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{{work|wppage=Call of Cthulhu (role-playing game)}}
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{{quote|''The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far...''
|'''[[H.P. Lovecraft]]'''|''The Call of Cthulhu''}}
▲{{quote|''The most merciful thing in the world, I think, is the inability of the human mind to correlate all its contents. We live on a placid island of ignorance in the midst of black seas of infinity, and it was not meant that we should voyage far...''|'''[[HP Lovecraft (Creator)|H.P. Lovecraft]]''', ''The Call of Cthulhu''}}
One of the most famous [[Tabletop Games]] of all time, ''[[Call of Cthulhu (tabletop game)]]'' combines the adventurism and teamwork of [[Dungeons
▲{{quote| ''Okay, now roll SAN.''}}
Notable for introducing [[Sanity Meter|Sanity as a character stat]]
▲One of the most famous [[Tabletop Games]] of all time, ''[[Call of Cthulhu]]'' combines the adventurism and teamwork of [[Dungeons and Dragons]] with the [[Lovecraftian Fiction]] setting of the [[Cthulhu Mythos]]. Your adventurers, or rather investigators, are dropped into scenarios right out of a Lovecraft story, and must keep their wits about them; the goal of every ''C.O.C.'' campaign is not so much to ''defeat'' the Enemy, but to ''survive'' Its horrendous onslaught while following the mystery out to its bitter -- [[Killer Game Master|and usually grim]] -- end.
Also has variations for settings and time periods including the [[The Roaring Twenties|1920s]], [[Present Day|Modern]], [[Delta Green]], [[The Gay Nineties|Gaslight]], [[Dark Age Europe|Dark Ages]], [[Ancient Rome|Roman times]] and [[In Space|space]].
▲Notable for introducing [[Sanity Meter|Sanity as a character stat]] -- your characters actually risk having their minds blown apart, partially or completely (and sometimes even ''literally''), by the events they encounter. As a result, the term "SAN check" has drifted out of the ''Cthulhu'' following and become a generally recognized metaphor among gaming circles. As characters learn more lore about the Cthulhu Mythos, their maximum Sanity shrinks -- giving players the choice of having characters who are ignorant or crazy.
Do not confuse with the video game ''Call of Cthulhu: [[Dark Corners of the Earth]]'', which is also based on the [[Cthulhu Mythos]] (specifically, on the "Raid On [[Town
▲Also has variations for settings and time periods including the [[The Roaring Twenties|1920s]], [[Present Day|Modern]], [[Delta Green]], [[The Gay Nineties|Gaslight]], [[Dark Age Europe|Dark Ages]], [[Ancient Rome|Roman times]] and [[In Space|space]].
{{tropenamer}}
▲Do not confuse with the video game ''Call of Cthulhu: [[Dark Corners of the Earth]]'', which is also based on the [[Cthulhu Mythos]] (specifically, on the "Raid On [[Town With a Dark Secret|Innsmouth]]" campaign module of the RPG), a [[Collectible Card Game]] of the same name loosely based on (and licensed by) Chaosium's aforementioned RPG, a movie done in the black-and-white style of the 1920s about Cthulhu, the Youtube series [[Calls For Cthulhu]], or the original [[HP Lovecraft]] short story they are all named after.
* [[Go Mad from the Revelation]]
* [[The Worm That Walks]]
{{tropelist}}
* [[All Webbed Up]]: What happens to you if you mess with Atlach-Nacha or Leng Spiders.
* [[Apothecary Alligator]]: In the campaign ''The Fungi from Yuggoth'', adventure "The Thing in the Well", Dr. Cornwallis has a stuffed alligator hanging by wires from the ceiling of his alchemical laboratory.
* [[Bedlam House]]: Creepy insane asylums are a recurring setting. Heck, it's even possible to visit (or more likely be locked up in) the ''original'' Arkham Asylum.
* [[Big Creepy
* [[Bizarre Alien Biology]]: Intelligent flying fungoids, semi-vegetable tentacled elder things, and more.
* [[Blessed
** Not entirely true. Your character might not go insane. They have a good chance of dying before they hit that point. Needless to say, ending a Call of Cthulhu game with a living and sane character is unlikely at best.
* [[Blue and Orange Morality]]: Even the most superficially benevolent races in the game have utterly inscrutable or bizarre motives.
* [[Body Horror]]: Mostly for non-player characters, but PCs aren't safe either.
* [[
** Note this does not mean you've pissed them off. Then they just kill you. They stuff your brain in a jar if they ''like'' you.
** Unfortunately, the Mi-Go are just not all that good at emulating human senses (which, given they are sentient fungus-things, makes sense). One supplement posits that the use of speech software, high quality cameras, microphones, and a lot of lucky rolls would allow a brain in a jar to have a lot closer to human abilities.
* [[Broke Your Arm Punching Out Cthulhu]]: See below.
* [[Canon Welding]]: The ''Malleus Monstrorum'' sourcebook. Not only mentioning every major Mythos entity, the book also throws in ''[[The Thing]]'', The Martians of ''[[The War of the Worlds (novel)|The War of the Worlds]]'', and ''[[The Wicker Man]]'' and several of [[Stephen King]]'s characters are Nyralathoep's avatars.
* [[Catgirl]]: Bast, the Egyptian goddess of Cats. She shows up to exact vengeance if someone hurts a cat.
* [[Cats Are Magic]]: A staple of Lovecraftian fiction in his "Dreamlands" works, naturally replicated here and with the inclusion of the goddess Bast as an Elder God.
* [[Cigar Fuse
* [[Cosmic Horror Story]]: Call of Cthulhu at its core.
* [[Cool Uncle]]: In ''The Fungi from Yuggoth'' adventure "Mountains of the Moon", an NPC named Victor recognizes one [[Player Character]]. He was an old friend of the PC's father, and the PC remembers him as "Uncle Victor", a warm, good-hearted man (even though Mom didn't seem to like him).
* [[Cult
* [[Despair Event Horizon]]: What often happens when characters are exposed to too much of the Mythos.
* [[Did You Just Punch Out Cthulhu?]]: Although, this happens very, very rarely, since meeting the aforementioned eldritch abominations usually ends badly.
** "Each round 1D3 investigators are scooped up in Cthulhu's flabby claws to die hideously."<ref>Alternatively: "Cthulhu eats 1d6 investigators per round. No save."</ref>
* [[Deadly Hug]]: In ''Masks of Nyarlathotep'', the Cthulhu Mythos leader M'Weru likes to embrace her victim and cast the Hands of Colubra spell. When the spell changes her hands into the heads of poisonous snakes, she uses them to bite her victim and poison them.
* [[Deal
* [[Departure Means Death]]: Spectral Hunters must stay within 1 mile of the doll that was used in their creation.
* [[Dream Land]]: The Dreamlands are one of the possible settings of the game.
* [[Eldritch Abomination]]: Entire bestiaries of 'em.
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* [[Exposition of Immortality]]: Various campaigns and scenarios hinge on the uncovering of the Mythos and its dabblers alien natures. Key example of this trope in use occurs in the Cthulhu 1990s campaign ''Utati Asfet: The Eye Of Wicked Sight.'' The [[Big Bad]], Labib, is actually an immortal from the time of the Pharoahs. Examination of artifacts and documents in his sanctum during the latters stages of the campaign can lead to this conclusion being made by the players.
* [[Eyes Do Not Belong There]]: Shoggoths in the main rules and proto-shoggoths in the supplement ''The Asylum and Other Tales''.
* [[The Face]]: The Field Manual of the Theron Marks Society (in the supplement Terror from the Stars) recommended having one of the [[
* [[Failure Is the Only Option]]. Going insane isn't a matter of "if", it's a matter of "when" and "how soon".
* [[The Fair Folk]]: See Human Aliens.
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* [[A Form You Are Comfortable With]]: Nyarlathotep, alone among the Outer Gods, cares enough to manifest in an appearance that won't drive human beings insane. Ultimately subverted, as this is just a subtler way for him to spread madness and destruction.
** Nodens and Hypnos also exhibit this trope, albeit for very different reasons.
* [[Go Mad
** Well, while a perfect Mythos score is enough to leave you with zero Sanity, it does not mean you know all there is to know (that would still be kinda tempting). Just imagine trying to fill a glass of water (your mindful of sanity) with a truckload of sand. Horrifying, mind-shattering sand...
* [[Government Agency of Fiction]]: Delta Green in the U.S. and PISCES in Britain.
* [[The Greys]]: Featured in [[Delta Green]]. {{spoiler|They're actually artificial life forms created by the Mi-go as part of their experiments on humanity.}}
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* [[Guns Are Useless]]: Nothing you can lift is high caliber enough to even scratch Cthulhu. Even heavy artillery won't stop him for long. In comparison, Cthuga is a sentient ball of intense heat. Firing soon-to-be blobs of molten metal at him kinda tickles. However, they do a bang-up job on human cultists and low-level Mythos minions, though, so if you find a group planning to call forth either of the above, break out something high caliber.
** "So what happens if you nuke Cthulhu? He reforms ten minutes later, but now he's radioactive!"
* [[Half
* [[Hollywood Torches]]: ''Worlds of Cthulhu'' magazine #3, adventure "The Golden Scorpion".
* [[Hologram]]: The Yithian Communicator in ''The Fungi from Yuggoth''.
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* [[Killer Game Master]]: A necessity in a game where the dead PCs are the ''lucky'' ones.
** This does not appear to be the written intent of the game, however. At least the 5th and 6th edition core rulebooks actually encourage the [[Game Master|Keeper]] to come up with alternatives to simply killing off Investigators, such as having monsters choose to target Non-[[Player Characters]] instead, having intelligent monsters avoid stupid direct confrontation, and finding alternative bizarre fates to characters dying outright. On the other hand, despite these recommendations, the fragility of the player characters and the game's attractiveness to a [[Killer Game Master]] are quite real, as is the tendency for protagonists in the material on which the game is based to meet unpleasant endings.
* [[Lethal Joke Character]]: "[http://filesmelt.com/dl/DnD_Henderson1.jpg Who wants to hear the Tale of Old Man Henderson]{{Dead link}}" "[http://filesmelt.com/dl/DnD_Henderson2.jpg the character who 'won' Call of Cthulhu?]{{Dead link}}"
* [[The Library of Babel]]: The Library of Celaeno in the adventure ''The Fungi From Yuggoth''.
* [[Louis Cypher]]: Nyarlathotep is fond of this. In the ''At Your Door'' campaign, he appears as realtor Atley P. North and a saxophonist called 'the Royal Pant'.
* [[Lured
* [[Mysterious Antarctica]]: ''Beyond the Mountains of Madness'' sends the player characters on an expedition to Antarctica.
* [[Neck Snap]]: Supplement ''Fearful Passages'', adventure "Sleigh Ride". A giganteus does it to Professor Chance.
* [[No Sneak Attacks]]: Encouraged as protocol for the [[Game Master|Keeper]] in the core rulebook. As the [[Player Character|Investigators]] tend to be mere [[Puny Earthlings]], devouring them in their sleep or when they otherwise can't fight back tends to be boring and anticlimactic. Individual pre-written adventure modules may play this straight or avert it, however.
* [[One
* [[Only Shop in Town]]: The lone store of Indian River in the adventure "Black Devil Mountain" from the supplement ''The Asylum and Other Tales''. Becomes a plot point when [[NPC]] Albert Goddard is refused service there, and has to travel seven miles to get supplies in the town of Addison.
* [[Orient Express]]: ''Horror on the Orient Express'' is one of the biggest modules published for any roleplaying system.
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* [[Pocket Protector]]: Jack "Brass" Brady's metal plate in the ''Masks of Nyarlathotep'' campaign.
* [[Retcon]]: As of the the fifth edition, the game discards the entire Good vs Evil aspect Derleth tried to jam into the [[Cthulhu Mythos]], returning to Lovecraft's original vision.
* [[Riddle Me This]]: The supplement ''Curse of the Chthonians'', adventure "The City Without A Name". The investigators must calculate the five numbers of Cthulhu using the occult science of Gematria in order to enter, use and escape from a special chamber.
* [[Rock of Limitless Water]]: The supplement ''Terror Australis'', adventure "City Beneath The Sands". The supernatural creature known as Power Boy can cause a spring to come out of a rock just by sticking his rangga (a ceremonial staff) into the rock.
* [[Sand Worm|Really Freaking Huge Sandworm]]: Dholes. As mentioned above, anyone getting in their way is automatically squashed and killed, and the survivors get a roll to try and find enough remains to bury.
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** This is because when you lose too much sanity in one check, your character goes temporarily insane. You can save against that by [[Fearless Fool|failing an Idea roll]], with a success meaning your character has understood the full implications of what he is seeing.
** Also, increasing your knowledge of the Cthulhu Mythos can not only cost you sanity points during the learning process, but permanently lowers your ''maximum'' Sanity.
* [[Screw Destiny]] / [[Taking You
* [[Sealed Evil in
* [[Self
* [[Shotguns Are Just Better]]: Also [[Short
* [[Sickening Crunch]]: A star vampire does this to Vetch's spine in ''The Fungi From Yuggoth'' adventure "Castle Black".
* [[Starfish Aliens]] - The Elder Things actually ''have'' starfish-shaped heads. Then there are the Mi-Go, the Great Race, Cthulhu, etc...
* [[Sufficiently Advanced Aliens]]: Most Great Old Ones (and a few species) are described thus, possibly overlapping with outright godhood.
* [[Sundial Waypoint]]: Used in the Terror from the Stars, for the adventure "The Temple of the Moon". In the temple there is a light shaft that allows moonlight to enter, and a pool with a map on the bottom. If the Tablet of the Moon is placed atop the light shaft at midnight under the light of the full moon, the moonlight will be refracted into a bright point of light on the map, showing the location of the main temple of Shub-Niggurath.
* [[Tap
* [[Tear Off Your Face]]: In ''Terror Australis'', the Mimi are creatures from Australian Aboriginal [[Mythology]]. When angry at a human they may eat all the flesh from his face, leaving the victim alive but horrendously disfigured.
* [[These Are Things Man Was Not Meant to Know]]: Disregard this warning at your own risk.
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* [[Trashcan Bonfire]]: In the supplement ''[[Fearful Passages]]'' adventure "The Iron Ghost".
* [[With Great Power Comes Great Insanity]], for those who mess with magic.
* [[The Worm That Walks]]: The [[Trope Namer]] is a creature in the game.
* [[Wretched Hive]]: Dylath-Leen in the Dreamlands supplement.
* [[You Cannot Grasp the True Form]]: In their vanishingly rare moments of kindness, Outer Gods may manifest in forms not conducive to Sanity-blasting shock. Or, in the case of Nyarlathotep, it's just another way for them to mess with human minds.
{{reflist}}
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[[Category:Tabletop Games]]
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