Category:Good Bad Bugs: Difference between revisions

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{{IndexTrope}}
[[File:TeamFortress2Crazylegs-sm 2028.jpg|link=Team Fortress 2|right|[http://wiki.teamfortress.com/wiki/January_13,_2010_Patch#Fixes We hardly knew ye.]]]
 
 
<div class="catbox">''Main article: '''[[{{PAGENAME}}]]'''''</div><div style="clear:left;"></div>
{{quote|''"Last version was better," says Floyd. "More bugs. Bugs make game fun."''|''[[Planetfall]]''}}
 
Some software glitches are so weird and wonderful that everyone likes them and looks back upon them fondly.
 
There are two common breeding grounds of popular bugs. One is 8-bit and 16-bit consoles where the code, data and game state are stored in one homogeneous block, and a single misplaced pointer can read sound generation code as level data or write the graphic memory to the player inventory. The other is cutting-edge 3D games where half a dozen third-party renderers, physics engines and net codes can conflict with one another in freakish ways.
 
If a Good Bad Bug is liked ''enough'', it may become an [[Ascended Glitch]]. Subtropes include [[Minus World]] and [[The Missingno]].
 
If it's related to some game character somehow staying alive, it's [[Dead Character Walking]].
 
Contrast [[Game Breaker]], as well as [[Game Breaking Bug]]s that may not overlap with the former. They are [[Fake Skill|often helpful to]] [[Speed Run|Speedrunners]]. [[I Thought It Meant|This trope has nothing to do with friendly cockroaches and mosquitoes.]]
 
{{reflist}}
 
[[Category:YMMV Trope]]
[[Category:Videogame Culture]]
[[Category:Good Bad Bugs]]
[[Category:Not the Way It Is Meant to Be Played]]
[[Category:Index Index]]