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{{quote|''"We choose to [[Real Life|go to the moon]] in this decade and do the other things, not because they are easy, but because they are hard."''|'''[[John F. Kennedy]]'''}}
 
The usually less annoying [[Sister Trope]] to the [[Stop Having Fun Guy]], the Challenge Gamer has equal dedication to his 'art' but instead of striving to surpass others, he focuses instead on improving his own skills as far as they will go. This is the type of gamer who gets [[Gameplay Grading|high scores]] on [[Nintendo Hard]] games at [[Harder Than Hard|full]] [[Fake Difficulty]], and loves nothing more than to tell (and '''show!''') infuriated casual gamers ([[Scrub|scrubsscrub]]s included) that ''it can be done after all''. They may also specialize in various [[Self-Imposed Challenge|Self Imposed Challenges]] such as the myriad types of 'runs', or attempt to see [[Script Breaking|how horribly they can destroy the game system]].
 
The Challenge Gamer tends to focus on games with systems that can be exploited, [[Fake Skill|but not in the conventional sense]]. If he plays fighting games, expect to see him aim for stuff like time or combo records rather than beating other players. RPGs are all about gaining levels and cranking out ridiculous numbers, not [[Player Versus Player]]. FPS multiplayer? Sorry, gotta shave a second off my [[Speed Run]]. A Challenge Gamer also will not complain about exploits or bugs, but will embrace them as a means by which a skilled gamer can push the bar higher. Adeptness at exploiting the programming flaws or loopholes in a game may even be a requirement for joining the game's Challenge Gamer community.
 
Those who lose patience with less than optimal play may become [[Stop Having Fun Guy|Stop Having Fun Guys]]s but most don't bother with how others play because that would distract them from scoring practice. Their games are no less [[Serious Business]], however. Also, expect fewer cheating accusations as their typical reaction on seeing someone else do better is to go home, boot up their own copy and beat the score themselves.
 
Most of these gamers tend to be Japanese as many companies that produce games that cater to this sort of play generally [[No Export for You|don't release those games outside of Japan]], thereby keeping Western players out of the loop. If you see high scores two or three digits ''longer'' than the norm, [[No Damage Run|No Damage Runs]]s of [[That One Boss]] or [[Kill Screen|complete playthroughs]] of [[Endless Game|games that shouldn't have an end]], you're looking at one of these.
 
It probably goes without saying, but these types are by far the most likely to practice [[Fake Skill]], though it is certainly not exclusive to them. Many gamers look down upon Challenge Gamers as people who are incapable of having fun with a video game, never mind that everyone has their own definition of what "fun" is.
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* ''[[I Wanna Be the Guy]]'' is an increasingly popular target [[Nintendo Hard|for]] [[Fake Difficulty|obvious]] [[Harder Than Hard|reasons]], with the 'No-Miss' (no death) clear being the Holy Grail of any respectable player. Then again, it isn't a casual game by any definition.
** Similar to that game is the many ROM hacks of Super Mario World that is made with kaizo difficulty in mind, meaning you will hit the buttons for save state and load state way more than you would press the buttons to jump. Stuff like Mario [[Kaizo Trap|being able to die after reaching the goal]] or areas filled with so many traps that one mistake is fatal is something that even veteran Mario players will pull their hair out. It's trial and error cranked [[Serial Escalation|past]] [[Up to Eleven|11]].
* ''[[Battletoads]].'' Anyone who got past level 3 (much less BEAT it) without Game Genie/savestates/a Sega Genesis is probably a [[Challenge Gamer]].
* ''[[Super Monkey Ball]]'' has a huge [[Challenge Gamer]] following to the point that [http://www.elitescores.com/ there's an entire site primarily dedicated to it].
 
== [[Puzzle Game]] ==
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== [[Racing Game]] ==
* Any well-designed racing game that has a Time Trial mode with [[Racing Ghost|Racing Ghosts]]s. The latest ''Mario Kart'' games have taken to providing players with online ghosts that are slightly faster than the player's best time, putting Challenge Gamers into a continuous cycle of out-racing ghosts and downloading better ones.
 
== [[Rhythm Game]] ==
* Many, many players of [[Rhythm Game|Rhythm Games]]s, particularly the Bemani franchise. There's ''[[Guitar Hero]]'' and ''[[Rock Band]]'' players getting full combos, ''[[Dance Dance Revolution]]'' and ''[[Pop N Music]]'' players going for perfect scores, and ''[[Beatmania IIDX]]'' players getting AAA's (which are ''not'' perfect scores, as perfection is impossible on any song that isn't a total cakewalk due to the strict timing judgments).
* Related to above, playing any standard video game using a ''[[Dance Dance Revolution]]'' (or knockoff) control pad. Which you operate with your ''feet.''
* The ''[[Audiosurf]]'' scoreboards boast some very impressive high scores which could only have been obtained by Challenge Gamers or cheaters.
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* [[Bullet Hell|CAVE]] shmups are made for this specific niche of gamers in mind. Since [[Do Don Pachi]] and onwards, there are second loop and [[True Final Boss]] specifically designed for superhuman-reflexed players.
* For ''[[Touhou]]'', we have [http://en.touhouwiki.net/wiki/GIL GIL]. His inhuman skill combined with the similarity of his user name to the name of a [[SNK Boss]] from the ''[[Street Fighter]]'' series to earn him the title of 'Heavenly Emperor'. [http://www.youtube.com/watch?v=sOBmNY-1clI It's not hard to see why.]
* ''[[Ikaruga]]'' is a feat to complete already even on its normal difficulty. How can a [[Challenge Gamer]] do better? By completing it on the max difficulty, specifically shooting enemies in a way to accumulate the maximum amount of points... while controlling [http://www.youtube.com/watch?v=dz60aFSs5aU BOTH SHIPS AT THE SAME TIME]!
* ''[[Battle Garegga]]'' is a very popular and complex shmup for playing for score. There's a [http://shmups.system11.org/viewtopic.php?t=351 forum topic] that explains the game's mechanics in tremendous detail.
* Scoring in general is quite the undertaking in ''[[Hellsinker]]'' due to it's surreal scoring system.
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== [[Wide Open Sandbox]] ==
* Any [[Speed Run]] of a [[Wide Open Sandbox]] game, with ''[[The Elder Scrolls]]'' being particularly popular. Completion times of ''a few minutes or less'' are not unheard of and word has it that it goes down to ''seconds'' for some of the games.
** ''Metroid'' is also a common stomping ground of the [[Challenge Gamer]], the games even change their ending depending on how fast you complete it and with how many items you acquired.
* Many ''[[Dwarf Fortress]]'' players choose to play with extra challenging conditions, such as embark sites with freezing environments and zombies, or embarking without any equipment or skills.
** Amusingly and counter-intuitively, the Hermit Challenge (only one dwarf, all immigrants will be killed) is comparatively easy.
 
=== In-universe examples: ===
 
== [[Anime]] and [[Manga]] ==
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