Bushido Blade: Difference between revisions

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Both games were released for the Playstation. ''Bushido Blade'' was released in 1997 and its sequel ''Bushido Blade 2'' was released in 1998.
Both games were released for the Playstation. ''Bushido Blade'' was released in 1997 and its sequel ''Bushido Blade 2'' was released in 1998.


The games' plot focuses on two rivaling schools: the Narukagami (good guys) and the Shainto (bad guys). The Narukagami has its own dojo, the Meikyokan, and a secret assassin team known as Kage. The first game deals with Tatsumi's [[Contract On the Hitman|attempt to leave the Kage]] after its leader became insane due to a [[Evil Weapon|cursed sword]]. The second game starts with the Shainto's raid of the Meikyokan in an attempt to recover said sword, and then use it to end their enemies once and for all.
The games' plot focuses on two rivaling schools: the Narukagami (good guys) and the Shainto (bad guys). The Narukagami has its own dojo, the Meikyokan, and a secret assassin team known as Kage. The first game deals with Tatsumi's [[Contract on the Hitman|attempt to leave the Kage]] after its leader became insane due to a [[Evil Weapon|cursed sword]]. The second game starts with the Shainto's raid of the Meikyokan in an attempt to recover said sword, and then use it to end their enemies once and for all.


These games differ from traditional [[Fighting Game|Fighting Games]] in many ways. A quick list; no [[Hit Points|life gauges]] (a well-placed attack can be a [[One-Hit Kill]]!), ability to injure ([[Subsystem Damage|slashing an arm or a leg cripples the opponent]]), everyone has a real weapon (mostly melee, but a few characters use guns) and use them fairly realistically, easy to use simple specials that are typically just a different type of attack (stabbing as opposed to slashing), and other more realistic features that are rare in the genre.
These games differ from traditional [[Fighting Game|Fighting Games]] in many ways. A quick list; no [[Hit Points|life gauges]] (a well-placed attack can be a [[One-Hit Kill]]!), ability to injure ([[Subsystem Damage|slashing an arm or a leg cripples the opponent]]), everyone has a real weapon (mostly melee, but a few characters use guns) and use them fairly realistically, easy to use simple specials that are typically just a different type of attack (stabbing as opposed to slashing), and other more realistic features that are rare in the genre.
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* [[Arbitrary Gun Power]]: Averted; a single shot to the torso will almost always put you down, through if you're lucky and get winged in a limb instead you can survive.
* [[Arbitrary Gun Power]]: Averted; a single shot to the torso will almost always put you down, through if you're lucky and get winged in a limb instead you can survive.
* [[BFS]]: A ''nodachi'' and broadsword are among the pool of weapons available to your characters.
* [[BFS]]: A ''nodachi'' and broadsword are among the pool of weapons available to your characters.
* [[Blade On a Stick]]: The naginata in both games, and the yari on the sequel.
* [[Blade on a Stick]]: The naginata in both games, and the yari on the sequel.
* [[Bottomless Magazines]]: Averted with the gunslingers. To balance out their limitless range and power, they need to reload every 6 shots.
* [[Bottomless Magazines]]: Averted with the gunslingers. To balance out their limitless range and power, they need to reload every 6 shots.
* [[Camp Gay]]: Katze, what with his high-pitched voice, mannerism and rather pintoresque choice of wardrobe.
* [[Camp Gay]]: Katze, what with his high-pitched voice, mannerism and rather pintoresque choice of wardrobe.
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* [[Shows Damage]]: In the story mode, after each fight, areas that were injured will be if you continue after being killed, areas injured prior to your defeat will be bloodied or bandaged.
* [[Shows Damage]]: In the story mode, after each fight, areas that were injured will be if you continue after being killed, areas injured prior to your defeat will be bloodied or bandaged.
* [[Single-Stroke Battle]]: A very possible scenario in any battle if one can get in a well-placed clean strike on the enemy. See [[One-Hit Kill]], above.
* [[Single-Stroke Battle]]: A very possible scenario in any battle if one can get in a well-placed clean strike on the enemy. See [[One-Hit Kill]], above.
* [[Spiritual Successor]]: The ''[[Kengo]]'' series of games for the [[PS 2]].
* [[Spiritual Successor]]: The ''[[Kengo]]'' series of games for the [[Play Station 2]].
* [[Stance System]]: A central part of the game system. Each character has the same moves in each stance, only varying in their speed and power. The first game has three different stances to choose from, while the sequel included a few extra stances like [[Iaijitsu Practitioner|sheathed]] and [[Dual-Wielding]].
* [[Stance System]]: A central part of the game system. Each character has the same moves in each stance, only varying in their speed and power. The first game has three different stances to choose from, while the sequel included a few extra stances like [[Iaijitsu Practitioner|sheathed]] and [[Dual-Wielding]].
* [[Subsystem Damage]]: One of the game's unique features. Arms and legs can incapacitated in the first game, while the second only retained arm incapacitation. A broken arm would lead to weaker striking force and defense, a broken leg would force the player to "crawl-fighting".
* [[Subsystem Damage]]: One of the game's unique features. Arms and legs can incapacitated in the first game, while the second only retained arm incapacitation. A broken arm would lead to weaker striking force and defense, a broken leg would force the player to "crawl-fighting".
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* [[Resignations Not Accepted]]: The Kage works with this code in the first game, which is what sets things into motion.
* [[Resignations Not Accepted]]: The Kage works with this code in the first game, which is what sets things into motion.
* [[Roaring Rampage of Revenge]]: Kannuki in the first game: he's out to get revenge for his hometown being slaughtered under Hanzaki's orders. Midway through, he realizes not everyone's involved and decides to just kill those that stand in his way.
* [[Roaring Rampage of Revenge]]: Kannuki in the first game: he's out to get revenge for his hometown being slaughtered under Hanzaki's orders. Midway through, he realizes not everyone's involved and decides to just kill those that stand in his way.
* [[Talk to The Fist]]: The story mode let you stop your opponent in the middle of their [[Pre-Ass-Kicking One-Liner]], though it counts as [[Nonstandard Game Over|breaking Bushido]].
* [[Talk to the Fist]]: The story mode let you stop your opponent in the middle of their [[Pre-Ass-Kicking One-Liner]], though it counts as [[Nonstandard Game Over|breaking Bushido]].
* [[True Final Boss]]: After going through the [[Nintendo Hard|needlessy hard]] Code of Honor handicaps [[No Damage Run|unharmed]], you get to fight each character's [[True Final Boss]]: Kindachi (Mikado, Utsusemi, Red Shadow), Kannuki (Black Lotus), Hongou (Tatsumi) and a severely wounded Black Lotus (Kannuki).
* [[True Final Boss]]: After going through the [[Nintendo Hard|needlessy hard]] Code of Honor handicaps [[No Damage Run|unharmed]], you get to fight each character's [[True Final Boss]]: Kindachi (Mikado, Utsusemi, Red Shadow), Kannuki (Black Lotus), Hongou (Tatsumi) and a severely wounded Black Lotus (Kannuki).