Category:Eastern RPG: Difference between revisions
Content added Content deleted
m (categories and general cleanup) |
m (Mass update links) |
||
Line 1:
{{IndexTrope}}
{{quote|[Hironobu] ''[[Final Fantasy II|Sakaguchi]] and'' [Akitoshi] ''[[Romancing
The term "Eastern RPG" can be used in two different ways:
Line 14:
* The party members are usually written into the plot, rather than [[Featureless Protagonist|blank slates]].
* A linear plot and lack of character creation that, [[Sturgeon's Law|hopefully]], allows a more cinematic and tightly-scripted story.
* Later games tend to have one or more elaborate, minigame-like "systems" (such as the License Grid in ''[[
* [[Random Encounters]] are a common gameplay element, especially in older games.
* Turn-based combat is also prominent, though action-based combat was more prominent in the past.
Line 25:
In the past, the Eastern Console format was arguably more prolific and hence more popular than the Western Computer format, with even some Computer games mimicking Console ones. Lately, however, the Computer format is becoming more popular in the West, rivaling (and occasionally trumping) the Console format in popularity, partly due to progresses in technology making arguably more immersive games, which in turn has led to rising budgets. As a result, many Console development teams nowadays focus more on handhelds due to lower budgets.
The Console RPG genre has been building on the classic ''[[
The Eastern RPG genre has several subgenres of its own. A subset of this genre is the [[Action RPG]], which mixes this type of gameplay with the [[Action Adventure]], so that while it keeps the strongly plotted story, anime-influenced characters, experience and statistics, the turn-based battle system is done away with in favor of a more real-time method of attack resembling [[Action Game|Action Games]]. Also, many [[Turn
See also [[How to Play
{{reflist}}
|