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{{trope}}
[[File:1199536859361.png|link=Ace Attorney (Visual Novel)|
{{quote|''"That illusion of choice was just a formality. Your task has already been decided, [[Rhymes On a Dime|you see]]."''|'''[[Final Fantasy XI (Video Game)|Shantotto]]''', ''[[Dissidia Final Fantasy (Video Game)|Dissidia Final Fantasy]]''.}}
The video game version of [[You Can't Fight Fate]]. In video games, the main character has two jobs: in the plot, he is [[The Hero]] of his [[Ragtag Bunch of Misfits|motley crew]] of [[Rebellious Princess|rebellious aristocracy]], [[Mysterious Waif|mysterious girls]], and many others. He's the leader, the point-man, calling the shots. He's also, however, the player's avatar in the game world. Therefore, it's becoming increasingly common for the other characters to turn to you and ask (in the form of a multiple-choice question and [[Dialogue Tree]]) what they should do in any given situation.
The problem, however, is this: The writer already has the script [[Theory of Narrative Causality|plotted out]], and your decision, whatever it is, is going to affect all of jack squat. Either the other characters will just ignore the answer and get on with what you're supposed to be doing, or they'll ask the question over and over until you make the "correct" choice. You might see some altered dialogue or a slightly different scene, but the plot itself will remain largely unchanged. In particularly [[Egregious]] cases, such as the page image, the dialogue tree will give you multiple "yes" options but not a single "no".
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See also [[Railroading]]. Compare [[Stupidity Is the Only Option]], [[Morton's Fork]].
{{examples}}
{{examples|Examples where giving the "wrong" answer makes it impossible to proceed until you give the "right" answer (including giving [[Nonstandard Game Over|Nonstandard Game Overs]]):}}▼
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== Action Adventure Games ==
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== Action Adventure Games ==
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== Action Adventure Games ==
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