Challenge Gamer: Difference between revisions

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The usually less annoying [[Sister Trope]] to the [[Stop Having Fun Guy]], the Challenge Gamer has equal dedication to his 'art' but instead of striving to surpass others, he focuses instead on improving his own skills as far as they will go. This is the type of gamer who gets [[Gameplay Grading|high scores]] on [[Nintendo Hard]] games at [[Harder Than Hard|full]] [[Fake Difficulty]], and loves nothing more than to tell (and '''show!''') infuriated casual gamers ([[scrub]]s included) that ''it can be done after all''. They may also specialize in various [[Self-Imposed Challenge|Self Imposed Challenges]] such as the myriad types of 'runs', or attempt to see [[Script Breaking|how horribly they can destroy the game system]].
 
The Challenge Gamer tends to focus on games with systems that can be exploited, [[Fake Skill|but not in the conventional sense]]. If he plays fighting games, expect to see him aim for stuff like time or combo records rather than beating other players. RPGs are all about gaining levels and cranking out ridiculous numbers, not [[Player Versus Player]]. FPS multiplayer? Sorry, gotta shave a second off my [[Speed Run]]. A Challenge Gamer also will not complain about exploits or bugs, but will embrace them as a means by which a skilled gamer can push the bar higher. Adeptness at exploiting the programming flaws or loopholes in a game may even be a requirement for joining the game's Challenge Gamer community.
 
Those who lose patience with less than optimal play may become [[Stop Having Fun Guy]]s but most don't bother with how others play because that would distract them from scoring practice. Their games are no less [[Serious Business]], however. Also, expect fewer cheating accusations as their typical reaction on seeing someone else do better is to go home, boot up their own copy and beat the score themselves.
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Most of these gamers tend to be Japanese as many companies that produce games that cater to this sort of play generally [[No Export for You|don't release those games outside of Japan]], thereby keeping Western players out of the loop. If you see high scores two or three digits ''longer'' than the norm, [[No Damage Run]]s of [[That One Boss]] or [[Kill Screen|complete playthroughs]] of [[Endless Game|games that shouldn't have an end]], you're looking at one of these.
 
It probably goes without saying, but these types are by far the most likely to practice [[Fake Skill]], though it is certainly not exclusive to them. Many gamers look down upon Challenge Gamers as people who are incapable of having fun with a video game, never mind that everyone has their own definition of what "fun" is.
 
{{examples}}
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== Multiple ==
* [http://s13.zetaboards.com/Challenge_Mode/index/ There's a whole board of Challenge Gamers].
* Anyone who plays a game with [[Dynamic Difficulty]], where the player is expected to [[Do Well, But Not Perfect]], and does his or her best, taking whatever punishment the game dishes out in return.
** Not so in the case of ''[[Battle Garegga]]'', in which manipulating rank to stay low is a must; the last two stages of the game become nearly [[Unwinnable By Mistake]] otherwise.
 
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== [[Rhythm Game]] ==
* Many, many players of [[Rhythm Game]]s, particularly the Bemani franchise. There's ''[[Guitar Hero]]'' and ''[[Rock Band]]'' players getting full combos, ''[[Dance Dance Revolution]]'' and ''[[Pop'n N Musicmusic]]'' players going for perfect scores, and ''[[Beatmania IIDX]]'' players getting AAA's (which are ''not'' perfect scores, as perfection is impossible on any song that isn't a total cakewalk due to the strict timing judgments).
* Related to above, playing any standard video game using a ''[[Dance Dance Revolution]]'' (or knockoff) control pad. Which you operate with your ''feet.''
* The ''[[Audiosurf]]'' scoreboards boast some very impressive high scores which could only have been obtained by Challenge Gamers or cheaters.
** Also, anyone who gets a good score on a fast song when playing with the Ironmode modifier turned on is almost certainly going to be a Challenge Gamer. Or masochistic.
** Do keep in mind that any mode other than Ninja (and Twin) is a lot easier to get high scores. Not 'easier' in the sense of being lower difficulty just you get more point because the mechanics are different. That's why if a song has ever seen serious competition, you never ever see Ninja scores in the top ten.
 
== [[Roguelike]] ==
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* ''[[Nethack]]'' has official [http://nethack.wikia.com/wiki/Conduct Conducts] (for example Foodless and Pacifist) that are tracked through the entire game. When you die (or ascend), the ending screens will tell you what conducts you complied with. Yes, there are people who finished the entire game with all 11 conducts. That means, amongst others, that they never ate anything, never read anything, never killed anything and never attacked anything with a wielded weapon.
 
== [[Role -Playing Game]] ==
* Oh ''[[Final Fantasy X]]'', how can I break you? Let me count the ways. Ladies and gentlemen, the [http://www.gamefaqs.com/console/ps2/file/197344/41101 NSGNSNCNONENNENBB] challenge:
** No Sphere Grid
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** He broke his foot after a victory celebration gone wrong after beating far from the hardest boss in the game, too. Think about it for a moment.
** There's also a variety of Ramza Only Single Character challenges, of various classes. It's not possible to complete it with all classes (it's believed that it is literally impossible with Mimes or Calculators), but some people have pulled it off with some surprising ones.
*** Of all of these, the most notable is Mediator. Explaining all the reasons why this is insane would take a long time, so lets go with one of the 'simpler' ones. The Robe of Lords is pretty much necessary to win this challenge. How do you get it in the solo mediator challenge? By reloading a single level over and over until you get an enemy with the ability Move-Find Item. Then you have to invite him to your party using a Mediator ability with a very low success rate. Then you have to convince the AI controlled unit to step on a specific square. Then you have to hope that you success on what amounts to a 45% (the odds depend on the invited unit, ranging from 30%-60%) chance to actually get the robe. While preventing the invited unit from being killed, or killing any remaining enemies. And then you have to still win the battle.
 
== [[Wide Open Sandbox]] ==
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{{reflist}}
[[Category:Videogame Culture]]
[[Category:Challenge Gamer{{PAGENAME}}]]