Cel Shading: Difference between revisions
→Video Games
m (update links) |
FlashRebel (talk | contribs) |
||
(11 intermediate revisions by 5 users not shown) | |||
Line 1:
{{
[[File:cel-shaded-animation.jpg|
[[Cel Shading]] is a style of computer rendering that imitates the look of hand-drawn artwork and animation. In layman's terms, it replaces the shading gradient of conventional rendering with flat colors and shadows (as seen at right). The style was pioneered with the [[Sega Dreamcast]] game ''[[Jet Set Radio]]'', the first game to use 3D polygons to produce a cartoony look.
While the style is not exclusive to [[Video Games]], it is often used there since this
Be careful when tossing terms around; Cel Shading applies first and foremost to the way the ''lighting'' is rendered. Conventional rendering can still utilize solid colors, simplistic textures, and cartoonish caricatures (e.g. ''[[The Incredibles]]'' or the 3D ''[[Super Mario]]'' games). Likewise, Cel Shading can be as realistically-proportioned and textured as any hand-drawing. ''Actual'' hand-drawn media is never an example, for obvious reasons, nor are cels drawn on computers in a manner similar to convention animation.
The name comes from the cels hand-drawn cartoons were traditionally painted on to. [[Chiaroscuro]] is an oft-used visual effect.
{{examples}}▼
▲{{examples}}
== Anime and Manga ==
* ''[[Appleseed]]''
* From the same production team, ''[[Vexille]]''.
* ''[[Transformers Energon]]'' used cel shading for the CGI transformers. How well they did [[Special Effects Failure|is a whole other matter entirely]].
Line 21:
* Envy's true form in ''[[Fullmetal Alchemist]]: Brotherhood'' is cel shaded CGI. Also the various animated suits of armour.
== Live-
* In one episode of ''[[Warehouse 13]]'' featuring a virtual reality game, the "in-game" scenes were subtly rendered with cel shading techniques to help distinguish them from the outside reality.
Line 37:
* ''[[Dark Cloud]] 2''
* ''[[Rogue Galaxy]]''
* ''[[
* ''[[Lemmingball Z]]''
* ''[[Future Boy Conan]]''
Line 49:
* ''[[Dragon Quest]]'' entries ''[[Dragon Quest VIII|VIII]]'' and ''[[Dragon Quest IX|IX]]''.
* ''[[No More Heroes]]'' [[No More Heroes 2: Desperate Struggle|and its sequel.]]
* ''[[Wild
* The 2008 ''[[Prince of Persia]]'' game, another painted-style approach.
* ''[[Breath of Fire]]: Dragon Quarter''.
Line 78:
* ''[[Asura's Wrath]]''
* The Darkness 2 will have a cell shaded look, apparently to remind players of it's comic book origins (but seeing as how cell shading gives a cartoony feel, and the comics were grim & gritty, YMMV on how well that works).
* ''[[Guilty Gear]]'' moved from 2D sprites to cel-shaded 3D models starting with ''Xrd Sign'' for better looking animations and less time-consuming graphic design work without sacrificing the series' anime aesthetic.
== [[Web Original]] ==
* Starting with Volume 4 (and [[Rooster Teeth]]'s switch to a new animation program), ''[[RWBY]]'' has cel shading.
== [[Western Animation]] ==
* [[MTV]]'s ''[[Spider-Man: The New Animated Series]]'', produced by [[Mainframe Entertainment]] was computer animated, but done using cel shading.
* ''[[
* ''[[The Drinky Crow Show]]''.
* ''[[Skyland]]'': A weird middle ground between [[Anime|cartoon]] style and [[Realism]], leading down into the [[Uncanny Valley]].
Line 113 ⟶ 117:
[[Category:Animation Tropes]]
[[Category:Video Game Tropes]]
[[Category:
|