Category:Sega Master System: Difference between revisions

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{{IndexTrope|wppage=Master System}}
[[Filefile:256pxSega-Ms1v1Master-System-Set.png|framethumb]]
''Now, There Are No Limits.''
 
The Sega Mark III was [[Sega]]'s second video game console in Japan. Their first one was known as the SG-1000, which had an updated model called the SG-1000 II (which is where the "III" in "Mark III" comes from). Realizing the SG-1000 was not competitive enough with [[Nintendo]]'s [[Nintendo Entertainment System|Family Computer]], Sega significantly upgraded its hardware, which had been largelynearly identical to the [[ColecoVision]] and similar to the [[MSX]] computer platform, giving the Mark III graphical capabilities superior to both the MSX and the Famicom. The restyled international version of the SG-1000 Mark III was introduced under the names "Sega Base System" and "Sega Master System," though the former name soon disappeared.
 
All things considered, the Master System was probably the most powerful of the 8-bit systems,<ref>Unless you count the [[TurboGrafx-16]], which technically relied on an 8-bit CPU, despite its 16-bit graphic and color processors.</ref> although the NES was able to catch up somewhat with the help of add-on chips.
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Memory=
* Eight kilobytes of main RAM with 16 KB of [[Video RAM]]. Games like ''[[Phantasy Star I]]'' really showed all this memory off.
* Video memory could be written during display, albeit more slowly than during vertical blanking.
* ROM size ranged from 8 KB to 512 KB.
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Display=
* Resolution was 256x224 pixels, with pixel-level scrolling.
* Thirty-two colors were allowed on screen, out of 64 total.
* Vertical scroll position could not be changed mid-frame, making status bars less detailed and pseudo-3D hilly terrain more difficult to draw.
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Sound=
* The system's basic sound functionality included three square wavetone channelsgenerators, limited to a noisesingle generatorsquare wave timbre, and threea tonenoise generatorsgenerator. This was the onlymost noticeable area in which the Master System's hardware was noticeably inferior to that of the NES, though was still way ahead of what the Atari 7800 had to offer.
* That is unless you lived in Japan, where the latter versions of the console included an FM synthesis chipset, giving it vastly superior sound capabilities to any other of the 8-bit systems, and even putting it on a par with what the Genesis later offered. Sadly [[No Export for You|none of the versions released outside of Japan]] included this chip, though it can be added to the console with some modifications.
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{{reflist}}
[[Category:Videogame Systems]]
[[Category:Sega Master System]]
[[Category:Sega]]
[[Category:IndexPages Indexwith working Wikipedia tabs]]