Category:Pacing Problems: Difference between revisions

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It can be tricky to get those choices right, however. Often, the audience will be faced with a glut of action (where they can't easily keep track of what's happening) or long stretches of time where it seems as though ''nothing's'' happening. The results are [[Pacing Problems]], where the general feeling is that a few more sentences here and a few less over there could have improved the whole book.
 
However, Pacing Problems are generally one of the most forgiveable issues a story can have. Very few of them will render a work automatically unwatchable or unreadable, unless the writer has ''really'' screwed up their timing.
 
Most people recommend at least getting through the beginning of a story before you give up on it, since perhaps the writer themselves was just getting into the swing of things...but a clumsy ending is much harder to stomach. Thus, [[Pacing Problems]] are split up into the points they occur in the timeline:
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* [[Arc Fatigue]]: When there's just that one subplot, arc, or story that just. ''won't''. '''''end''''', while all you want to do is get it over with and get back to the real plot.
* [[Exponential Plot Delay]]: When the real plot moves briskly at the beginning before slowing to a crawl.
* [[Plot Detour]]: When the characters, against all logic, ignore the main plot to pursue something unimportant.
 
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[[Category:Continuity Tropes]]
[[Category:Narrative Tropes]]
[[Category:Pacing Problems]]
[[Category:Index Index]]