Challenging the Chief: Difference between revisions

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A society has a ritual challenge system that determines who's strong enough to be the leader.
 
There can be variations on how ritualized the challenge is. Sometimes a spontaneous fight could occur and then everybody makes sure everybody else hangs back to let the two [[PunA Worldwide Punomenon|duke]] it out. On other occasions, the right to challenge may need to be specifically invoked, maybe with a particular phrase. In such a case you can very well expect the crowd to make a collective intake of breath and you get double points in the [[All the Tropes Wiki Drinking Game]] if the challenged chief was walking away but then stops and slowly turns around. There also may or may not be a strict rule that the loser has to die. If there is, you may get [[The Hero]] in an ethical quandary if they believe [[Thou Shalt Not Kill]].
 
You'll also get wider variations on the effect on the plot. For instance, in a case which has shades of [[You Kill It, You Bought It]], it may be an outsider, often [[Mighty Whitey]], becomes chief of a community by winning a duel against the previous chief, or just by killing them without knowing about the tradition. This will tend to pop up at the beginning to generate a plot or find a way to get a character into a society that should, by logic, wish to kill him on sight.