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* In ''[[Super Mario RPG]]: Legend of the Seven Stars'', the fourth [[Plot Coupon|Star Piece]] is on Star Hill, a very short dungeon with weak enemies and no platforming or puzzles. This is sandwiched in between a very long and involved side plot in which Mario rescues the Princess from Booster, and the Sunken Ship, arguably the toughest dungeon in the game.
* In ''[[Super Mario RPG]]: Legend of the Seven Stars'', the fourth [[Plot Coupon|Star Piece]] is on Star Hill, a very short dungeon with weak enemies and no platforming or puzzles. This is sandwiched in between a very long and involved side plot in which Mario rescues the Princess from Booster, and the Sunken Ship, arguably the toughest dungeon in the game.
** Not to mention it's the only star you get without even fighting a boss for it. In fact, the most tense moment is when you get scolded by Mallow for eavesdropping on people's - that is to say, his - wishes (which are scattered around the dungeon in the form of little stars).
** Not to mention it's the only star you get without even fighting a boss for it. In fact, the most tense moment is when you get scolded by Mallow for eavesdropping on people's - that is to say, his - wishes (which are scattered around the dungeon in the form of little stars).
* In ''[[Mario and Luigi Superstar Saga|Mario & Luigi: Superstar Saga]]'', most of the cave areas have no enemies. Also, Little Fungitown, a village accessible only by elevator, has no overworld enemies or other hazards, until Mario eats an Invincishroom {{spoiler|and contracts Bean Fever.}}
* In ''[[Mario & Luigi: Superstar Saga]]'', most of the cave areas have no enemies. Also, Little Fungitown, a village accessible only by elevator, has no overworld enemies or other hazards, until Mario eats an Invincishroom {{spoiler|and contracts Bean Fever.}}
* Late in the original ''[[Wolfenstein 3D]]'' are several levels with lots of supplies and no particularly challenging enemies. Gee, what's that huge thing clanking through the door...
* Late in the original ''[[Wolfenstein 3D]]'' are several levels with lots of supplies and no particularly challenging enemies. Gee, what's that huge thing clanking through the door...
* [[Bungie]]'s ''[[Marathon Trilogy|Marathon]]'' had you teleporting from the eponymous human colony ship to the evil aliens' ship in later levels, since there was only one kind of alien weapon you could wield, this necessitated occasional trips back to the Marathon in order to load up on ammo for your man-made [[Hyperspace Arsenal]].
* [[Bungie]]'s ''[[Marathon Trilogy|Marathon]]'' had you teleporting from the eponymous human colony ship to the evil aliens' ship in later levels, since there was only one kind of alien weapon you could wield, this necessitated occasional trips back to the Marathon in order to load up on ammo for your man-made [[Hyperspace Arsenal]].
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** ''[[Metal Gear Solid 4 Guns of the Patriots]]'' has the Surface Tunnel. After fighting your way through hordes of cyborgs, hundreds of scout robots and a complicated boss, you get to use a {{spoiler|Metal Gear}} to destroy enemies which give you massive amounts of points, with a ''very'' lenient time limit and little chance of dying on most difficulty levels.
** ''[[Metal Gear Solid 4 Guns of the Patriots]]'' has the Surface Tunnel. After fighting your way through hordes of cyborgs, hundreds of scout robots and a complicated boss, you get to use a {{spoiler|Metal Gear}} to destroy enemies which give you massive amounts of points, with a ''very'' lenient time limit and little chance of dying on most difficulty levels.
* It's a staple of the ''[[Disgaea]]'' series to include at least one level in each game consisting mostly or entirely of [[Everything's Better with Penguins|Prinnys]], who may or may not be arranged in a fashion that allows you to [[Made of Explodium|detonate every single one of them in a single throw]]. It's baseball in [[Disgaea Hour of Darkness|the first game]], and bowling in [[Disgaea 2 Cursed Memories|the second]].
* It's a staple of the ''[[Disgaea]]'' series to include at least one level in each game consisting mostly or entirely of [[Everything's Better with Penguins|Prinnys]], who may or may not be arranged in a fashion that allows you to [[Made of Explodium|detonate every single one of them in a single throw]]. It's baseball in [[Disgaea Hour of Darkness|the first game]], and bowling in [[Disgaea 2 Cursed Memories|the second]].
* [[Lampshade Hanging|Lampshaded]] in ''[[Paper Mario the Thousand Year Door]]'' by Professor Frankly in Chapter 6.
* [[Lampshade Hanging|Lampshaded]] in ''[[Paper Mario: The Thousand-Year Door]]'' by Professor Frankly in Chapter 6.
{{quote| '''Prof. Frankly''': No fearsome monsters or dangerous dungeons, either! It's just a tourist attraction!}}
{{quote| '''Prof. Frankly''': No fearsome monsters or dangerous dungeons, either! It's just a tourist attraction!}}
** Of course, there's still a pitstop at a dungeon and the obligatory boss fight, but compared to [[That One Level|the last chapter]] it's less annoying. Just be careful of the [[Demonic Spiders|Spiked Parabuzzies]].
** Of course, there's still a pitstop at a dungeon and the obligatory boss fight, but compared to [[That One Level|the last chapter]] it's less annoying. Just be careful of the [[Demonic Spiders|Spiked Parabuzzies]].
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** World 5, [[Lost Woods|Forest]], is this after the horrendously brutal World 4.
** World 5, [[Lost Woods|Forest]], is this after the horrendously brutal World 4.
* Crystal Caves in ''[[Donkey Kong 64]]'', at least compared to the surrounding levels. It's much smaller than, say, Fungi Forest or Creepy Castle and nowhere near as confusing. Most of the bananas are close together (There are ''two'' hubs for the kongs to snag their bananas from, as opposed to just one, if you're lucky) and/or easy to get to (Except the beetle race, of course), And most of the puzzles are just the kongs helping each other out. Even the boss is a slightly harder version of the first boss.
* Crystal Caves in ''[[Donkey Kong 64]]'', at least compared to the surrounding levels. It's much smaller than, say, Fungi Forest or Creepy Castle and nowhere near as confusing. Most of the bananas are close together (There are ''two'' hubs for the kongs to snag their bananas from, as opposed to just one, if you're lucky) and/or easy to get to (Except the beetle race, of course), And most of the puzzles are just the kongs helping each other out. Even the boss is a slightly harder version of the first boss.
* In ''[[Final Fantasy Tactics a 2]],'' you have 'The Dig', the very next storyline mission after the one where you faced off against {{spoiler|Illua.}} There are only about six mostly-average monsters to contend with, and none of them pose any significant threat.
* In ''[[Final Fantasy Tactics A2]],'' you have 'The Dig', the very next storyline mission after the one where you faced off against {{spoiler|Illua.}} There are only about six mostly-average monsters to contend with, and none of them pose any significant threat.
* ''[[Dissidia Final Fantasy]]'': In the final required story mode, Shade Impulse, chapter three is, for a normally-leveled character equipped with the best available (which isn't much, beating Shade Impulse unlocks the courses where you can get trade goods for the passable-to-good stuff), absolutely ''brutal''. Then once the player scrapes through that, the short final chapter four is a breeze, with straightforward board/level designs and very easy-to-dispatch enemies. ...Of course, the [[Final Boss]] at the end of chapter four is a textbook [[SNK Boss]], but you can't win them all.
* ''[[Dissidia Final Fantasy]]'': In the final required story mode, Shade Impulse, chapter three is, for a normally-leveled character equipped with the best available (which isn't much, beating Shade Impulse unlocks the courses where you can get trade goods for the passable-to-good stuff), absolutely ''brutal''. Then once the player scrapes through that, the short final chapter four is a breeze, with straightforward board/level designs and very easy-to-dispatch enemies. ...Of course, the [[Final Boss]] at the end of chapter four is a textbook [[SNK Boss]], but you can't win them all.
* The Mountain realm in ''[[Gauntlet (1985 video game)]]: Dark Legacy'', but there's a reason for it: Dark Legacy is more or less an [[Updated Rerelease|expanded re-release]] of ''Gauntlet Legends'', with more characters and extra worlds added on to the beginning and end of the game. The Mountain realm was the first world in ''Legends'' and got bumped up to world 2 to make way for the new Town realm, but little else about it was unchanged; hence why it has some of the shortest and breeziest levels, and the easiest boss, in the game.
* The Mountain realm in ''[[Gauntlet (1985 video game)]]: Dark Legacy'', but there's a reason for it: Dark Legacy is more or less an [[Updated Rerelease|expanded re-release]] of ''Gauntlet Legends'', with more characters and extra worlds added on to the beginning and end of the game. The Mountain realm was the first world in ''Legends'' and got bumped up to world 2 to make way for the new Town realm, but little else about it was unchanged; hence why it has some of the shortest and breeziest levels, and the easiest boss, in the game.