Bullethole Door: Difference between revisions

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(Import from TV Tropes TVT:Main.BulletholeDoor 2012-07-01, editor history TVTH:Main.BulletholeDoor, CC-BY-SA 3.0 Unported license)
 
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See [[Shoot Out the Lock]].
See [[Shoot Out the Lock]].
{{examples|Examples:}}
{{examples}}


== [[Anime]] and [[Manga]] ==
== [[Anime]] and [[Manga]] ==
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== [[Video Games]] ==
== [[Video Games]] ==
* In the squad-level strategy ''[[Silent Storm]]'', with destructible enviroments, cinematic physics and big guns, blowing man-sized holes in the walls and floors is a viable way to maneuver. The risk of collapse is there, too. Additionally, this makes a submachine gun a far faster method to "open" a locked door than lockpicks (though the player IS [[What the Hell Hero|penalized for excessive collateral damage]]).
* In the squad-level strategy ''[[Silent Storm]]'', with destructible enviroments, cinematic physics and big guns, blowing man-sized holes in the walls and floors is a viable way to maneuver. The risk of collapse is there, too. Additionally, this makes a submachine gun a far faster method to "open" a locked door than lockpicks (though the player IS [[What the Hell, Hero?|penalized for excessive collateral damage]]).
* In the game cortex command shooting at doors with weapons may break them granting entry to a base.
* In the game cortex command shooting at doors with weapons may break them granting entry to a base.
* Most of the ''[[X-COM]]'' series have allowed the player to blast his way through walls to get to the hostile aliens - particularly viable once you get access to powerful, alien weapons. You can even drill your way through a yards-thick wall with a powerful enough gun.
* Most of the ''[[X-COM]]'' series have allowed the player to blast his way through walls to get to the hostile aliens - particularly viable once you get access to powerful, alien weapons. You can even drill your way through a yards-thick wall with a powerful enough gun.