Broken Sword: Difference between revisions

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{{work}}
{{quote|''Paris in the fall. The last months of the year, and the end of the millenium. The city holds many memories for me. Of cafés, of music, of love... and of death.''}}
 
''Broken Sword'' is an adventure game series created by game designer Charles Cecil of Revolution Software. The game series revolves around the adventures of George Stobbart and Nico Collard in several fictitious stories based on history and mythology. The first two games in the series are controlled by a traditional point-and-click interface. The third and fourth installments are based on a 3D graphics engine, with the third game using a direct control mechanism. The fourth game returns to the standard point-and-click interface, but within the 3D environment. A film, based on the first ''Broken Sword'' game, has been planned and is ready to be written.
 
The games in the series are:
* ''Broken Sword: The Shadow of the Templars'' (''Circle of Blood'' in the US) --: set in [[Gay Paree|France]], Spain, Syria and [[Oireland|Ireland]]. Features [[The Knights Templar]].
* ''Broken Sword II: The Smoking Mirror'' --: set in Central America, the Caribbean, London and France. Features [[Mayincatec|Aztec mythology]].
* ''Broken Sword: The Sleeping Dragon'' --: set in England, France, Prague and Egypt. Features [[King Arthur|Arthurian legend]].
* ''Broken Sword: The Angel of Death'' --: set in New York, Istanbul, Rome and the Vatican City. Features [[The Knights Templar]] again.
 
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{{tropelist}}
* [[Absurdly Spacious Sewer]]: Paris is full of them.
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* [[Book Ends]]: {{spoiler|The first game begins and ends with an explosion, even apparently reusing parts of the same animation. Averted in the ''Director's Cut'', in which the game starts with Nico witnessing a politician being shot instead}}.
* [[Car Cushion]]: The Jeep, in Syria.
* [[Catch Phrase]]: 'I can explain everything!'
** "The door ... was locked."
** George's "I can explain everything!" in the first two games.
* [[Chekhov's Boomerang]]: The manhole-opening tool in the first game.
* [[Chekhov's Gun]]: Early in the first game, you get a prank item that shocks whoever shakes your hand. You ''know'' it's going to come in handy at some point.
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''Museum Curator'': "Oui, monsieur. [[Accidental Innuendo|Most impressive!]]"}}
* [[Dumb Muscle]]: Flap in the first and third game.
* [[Eagle Land]]: Duane and Pearl Henderson appear to be stereotypical American tourists, but that could just be a cover for Duane's job as a CIA agent. Or Duane just thinks he's an agent pretending to a a tourist, or he's an agent but thinks he's only a tourist. Or he's a tourist. It's never really made clear.
** Or Duane just thinks he's an agent pretending to a a tourist, or he's an agent but thinks he's only a tourist. Or he's a tourist. It's never really made clear.
* [[Easter Egg]]: Early in the second game, you can pick up a lucky piece of coal that you can use on various objects and people to [[Silliness Switch|have something silly happen]].
* [[Evil Albino]]: Susarro in ''The Sleeping Dragon''.
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* [[Fan Sequel]]: ''Broken Sword 2.5''.
* [[Flanderisation]]: In the ''Director's Cut'' of the first game, all new significant pieces of dialogue added for George focused on his foolish aspects. So instead of the dramatic opening in the original, we get a silly rant how he's "really angry" about the café blowing up.
* [[Gay Paree]]: The most common setting in the series.
* [[The Guards Must Be Crazy]]: It usually doesn't take much to fool a guard or escape from a guard in the game. In the second game, Nico managed to start a elevator generator right next to a bunch of armed guards, and none of them felt fit to ask what she was doing.
* [[Hawaiian-Shirted Tourist]]: Duane -: either a [[Crouching Moron, Hidden Badass]], or just a Moron...
** George also dons a colourful shirt when heading for tropical climes.
* [[Heroic Sacrifice]]: {{spoiler|Bruno in ''The Sleeping Dragon''}}.
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* [[Momma's Boy]]: General Raoul Grasiento in ''The Smoking Mirror''.
* [[Monster Clown]]: The first game starts with a clown bombing a café.
* [[Moon Logic Puzzle]]: In several games. At one point in the second games, one of the players solves a puzzle and notes that it was done "Using the form of lateral thinking that can get you institutionalized."
* [[Moon Logic Puzzle]]
* [[Nintendo Hard]]: Some of the new puzzles in ''The Director's Cut''. Especially the ones that [[Waggle|make use of the Wiimote's motion sensing]].
* [[Nostalgia Filter]]: Fans agree that the first two games are disputed classics. Probably most of the current adult fans were children when those games are first released.
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{{reflist}}
[[Category:Play StationPlayStation]]
[[Category:IOS Games]]
[[Category:Play Station 2Xbox]]
[[Category:Wii]]
[[Category:PlayStation 2]]
[[Category:Nintendo DS]]
[[Category:Microsoft Windows]]
[[Category:Adventure Game]]
[[Category:Indie Game]]
[[Category:Video Game]]
[[Category:Steam]]
[[Category:GOG.com]]
[[Category:{{PAGENAME}}Broken Sword]]