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{{quote|''Be Safe. Drive Offensively!''}}
'''''Car Wars''''' was originally published by [[Steve Jackson Games]] in 1980. In this game, you typically play the role of an 'autoduellist', a futuristic sportsman who drove in autoduelling events. What's autoduelling, you say? [[Vehicular Combat]] as a future sport, of course.
The game was set [[Twenty Minutes Into the Future]] ... OK, well, 40–50 years. A number of crises have beset the North American continent, including a famine, a (minor) nuclear exchange, and a
Originally, the rules supported normal vehicles—cars and bikes. Naturally, a game system that lets you weaponise anything that's got an engine will expand, and sooner or later someone will wonder what the military will have once civilians are allowed rocket launchers, leaving room for [[Splat]]books to describe just that. The only vehicles that ended up unsupported were outright submarines and spacecraft when support stopped in the mid to late 1990s. Those who want to dive in best hit auctions.
Steve Jackson Games tried a reboot in the early 2000s with Car Wars 5.0, but the system never took off—it was sold as various prebuilt cars in two-packs with each having a copy of the rules, and gamers who thirsted for the construction rules never got them. It didn't fare that well.
A spinoff was a card game with similar ideas, although some concepts are noticeably different. This was given an expansion pack, ''Battle Cattle'', which features ... well, guess. A second was a computer game, ''Autoduel'', from Origin Systems. There was also a tabletop RPG, using Steve Jackson's ''[[GURPS]]'' system and the ''Autoduel'' name.
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* [[Blood Sport]] and [[Deadly Game]]: Autoduelling is noted as coming from demolition derby, just a little more thorough and long-ranged. Note that while you can gun down someone who surrenders without legal ramification, you're bound to lose points with the fans (assuming the referee pays attention).
* [[Bottomless Magazines]]: Nope, none here. You gotta pay for ammo, unless you use lasers—in which case, you use up your FUEL.
* [[Car Fu]]: Inevitable in this setting, but more fun when you buy a ramplate. Comment in-universe was that this was developed for cars
* [[Character Customization]]: Originally simple (driving and weapon skills), later editions tried to go into [[Role-Playing Game]] territory with available skills. And of course you can customise your cars.
* [[Chunky Salsa Rule]]: The confetti rules. If your car gets hit with a
* [[Church Militant]]: Four. Louisiana becomes one, <s>Utah</s> Deseret tries, and there's cults in Chicago and Australia who'd do it if they could.
* [[Continuing Is Painful]]: You have to pay Gold Cross $5,000 to create a clone for Death Insurance, and of course you lose your car.
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* [[Sentry Gun]]: The Anti Vehicular Security Stations in the Autoduel Quarterly Volume 1 #4 adventure "Maniac".
* [[Spiked Wheels]]: Available for car or motorcycle, natch.
* [[Universal
* [[Vehicular Combat]]: The entire point of the thing, although you were allowed some weapons to defend yourself if you left your car for some reason (damage, safety, bathroom run).
* [[Weaponized Car]]: The whole point.
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[[Category:Tabletop Games]]
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[[Category:Tabletop Games of the 1980s]]
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