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Subtypes include:
* Leaderboards: Players compete with other single players for performance in the game. Heavily based on [[Scoring Points]].▼
* [[Succession Game]]: Players take a turn in a single-player game, then relinquish control to another at a certain point in the game's progress.▼
▲:Players compete with other single players for performance in the game. Heavily based on [[Scoring Points]].
* Non-Preemptive Multiplayer: Two individual games that take turns. The two game sessions are kept entirely separate. Both scores may be tracked and directly compared for competition.▼
* Recorded/Ghost Matches: One player's game is recorded from start to finish, and another player competes directly against the recorded game.▼
▲:Players take a turn in a single-player game, then relinquish control to another at a certain point in the game's progress.
▲:Two individual games that take turns. The two game sessions are kept entirely separate. Both scores may be tracked and directly compared for competition.
▲:One player's game is recorded from start to finish, and another player competes directly against the recorded game.
Compare [[Competitive Multiplayer]], [[Co-Op Multiplayer]] and [[Massively Multiplayer]].
These are not exclusively video game tropes - for example, Baseball is Massively Multiplayer, Golf is Leaderboard Meta Multiplayer, and Air Racing (at least the way that Red Bull used to sponsor it) is Ghost Match Meta Multiplayer - but All The Tropes tends to avoid covering sports because they rarely exhibit tropes.
[[Category:Index Index]]
[[Category:Video Game Genres]]
[[Category:Multiplayer Tropes]]
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