Category:Sega Master System: Difference between revisions
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{{IndexTrope|wppage=Master System}}
[[
''Now, There Are No Limits.''
The Sega Mark III was [[Sega]]'s second video game console in Japan. Their first one was known as the SG-1000, which had an updated model called the SG-1000 II (which is where the "III" in "Mark III" comes from). Realizing the SG-1000 was not competitive enough with [[Nintendo]]'s [[Nintendo Entertainment System|Family Computer]], Sega significantly upgraded its hardware, which had been
All things considered, the Master System was probably the most powerful of the 8-bit systems,<ref>Unless you count the [[TurboGrafx-16]], which technically relied on an 8-bit CPU, despite its 16-bit graphic and color processors.</ref> although the NES was able to catch up somewhat with the help of add-on chips.
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Memory=
* Eight kilobytes of main RAM with 16 KB of [[Video RAM]]. Games like ''[[Phantasy Star I]]'' really showed all this memory off.
* Video memory could be written during display, albeit more slowly than during vertical blanking.
* ROM size ranged from 8 KB to 512 KB.
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Display=
* Resolution was 256x224 pixels, with pixel-level scrolling.
* Thirty-two colors were allowed on screen, out of 64 total.
* Vertical scroll position could not be changed mid-frame, making status bars less detailed and pseudo-3D hilly terrain more difficult to draw.
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Sound=
* The system's basic sound functionality included three
* That is unless you lived in Japan, where the latter versions of the console included an FM synthesis chipset, giving it vastly superior sound capabilities to any other of the 8-bit systems, and even putting it on a par with what the Genesis later offered. Sadly [[No Export for You|none of the versions released outside of Japan]] included this chip, though it can be added to the console with some modifications.
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{{reflist}}
[[Category:Videogame Systems]]
[[Category:Sega]]
[[Category:
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