Chain Lightning: Difference between revisions

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{{trope}}
[[File:Chain Lightningx 7295.jpg|link=Warcraft|rightframe]]
 
A [[Sub-Trope]] and combination of [[Shock and Awe]] and [[Herd-Hitting Attack]], basically an electric attack hits a target, then it jumps towards other nearby targets (may hit allies, depending on the setting).
 
A [[Lightning Gun]] may have this ability. Not to be confused with the song by [[Steely Dan]], or the other song by [[Rush]].
{{examples}}
 
{{examples}}
== Anime and Manga ==
* The Zaguruzemu spell in ''[[Gash Bell]]'' had this as one of its many effects.
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== Tabletop Games ==
* ''[[Dungeons and& Dragons]]'': The Chain Lightning spell. After hitting its primary target it arcs to the nearest target (losing 1d6 of damage), doing so again and again until it runs out of energy. The chain lightning spell was modified in 3.0/3.5; this is the first and second edition version. The new version just has secondary targets all taking half damage rather than gradually reducing damage.
* ''[[Warhammer Fantasy Battle]]'': This is generally how lightning-themed attacks work, for example the Warplightning Cannon. An older edition's Lightning Dragons had a [[Breath Weapon]] with this effect. A later edition added a Heavens spell actually called Chain Lightning, it has a chance to jump to a second target after the first, then a third after the second and so on until it fails to jump.
* In ''[[Magic: The Gathering]]'', the card [http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=201126 Chain Lightning] is an interesting example in that the spell's first target (or the target's owner) gets to choose the next target. As long as each player is willing and able to spend [[Elemental Rock-Paper-Scissors|red mana]] on the spell, the process repeats itself.
** Some more direct examples of Chain Lightning effects would be [http://magiccards.info/10e/en/194.html Cone of Flame] (the classic decreasing damage effect), [http://magiccards.info/lw/en/221.html Incremental Growth] (a buff-like spell) and [http://magiccards.info/arc/en/17.html Incremental Blight] (almost the same as Cone of Flame, but hits creatures only).
* ''[[World of Warcraft]]'' card game (and its short-lived miniature game) faithfully recreates the video-game-version's Chain Lightning and Chain Healing spells (the page picture is from the WoW card game, not the [[Massively Multiplayer Online Role Playing Game|MMORPG]]). This trope is so prevalent in the card game in that many Shamans or Shaman abilities/equipments can cast Chain Lightning, dealing or healing 3 damage to the first target, 2 to the next and 1 to the last.
 
 
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* ''[[World of Warcraft]] '':
** The Shaman class has chain lightning. After hitting its initial target, it will jump to the nearest enemy, but each jump reduces the damage it does.
::Shaman players also have access to a Glyph that causes their Chain Lightning attacks to jump through five targets rather than the usual three, but do 10% less initial damage.
 
Shaman players also have access to a Glyph that causes their Chain Lightning attacks to jump through five targets rather than the usual three, but do 10% less initial damage.
** Some of the Mobs and bosses invert this with each jump doing more damage to encourage players to spread out.
** There is also Chain Healing, which functions similar and does exactly what you think it does.
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** In ''[[Mega Man ZX]] Advent'', Ashe's secondary shot in Model A form shoots one stream of electricity that arcs between every enemy you lock onto, as opposed to Grey's which fires a homing bullet at each enemy.
* ''[[Kings Bounty]]'' has the Lightning spell, which initially only strikes one target.
* One of [[X-Men|Storm's]] signature powers in ''[[X -Men Legends]]'' and ''[[Marvel Ultimate Alliance]]''.
* ''[[Dungeon Crawl]]'' has Chain Lightning spell, which is very powerful.
* ''[[Destroy All Humans!]]'': Crypto's [[Thing-O-Matic|Zap-O-Matic]] can do this after an upgrade or two.
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* There's that one [[Lightning Gun|electric beam]] [[Buffy-Speak|gun thingy]] in ''[[Hellgate:London]]''. The beam spreads to nearby enemies, and it can also [[Standard Status Effects|shock]] them, so they stop or move slower.
* [[Averted Trope|Conspicuously absent]] for the longest time in ''[[City of Heroes]]''. By now, it's become a staple of the later-coming Electric powersets (Electric Melee's ''Chain Induction'', Electric Control's ''Jolting Chain'' and ''Synaptic Overload'' and the Incarnate power ''Ion Judgment''), but is still missing from the earliest one, Electric Blast.
* The ''[[Deus Ex: Human Revolution|Deus Ex]]'' promo for ''[[Team Fortress 2]]'' came with the Short Circuit secondary for the Engineer, which fires electricity and hits targets in front of Engineer, AND targets near those, even teammates. In a twist, it's extremely weak (it only does 5 damage), and its main purpose is instead to destroy enemy projectile.
* Lightning spells in ''[[Magicka]]'' can hit several nearby enemies at once.
* There's a skill in [[Dragon Nest]] that's [[Exactly What It Says on the Tin|named]] this.
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* In ''[[Quake 4]]'', the [[Lightning Gun]] does this after being upgraded by a technician.
* In ''[[Age of Wonders]]'', there's a spell called Chain Lightning that does just this, limited to four units attacked in chain and they must be at a certain distance from node to node.
* ''[[Borderlands 2]]'': the new Tesla grenade does this.
 
 
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[[Category:Thunderbolts and Lightning]]
[[Category:Magic and Powers]]
[[Category:Chain Lightning{{PAGENAME}}]]