Character Class System: Difference between revisions

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{{examples}}
== [[First-Person Shooter|First Person Shooters]]s ==
 
== [[First-Person Shooter|First Person Shooters]] ==
* ''[[Team Fortress 2]]'', and its predecessor [[Team Fortress Classic]], (and ''it's'' predecessor ''Team Fortress'') are based entirely around classes. There are nine total, each balanced for different playstyles, situations, and enemies.
* The ''[[Modern Warfare]]'' series uses classes for its multiplayer, though unlike the above, each class's weapons, equipment, and whatnot are entirely decided by the player.
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== [[Tabletop Games]] ==
* ''[[Dungeons and& Dragons]]'' is the most famous, and the [[Trope Maker]].
** The third edition of D&D gave the world the d20 system, allowing other publishers to use the same general mechanics of the tabletop rpg [[Ur Example]]. Many - but not all - d20 rpgs also used classes.
*** ''[[Pathfinder]]'', a spinoff of d20, is a Character Class System as well.
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== [[Western RPG]]s ==
* Many games based on the ''[[Dungeons and& Dragons]]'' [[Game System]].
** ''[[Baldur's Gate]]''
** ''[[Icewind Dale]]''
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* ''[[World in Conflict]]'' had four "Roles", albeit only in team multiplayer: Armor (tanks roughly equivalent to [[Stone Wall|RPG Fighers]]), Support (mainly AA+repair = Clerics, but also artillery = [[Squishy Wizard|Long-Range Wizards]]), Air (attack helicopters = [[Glass Cannon|damage dealing]] [[Fragile Speedster|rogues]]), and Infantry (...[[Spoony Bard|bards]]?). Each player can only assume one of them and has to rely on the rest of their "party" to compensate their role's weaknesses.
 
=== Non-game examples ===
=== [[Literature]] ===
* ''[[The True Game]]'' features twelve different inborn magical "talents".<ref>The full list is [[Voluntary Shapeshifting|shapeshifting]], [[Seers|precognition]], [[Mind Over Matter|telekinesis]], [[Power Floats|self-levitation]], [[Teleportation Tropes|self-teleportation]], [[Healing Hands|healing]], [[Animate Dead|raising the dead]], [[Telepathy]], [[Playing with Fire|pyrokinesis]], [[Energy Absorption|storing energy for use by others]], and [[Mind Manipulation|beguiling others to follow you]].</ref> These are mixed in myriad combinations to create literally hundreds of character classes like Herald, Bonewalker and King, used in the chess-like battles of the setting. People without a talent (normal humans) are called "pawns".
 
=== [[Web ComicsPrograming]] ===
* Several coding languages (including HTML, Python, Java and C++ <ref>Additionally while Javascript itself isn't class based, it largely requires use of HTML's classes to do anything</ref>) use a class system. The exact details of implementation, including if multiclassing is possible, vary by the language.
 
=== [[Web Comics]] ===
* ''[[Homestuck]]'' has a system for SBURB players, which creates a mythological role for a character that forms the basis of their personal arc within a session and determines their powers. It combines a Class, such as Thief or Bard, with an aspect such as Light or Rage, leading to such combinations as Heir of Breath, Seer of Light, Knight of Time, and Witch of Space.
** The Aspects and Classes also don't always correspond to the literal translation. Light, for example, denotes [[Winds of Destiny Change|luck]] instead of [[Light'Em Up|literally light]], and Bard is a destructive class.
 
{{reflist}}
[[Category:Character Class System]]
[[Category:CRPG Tropes]]
[[Category:{{PAGENAME}}]]