Category:Morality Tropes: Difference between revisions

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But what is especially interesting about the media is how it appears to ''favor'' evil in its works. Squeaky-clean heroes are either prone to stretches of unendearing, [[Knight Templar]]-style ruthlessness or [[Good Is Boring|hopelessly boring]], while the villains inevitably have [[Evil Is Cool|cooler costumes and powers]]. If they do a [[Heel Face Turn]], that coolness factor often goes bye-bye thanks to [[Redemption Demotion]] -- not to mention that once they turn good, they usually [[Redemption Equals Death|don't get to live very long]]. No wonder why, for many [[Face Heel Turn|good-turned-evil]] characters, [[Evil Feels Good]].
 
Some authors, it seems, can't stand any more of that preachy [[Anvilicious|Anviliciousness]]ness and turn the tables on the end-all symbol of goodness, writing [[Rage Against the Heavens]] plots in which [[God Is Evil]]. Fans aren't immune to the siren song of evil, either; an alarming number of them insist on putting [[Draco in Leather Pants]].
 
But it must be remembered that this entry refers to only good and evil in the media. In [[Real Life]], good and bad choices are ''[[Serious Business]].''
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{{reflist}}
[[Category:Topical Tropes]]
[[Category:Index Index/Sandbox]]
[[Category:Psychology Tropes]]
[[Category:Index Index]]
[[Category:Crime and Punishment Tropes]]
[[Category:Philosophy Tropes]]
[[Category:Human Rights Issues]]
[[Category:Tropes]]
[[Category:Morality Tropes]]
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