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{{trope}}
[[Casual Video
The ideal Casual Video Game should be simple and intuitive in its controls. It should also be something you can pick up, play for ten minutes, put back down again, and replay for years. Casual Games are designed to relieve boredom during short breaks, not occupy hours of time.
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While casual games often get accused of [[It's Easy, So It Sucks|being too easy]], difficulty is not part of the definition. The game must be easy to ''learn'' to be considered casual, and be relatively simple by design. In terms of completion or mastery, some are easy, some are [[Surprise Difficulty|hard]], and some are [[Nintendo Hard]]. Some games also use [[Rank Inflation|platinum medals]] to entice the [[Challenge Gamer]].
{{examples}}
* ''[[Angry Birds]]''
* ''[[
* ''[[
* ''[[Bookworm Adventures]]''
* ''[[
* ''[[
* ''[[Cooking Mama]]''
* ''[[Cut the Rope]]''
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* ''[[Diner Dash]]''
* ''[[Doodle Jump]]''
* ''[[
* ''[[
* ''[[
* ''[[Hey You, Pikachu
* ''[[
* ''[[Insaniquarium]]''
* ''[[Jewel Quest]]''
* ''[[
* ''Klondike'' and ''[[Minesweeper]]''. Probably the most popular casuals of all time, by virtue of being pre-installed on almost all Windows PCs. Offices with lax system administrators plus bored office workers equals joyful slackery since 1990.
** Referenced in [http://www.zazzle.com/old_school_casual_gamer_tshirt-235636950200555114 this t-shirt], complete with Windows 3.1 font.
* ''[[Luxor]]''
* ''[[
* ''[[Mystery Case Files]]''
* ''[[
* ''[[
* ''[[
* ''[[Petz]]''
* ''[[
* ''[[
* ''[[
* ''[[
* ''[[
* ''[[Skyrates]]'', designed with sporadic play form of gameplay in mind.
* ''[[
* ''[[Stay Tooned! (
* ''[[Strange Adventures in Infinite Space]]''
* ''[[
* ''[[
* ''[[
* ''[[Wii Play]]''
* ''[[
* ''[[
* ''[[
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* Brain Training Game: ''[[
* Collecting Game: Online scavenger hunts like ''Hatchlings'', ''[[Mousehunt]]'', ''Treasure Madness'' or ''Enchanted Island'' make [[Gotta Catch Them All]] a simple matter of clicking stuff for a few minutes each time you visit their sites. Some incorporate [[Plot Coupons]] that must be found in order to access other items, while others just leave it up to luck. Some have storylines, others are just a bare-bones indulgance for players' acquisitive impulses.
* Commodity Trading: ''Taipan'', ''Sea Trader'', and ''[[
* Cooking Game : ''[[Cooking Mama]]'' comes to mind. (''Personal Trainer: Cooking'' is a cookbook, dammit.)
* [[Exergaming]]: ''[[Wii Fit]], [[Wii Sports]],'' and ''[[Wii Sports Resort]]'' fall under this.
* [[Hidden Object Game]]: ''[[Mystery Case Files]]'', ''Travelogue 360°'', ''Hidden Expedition'', etc.
* Marble Popper Game: ''Zuma'', ''Luxor'' and the like.
** One could say ''Puzzle Bobble'' falls under this.
* [[Match Three Game]]: ''Columns'', ''[[
** May even come in 3D varieties, such as ''Cubis'', for the more cerebral-minded casuals.
* [[Party Game]] & [[Mini Game]] [[Minigame Game|collections]]: ''[[
* Quiz games.
* [[Rhythm Game]]: The easier difficulties/levels of ''[[Osu! Tatakae! Ouendan]]'', ''[[Guitar Hero]]'', ''[[Dance Dance Revolution]]'', and ''[[
* Same Game:<ref>
** A twist on the genre came courtesy of the game ''Knightfall''.
* Simple [[Retro Gaming|Retro Games]] and [[Arcade Game
** As the percentage of the population that has habitually played games rises, the definition of 'simple' continues to rise. Heck, maybe ''[[Quake III Arena
* [[Simulation Game]]: ''[[The Sims]]'', ''[[
* [[Time Management Game]]: ''Diner Dash'', ''Cake Mania'', ''Carrie the Caregiver'', ''Lucy's Expedition'', etc.
* [[Tower Defense]] games.
* Virtual [[Card Games]] and [[Board Games]]: Mah-jongg, Solitaire, Spite, Billiards, etc.
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{{reflist}}
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