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* In the second Subspace Bomb Factory stage in ''[[Super Smash Bros]]. Brawl'', you'll eventually find yourself in a small room that consists of nothing but three Heart Containers and a long drop of an exit. This says nothing about the fact that the area is sandwiched between an autoscrolling area filled with hazards and enemies, and a boss fight with a timer. Of course, when you first play through this level, the Heart Containers would be redundant, since the area will be immediately followed by a movie introducing the boss, and you will have to choose a new lineup of characters, and when that happens, your health completely refills anyway. |
* In the second Subspace Bomb Factory stage in ''[[Super Smash Bros]]. Brawl'', you'll eventually find yourself in a small room that consists of nothing but three Heart Containers and a long drop of an exit. This says nothing about the fact that the area is sandwiched between an autoscrolling area filled with hazards and enemies, and a boss fight with a timer. Of course, when you first play through this level, the Heart Containers would be redundant, since the area will be immediately followed by a movie introducing the boss, and you will have to choose a new lineup of characters, and when that happens, your health completely refills anyway. |
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** In the second portion of The Swamp, after [[That One Boss|beating Giant Diddy Kong]] is somewhat of a breather. Even [[Crowning Music of Awesome|the music from Yoshi's Island]] that is played in that level seems to suggest it. |
** In the second portion of The Swamp, after [[That One Boss|beating Giant Diddy Kong]] is somewhat of a breather. Even [[Crowning Music of Awesome|the music from Yoshi's Island]] that is played in that level seems to suggest it. |
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* ''[[Metal Gear Solid 2 Sons of Liberty]]'' has two "chapters", Tanker and Plant. They can be played separately, but when playing the game straight through the first few objectives of the Plant chapter function as a breather level--they're essentially tutorials on controller functions which the player has already been using throughout the Tanker chapter. |
* ''[[Metal Gear Solid 2: Sons of Liberty]]'' has two "chapters", Tanker and Plant. They can be played separately, but when playing the game straight through the first few objectives of the Plant chapter function as a breather level--they're essentially tutorials on controller functions which the player has already been using throughout the Tanker chapter. |
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** ''[[Metal Gear Solid 4 Guns of the Patriots]]'' has the Surface Tunnel. After fighting your way through hordes of cyborgs, hundreds of scout robots and a complicated boss, you get to use a {{spoiler|Metal Gear}} to destroy enemies which give you massive amounts of points, with a ''very'' lenient time limit and little chance of dying on most difficulty levels. |
** ''[[Metal Gear Solid 4: Guns of the Patriots]]'' has the Surface Tunnel. After fighting your way through hordes of cyborgs, hundreds of scout robots and a complicated boss, you get to use a {{spoiler|Metal Gear}} to destroy enemies which give you massive amounts of points, with a ''very'' lenient time limit and little chance of dying on most difficulty levels. |
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* It's a staple of the ''[[Disgaea]]'' series to include at least one level in each game consisting mostly or entirely of [[Everything's Better with Penguins|Prinnys]], who may or may not be arranged in a fashion that allows you to [[Made of Explodium|detonate every single one of them in a single throw]]. It's baseball in [[Disgaea Hour of Darkness|the first game]], and bowling in [[Disgaea 2 Cursed Memories|the second]]. |
* It's a staple of the ''[[Disgaea]]'' series to include at least one level in each game consisting mostly or entirely of [[Everything's Better with Penguins|Prinnys]], who may or may not be arranged in a fashion that allows you to [[Made of Explodium|detonate every single one of them in a single throw]]. It's baseball in [[Disgaea Hour of Darkness|the first game]], and bowling in [[Disgaea 2: Cursed Memories|the second]]. |
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* [[Lampshade Hanging|Lampshaded]] in ''[[Paper Mario: The Thousand-Year Door]]'' by Professor Frankly in Chapter 6. |
* [[Lampshade Hanging|Lampshaded]] in ''[[Paper Mario: The Thousand-Year Door]]'' by Professor Frankly in Chapter 6. |
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{{quote|'''Prof. Frankly''': No fearsome monsters or dangerous dungeons, either! It's just a tourist attraction!}} |
{{quote|'''Prof. Frankly''': No fearsome monsters or dangerous dungeons, either! It's just a tourist attraction!}} |