Capcom vs. SNK Millennium Fight 2000: Difference between revisions

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'''Capcom vs. SNK: Millennium Fight 2000''' is the second entry in the [[SNK vs. Capcom]] series, part as well of the [[Capcom vs. Whatever]] series. It was developed by [[Capcom]] and released in 2000 for [[Arcade Game|arcades]] and the [[Sega Dreamcast]].
 
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* From ''[[Samurai Shodown]]'': Nakoruru.
 
The gameplay featured the use of the Ratio, which gave all the characters a specific rating from 1 to 4, thus determining the amount of places in the team (whose ratio shouldn't be more of 4 as of the combined team) said character would occupy. The game also contained two grooves: SNK's ''[[The King of Fighters]]'' ''{{'}}94''-''{{'}}98'' groove, and Capcom's ''[[Street Fighter]] Alpha'' one.
 
An [[Updated Rerelease]] of this game would follow, called ''Capcom vs. SNK: Millennium Fight 2000 Pro'' would contain ALL these characters unlocked from the start, plus the inclusion of [[Street Fighter|Dan Hibiki]] and [[Fatal Fury|Joe Higashi]].
 
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* [[A Boy and His X]]: [[Samurai Shodown|Nakoruru and her hawk Mamahaha]].
* [[Ambidextrous Sprite]]: Sagat's eyepatch.
* [[Art Shift]]: Reuse of ''[[Street Fighter Alpha]]'' sprites, and the ensuing clash in art style and animation quality, was one of the strongest complaints about the game. Morrigan's constant reuse of '''''her very first sprite''''' is still a vivid running joke in many circles.
* [[Assist Character]]: Morrigan is assisted by Lilith.
* [[Big Bad]]: Geese and Bison.
* [[A Boy and His X]]: [[Samurai Shodown|Nakoruru and her hawk Mamahaha]].
* [[The Cameo]]: [[Fatal Fury|Hon-Fu]] makes a cameo in the intro to Chun-Li vs. Yamazaki matches.
* [[Comeback Mechanic]]: In the ''Millennium Fight 2000'' series, the most obvious examples are S-Groove (where an opponent gains infinite meter while close to death) and K-Groove (attacks do more damage and they receive access to a Super Move) but only lasts a limited amount of time and ends the moment the Super Move is used.
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