Castlevania/Nightmare Fuel: Difference between revisions

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* Dracula's castle itself can be seen as one. Due to its always different inner structure in every game, it has been referred by Alucard as a "Creature of Chaos".
* In ''[[Castlevania: Symphony of the Night]]'', after descending far underground to the deepest part of the castle, you encounter Granfalloon/Legion in the catacombs. It is a Cosmic Horror creature covered in a "shell" of naked, faceless corpses, and they're screaming.
** First things first: the [[Game Over]] screen. Whether it is [http://blogs.ocweekly.com/heardmentality/Castlevania%20Symphony%20of%20the%20Night%20Game%20Over.jpg the imagery] or [http://www.youtube.com/watch?v=Ao7ATGYquBU the music,] either one of those things are more than likely to catch gamers off-guard [http://www.youtube.com/watch?v=UtLe2lDIdkw&feature=relmfu when combined.]
** This monster may look both fucking scary and funny at the same time...
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*** There's also [http://www.youtube.com/watch?v=hSdV5QarbRg Enchanted Banquet] (which plays during the fight with the succubus) and [http://www.youtube.com/watch?v=yMMSL9znTmc Door to the Abyss] (which plays in the centre of the castle).
* ''[[Castlevania Dawn of Sorrow]]'' features a horrific boss named Gergoth that was apparently chained in captivity for thousands of years in a tower. It looks like a half-rotten dinosaur, with exposed ribs and skin on its face that peels off when it's making an attack. You fight it, seeing its rotten flesh and dripping blood further emphasizing its cursed existence. Made even more disturbing when you read the text in the bestiary and find out it was [[Break the Cutie|once gentle, but was driven insane by years of imprisonment.]]
* [[Castlevania 1986 (Video Game)|Castlevania 1986]] has one decent shock moment (other than the actual final boss) down in the catacombs of a level; red fish men a la Creature from the Black Lagoon jump out of the water in between spaces where the player jumps.
* ''[[Castlevania II]]'' is extremely unnerving for its time. Or -- hell, even for now. The gist of it is that you, Simon Belmont, sustained some nasty injuries while fighting Dracula [[Castlevania 1986 (Video Game)|that one time]]. They're not healing, you feel lousy, and then one morning this guardian spirit appears to you! And she says 'Dracula cursed your wounds, and if you don't exorcise his ghost post-haste, you're going to die and he's going to use your body as his next vessel.'
** The Japanese manual is even worse -- Simon's not just got unhealing nasty injuries, his body is starting to decay. And the guardian spirit cautions you that the exorcism ritual might not work.
* ''[[Castlevania III]]'' seems innocuous enough. Then you meet freaky monster thing Grant, and find out that Dracula turned him into a megafreak for the lulz. And there's hints that Sypha-the-statue was ''conscious'' in spite of being, you know, a rock. There's also the music in the catacombs where you find Alucard.
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* Medusa's death sequence from ''Castlevania: Portrait Of Ruin''. She thrashes around violently while tiny [[Goddamn Bats|Medusa heads]] come flying out of her body, then turns to stone, shatters, and falls ''[[Gravity Screw|upwards]]''.
** Also, the ceiling of her room features a helpless, petrified commando of modern-day soldiers. Which she ''shatters'' when the battle begins.
* ''[[Castlevania: Lament of Innocence]]'''s [[Bonus Boss]], The Forgotten One (imagine Beelzebub from ''Symphony of the Night'' in 3D). It is a three screen tall rotting corpse strung on meathooks that constantly moans and roars while you battle it. The fight consists of three parts: its ''internal organs'' which constantly spew maggots and poisonous blood, its skinless left arm (the other arm seemed to have rotted off), and its constantly shrieking, [[Grotesque Gallery|horrifically grotesque]] head.
** The buildup to the boss can be scary as well. It doesn't seem to help that the area in which the boss is located is called "The Prison of Eternal Torture", and that you hear a horrifyingly loud, monstrous breathing while you descend the staircase, that only keeps getting louder and louder the further you go. And then you reach a room where the breathing has gotten extremely loud, and there just happens to be blood smeared on the walls and floor. Granted, the main level itself is creepy enough with the high-pitched sound of wailing women as background music.
** There's also the Undead Parasite boss and his room (which looks like the belly of some giant monster) and the Executioner enemy, expecially when you see this gargantuan, faceless, cleaver-wielding monster coming out of total darkness in front of you.
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* Also in 64, there's the rose garden. Reinhardt walks into the room and the vampire Rosa is watering roses. She comments how she just waters the white roses. Reinhardt, with a confused look on his face realizes just as the player does that the roses are obviously red. Then the camera zooms into the water pail and you see that Rosa is watering the flowers with ''blood'', and that it has stained them red.
* Of the many versions of ''Symphony'''s Legion that appear in later games, the one from ''Aria of Sorrow'' stands out thanks to its presentation. Several rooms before the boss, you find yourself in an area full of strange humanoids who come out of doors in the background and walk mindlessly forward. They don't damage you; they don't notice you at all. They just keep making a low groaning noise (unsettlingly reminiscent of Zelda's ReDeads). Only when you reach the boss room do you see what's going on: these are corpses being ''summoned from their graves'' by Legion to create its shell. At least the original Legion didn't make you think about where the bodies came from...
* ''[[Castlevania: Order of Ecclesia|Order Of Ecclesia]]'' keeps its horror modern by adding a new monster based on [[The Ring|Sadako]]. It appears out of nowhere when you get close enough. Anyone who's seen the movie gets a ''serious'' jolt the first time this happens.
** There's also chainsaw-wielding maniacs they have running around. The HAWHAWHAW laugh they have does not help.
** The Wallman. He looks like some sort of [[Monster Clown]] from a kid's storybook at worst, and is more annoying than anything. But... the way he dies is some seriously scary [[Body Horror]]. His gimmick is he uses glyphs to hide in the wall while you get blown to pieces by bombs. How do you beat him? Simple! Absorb his glyph ''while he's in the wall'' and watch him scream as his liquified body sinks to the bottom. And then walk through the wall right afterwards.
*** Absorb his glyph ''before'' he retreats, [[Crowning Moment of Funny|on the]] [[Hoist Byby His Own Petard|other hand...]]
** [[Grim Reaper|Death's]] [[Hell Is That Noise|voice]] in this game is astonishingly creepy.
* Those pallid, constantly-grasping hands in the pits, from ''Dracula X Chronicles'' (and perhaps Rondo of Blood as well). Should Richter be unlucky enough to fall/get knocked into them, they grab him and drag him down, their perpetual moaning becoming... something else -- and a few seconds later, Richter dies horribly. Since those damn demon hands dragged him offscreen, ''how'' is left to the imagination.
* After defeating the Golem in [[Castlevania: Harmony of Dissonance]], you find a tall shaft that you can't go up. No problem, there's a switch. You hit it with your whip, hear an ear-splitting shriek, and the room starts filling up with pink liquid. You stay on this rising platform, avoiding spiked platforms, and eventually make it to the top. {{spoiler|You look to your left, and see a giant green monster arm crushed under a spiked platform. That pink liquid? It's the monster's blood. You ''drain a monster's blood'' to get up a shaft. The arm is disconnected and you never see who it belonged to.}}
** Then there's how you get the Guardian armor pieces. In Clock Tower A, there's a Living Armor, like the one you fought in The Wailing Way A. It has a giant shield, and is invincible to any form of damage. There are two gears embedded in the wall behind it. How do you kill it? {{spoiler|Hit it repeatedly until it falls into the gears. It gets ground up, spitting out the armor pieces.}} What with all the extremely varied and nasty ways things die in this game, it's hard not to wonder if IGA was getting inspiration from [[Conkers Bad Fur Day (Video Game)|Conkers Bad Fur Day]].
** Don't forget Dracula's final form in that game, which looks like an amalgamation of body parts.
* The game over screen in ''Portrait of Ruin'''s {{spoiler|Sisters}} Mode. Imagine a woman with an eerily calm facial expression as she bleeds out her right eye. ''That'' is your motivation for ''not dying.''
** The regular game over screen is also scary, showing a bloody skull with a snake in its eyes and a sword in its wide-open mouth.
* ''Dracula X Chronicles'': Fail to rescue {{spoiler|Annette}} properly, and she is turned into a vampire, whom you must fight. Let me rephrase this: {{spoiler|[[Tear Jerker|''Richter is forced to fight his loved-one-turned-enemy-vampire to the death.'']]}}
* In ''[[Castlevania: Curse of Darkness]]'', the basement of the Garibaldi temple. As you descend, the walls start literally coming alive until you reach the bottom and they're ''breathing an pulsing''. Not only that, but there are floating bubbles containing concentrated evil in the form of fetuses (called "Evil Cores") that try to suck you into them. At the very end of the hall, there is a door which leads to the Legion bossfight, which is the same idea as the aforementioned Legion bossfight in "Symphony" -- a giant ball of corpses. Only here, the entire room is made of corpses. They raise from the ground and, instead of attacking directly, their heads explode on you, causing massive damage...
** The music is also scary, reaching its peak as the massive abomination is slowly revealed. Thankfully, the following boss, [[Light Is Not Good|Nuculais]], may be eerie, but is far less scary. Actually, when you see him opening his mouth, he'll fall into the [[Nightmare Retardant]] category!
* In ''Circle of the Moon'' there are the magic cards Nathan can collect and use for differing effects. If he uses one particular combo, Pluto and Black Dog, Nathan will become a skeleton that can throw bones, [[One-Hit Wonder|is killed by any hit while in this form]], [[Magikarp Power|but also has a random chance of throwing an uber-sized bone that does max damage]], [[Game Breaker|even to bosses]]. While most would see [[Lethal Joke Character|nothing wrong with this]], try [[Fridge Logic|thinking a little deeper in Nathan's shoes for a moment]]... {{spoiler|On the otherhand, [[Nightmare Retardant|using the aforementioned combo with the Bear Ring will turn Nathan into a stuffed teddy bear instead]].}}
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** Speaking of Lords Of Shadow, the mask of the Necromancer Lord is really creepy. Even worse, {{spoiler|it is the brainwashing tool the Necromancer Lord Zobek used to force Gabriel to kill Marie and Claudia.}} And because the game hates you, the ending credits features a closeup of the damn thing the entire time.
** Vampires in this game are quite terrifying. The [[Mook]] vampires are bestial savage monsters. The vampire lieutenants are ''vampirized demons from Hell'' and look the part. The "child" vampire Laura and her "toys". Of course, they're all pale in comparison to Carmilla's true form. One of the scariest moments in the game occurs in the Vampires' castle. Vampires are pouring out of holes in the ground with no end in sight. Fortunately, there are a couple of big windows nearby and if the drapes are uncovered, sunlight will pour into the holes and keep the Vampires from escaping. All is right with the world. Then, after solving a puzzle later in the level, [[Oh Crap|the sun sets]]. As night falls, Vampires start coming out in waves...
* The {{spoiler|Chaotic Realm}} from [[Castlevania: Chronicles of Sorrow|Aria of Sorrow]]: no map to check where you are, balconies that lead to some [[Buffy-Speak|floaty-void-space-thingy]], the entire area itself being composed of [[Chaos Architecture|glitchy, monochrome versions of absolutely random parts of the castle]] (even if it means you're in a dry room, and the next one is submerged). And [http://www.youtube.com/watch?v=5ZZpsNpisyA the music] just seems to make it worse.
** And then there's the [[True Final Boss]], Chaos, a being of almost Giger-esque incomprehensibility.
* Puppet Master in the sequel. Not only is its face horrible, but its attack pattern is scary. It puts a magical puppet into an iron maiden, then swaps Soma directly into it.