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{{trope}}
[[Casual Video
The ideal Casual Video Game should be simple and intuitive in its controls. It should also be something you can pick up, play for ten minutes, put back down again, and replay for years. Casual Games are designed to relieve boredom during short breaks, not occupy hours of time.
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While casual games often get accused of [[It's Easy, So It Sucks|being too easy]], difficulty is not part of the definition. The game must be easy to ''learn'' to be considered casual, and be relatively simple by design. In terms of completion or mastery, some are easy, some are [[Surprise Difficulty|hard]], and some are [[Nintendo Hard]]. Some games also use [[Rank Inflation|platinum medals]] to entice the [[Challenge Gamer]].
{{examples}}
* ''[[Angry Birds]]''
* ''[[Bejeweled]]''
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