Castlevania: Harmony of Dissonance: Difference between revisions

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* [[Power of Friendship]]: If you remember to wear Juste's and Maxim's bracelets when going to the final battle, you can clear Maxim's mind of the darkness - which turns out to be Dracula himself! It also saves Maxim from the needless death after his defeat. ''[[Dawn of Sorrow]]'' uses the same concept to determine the ending, only that it is about the [[Power of Love]].
* [[Power of Friendship]]: If you remember to wear Juste's and Maxim's bracelets when going to the final battle, you can clear Maxim's mind of the darkness - which turns out to be Dracula himself! It also saves Maxim from the needless death after his defeat. ''[[Dawn of Sorrow]]'' uses the same concept to determine the ending, only that it is about the [[Power of Love]].
* [[Punny Name]]: The Clear Bone enemy, a skeleton that renders itself translucent and intangible, was named Sukeruton in the original version. It is pronounced the same way as "skeleton" but "sukeru" in Japanese also means "transparent".
* [[Punny Name]]: The Clear Bone enemy, a skeleton that renders itself translucent and intangible, was named Sukeruton in the original version. It is pronounced the same way as "skeleton" but "sukeru" in Japanese also means "transparent".
* [[Randomly Drops]]: There is pretty much of items that only mobs drop. Oh, and did I mention that there is a item, which is exclusively a rare drop of monster thats rare itself? Fortunately, the other drop which is exclusive to it can be found in the castle, thus reducing rage.
* [[Randomly Drops]]: There is pretty much of items that only mobs drop. Oh, and did I mention that there is a item, which is exclusively a rare drop of monster thats rare itself? Fortunately, the other drop which is exclusive to it can be found in the castle, thus reducing rage.
* [[Real Men Wear Pink]]: Or rather, Real Belmonts Decorate Rooms.
* [[Real Men Wear Pink]]: Or rather, Real Belmonts Decorate Rooms.
* [[Rival Turned Evil]]: Maxim.
* [[Rival Turned Evil]]: Maxim.
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** Just take a look at Dracula Wraith... Does it not remind you of one of the bosses in [[Gradius|Salamander]]?
** Just take a look at Dracula Wraith... Does it not remind you of one of the bosses in [[Gradius|Salamander]]?
** Many elements, such as having two castles, the cube layout in the centre, the castle entrance, fighting Death in a dark blue underground area, and more are all based on [[Symphony of the Night]].
** Many elements, such as having two castles, the cube layout in the centre, the castle entrance, fighting Death in a dark blue underground area, and more are all based on [[Symphony of the Night]].
** The Wizard Urn item's description states "Staring at this urn tends to induce sneezing". This urn looks like the genie's bottle from children's anime ''Hakushon Daimao'', that features a genie (who appeared in ''[[Tatsunokovs Capcom]]'') known for his powerful sneezes.
** The Wizard Urn item's description states "Staring at this urn tends to induce sneezing". This urn looks like the genie's bottle from children's anime ''Hakushon Daimao'', that features a genie (who appeared in ''[[Tatsunoko vs. Capcom]]'') known for his powerful sneezes.
* [[Space-Filling Path]]: Several rooms have layouts with no obvious purpose beyond making it take longer to go through the room. Often there aren't even actual threats, just lots of walls or floors to go around. For most of the game the castle itself is an example, as despite its appearance it's effectively a winding linear path with copious dead ends. The passages that make the castle less linear can only be opened late in the game, and while something like the standard Metroidvania warp system does eventually show up, you spend the first half the game with warps that only go to one destination. However, after [[The Reveal]], and after you find the proper warp rooms, you have far more mobility around the castle.
* [[Space-Filling Path]]: Several rooms have layouts with no obvious purpose beyond making it take longer to go through the room. Often there aren't even actual threats, just lots of walls or floors to go around. For most of the game the castle itself is an example, as despite its appearance it's effectively a winding linear path with copious dead ends. The passages that make the castle less linear can only be opened late in the game, and while something like the standard Metroidvania warp system does eventually show up, you spend the first half the game with warps that only go to one destination. However, after [[The Reveal]], and after you find the proper warp rooms, you have far more mobility around the castle.
* [[Suspiciously Similar Substitute]]: If you've played ''Symphony of the Night'', chances are you'll find Juste's movements eerily familiar. Right down to copying the way Alucard runs instead of doing the traditional [[Fan Nickname|Belmont Pimp Walk]].
* [[Suspiciously Similar Substitute]]: If you've played ''Symphony of the Night'', chances are you'll find Juste's movements eerily familiar. Right down to copying the way Alucard runs instead of doing the traditional [[Fan Nickname|Belmont Pimp Walk]].