Cards of Power: Difference between revisions

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{{trope}}
{{trope}}
A form of [[Ancient Artifact]], Cards of Power are small, rigid pieces of paper or cardboard which possess paranormal or magical powers. The abilities they possess vary widely from one narrative to another. In some works, they can summon creatures or monsters. In others, they are used to cast spells or as a [[Transformation Trinket]]. They are also often tarot cards and may use [[Tarot Motifs]].
A form of [[Ancient Artifact]], '''Cards of Power''' are small, rigid pieces of paper or cardboard which possess paranormal or magical powers. The abilities they possess vary widely from one narrative to another. In some works, they can summon creatures or monsters. In others, they are used to cast spells or as a [[Transformation Trinket]]. They are also often tarot cards and may use [[Tarot Motifs]].


A subtrope is ''[[Ofuda]]'', a Shinto talisman of protection.
A subtrope is ''[[Ofuda]]'', a Shinto talisman of protection.
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** Sun Deck: Any card drawn from the deck will give off a bright light.
** Sun Deck: Any card drawn from the deck will give off a bright light.
** Tarot Deck of Many Things: Like the regular Deck of Many Things but with a Tarot motif. The cards have beneficial or negative effects depending on whether they're right side up or upside down when drawn.
** Tarot Deck of Many Things: Like the regular Deck of Many Things but with a Tarot motif. The cards have beneficial or negative effects depending on whether they're right side up or upside down when drawn.
** Module X2 ''Castle Amber''. In one room, the [[PC|PCs]] can turn over special cards from a Tarot deck. Each card has a specific magical effect on the person who turns it over, such as The Moon (going insane), Death (make a Saving Throw or die), or The Fool (Feeblemind spell cast on character).
** Module X2 ''Castle Amber''. In one room, the [[PC]]s can turn over special cards from a Tarot deck. Each card has a specific magical effect on the person who turns it over, such as The Moon (going insane), Death (make a Saving Throw or die), or The Fool (Feeblemind spell cast on character).
* ''[[Deadlands]]'': Hucksters are The Weird West equivalent of mages; their 'spells' are based around poker hands, in keeping with the significance of poker cards and hands throughout the game rules.
* ''[[Deadlands]]'': Hucksters are The Weird West equivalent of mages; their 'spells' are based around poker hands, in keeping with the significance of poker cards and hands throughout the game rules.
* North Pole Publications' ''The Serpent Islands'' (a generic RPG adventure) had Ardol's Gateway Deck. These enchanted tarot-like plaques depicted various people or places. Intently gazing at the picture of a place would teleport the gazer to that place. Gazing at the picture of a person would open a Gate between the user and that person. Passage through the Gate was possible only with the permission of the person depicted.
* North Pole Publications' ''The Serpent Islands'' (a generic RPG adventure) had Ardol's Gateway Deck. These enchanted tarot-like plaques depicted various people or places. Intently gazing at the picture of a place would teleport the gazer to that place. Gazing at the picture of a person would open a Gate between the user and that person. Passage through the Gate was possible only with the permission of the person depicted.