CCG Importance Dissonance: Difference between revisions
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== CCG == |
== CCG == |
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* In ''[[Magic: The Gathering|Magic: The Gathering's]]'' this trope is literally the reason planeswalker cards exist at all. The devs basically said, "You know, it's really stupid that once a character gets important enough we can't print them on cards anymore." |
* In ''[[Magic: The Gathering|Magic: The Gathering's]]'' this trope is literally the reason planeswalker cards exist at all. The devs basically said, "You know, it's really stupid that once a character gets important enough we can't print them on cards anymore."<ref>The in story reason Planeswalkers could be a card type without being incredibly broken or insanely hard to cast is that they're ''much'' weaker than the Planeswalkers of old. This has to do with the "Time Spiral" [[Story Arc]], which ends with {{spoiler|numerous Planeswalkers sacrificing their Planeswalker sparks (the phenomenon that made a sentient being a Planeswalker) to heal the fractures in time and space that could've unmade all realities if not taken care of.}}</ref> |
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** And then there is [[wikipedia:Gerrard Capashen|Gerrard Capashen]]. Plot-wise, he is a pinnacle of ages-long eugenics plan formulated by Urza, a powerful and very intelligent Planeswalker. Gerrard was specially engineered as a "Super-Soldier", to fight the denizens of Phyrexia, also known as ''The Nine Hells''. Gerrard also receives several whole sets of cards dedicated to his (and his skyship's) crew: Weatherlight Adventures (Which is the name of one of the expansions). His card? [http://magiccards.info/ap/en/11.html Utterly unremarkable]. Bonus points for the card flat-out losing to every other card representing opponents that Gerrard defeated or overcame in the novels. |
** And then there is [[wikipedia:Gerrard Capashen|Gerrard Capashen]]. Plot-wise, he is a pinnacle of ages-long eugenics plan formulated by Urza, a powerful and very intelligent Planeswalker. Gerrard was specially engineered as a "Super-Soldier", to fight the denizens of Phyrexia, also known as ''The Nine Hells''. Gerrard also receives several whole sets of cards dedicated to his (and his skyship's) crew: Weatherlight Adventures (Which is the name of one of the expansions). His card? [http://magiccards.info/ap/en/11.html Utterly unremarkable]. Bonus points for the card flat-out losing to every other card representing opponents that Gerrard defeated or overcame in the novels. |
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** Karona, who emerges in Onslaught block as a [[Physical God|physical manifestation of Dominaria's mana]] formed from the [[Fusion Dance|fusion]] of the powerful and iconic legends Phage the Untouchable and Akroma, Angel of Wrath, is far less useful than she has any right to be as well--so much so that head designer Mark Rosewater [http://www.wizards.com/magic/magazine/article.aspx?x=mtgcom/daily/mr232 publicly apologized] for how lame she was: |
** Karona, who emerges in Onslaught block as a [[Physical God|physical manifestation of Dominaria's mana]] formed from the [[Fusion Dance|fusion]] of the powerful and iconic legends Phage the Untouchable and Akroma, Angel of Wrath, is far less useful than she has any right to be as well--so much so that head designer Mark Rosewater [http://www.wizards.com/magic/magazine/article.aspx?x=mtgcom/daily/mr232 publicly apologized] for how lame she was: |
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[[Category:Collectible Card Game]] |
[[Category:Collectible Card Game]] |
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[[Category:CCG Importance Dissonance]] |
[[Category:CCG Importance Dissonance]] |
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[[Category:Hottip markup]] |