Character Class System: Difference between revisions

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== [[First-Person Shooter|First Person Shooters]] ==
== [[First-Person Shooter|First Person Shooters]] ==
* ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'', and its predecessor [[Team Fortress Classic (Video Game)|Team Fortress Classic]], (and ''it's'' predecessor ''Team Fortress'') are based entirely around classes. There are nine total, each balanced for different playstyles, situations, and enemies.
* ''[[Team Fortress 2]]'', and its predecessor [[Team Fortress Classic]], (and ''it's'' predecessor ''Team Fortress'') are based entirely around classes. There are nine total, each balanced for different playstyles, situations, and enemies.
* The ''[[Modern Warfare]]'' series uses classes for its multiplayer, though unlike the above, each class's weapons, equipment, and whatnot are entirely decided by the player.
* The ''[[Modern Warfare]]'' series uses classes for its multiplayer, though unlike the above, each class's weapons, equipment, and whatnot are entirely decided by the player.
* ''[[Transformers War for Cybertron]]'' has [[Common Character Classes|Soldiers, Scouts, Scientists, and Leaders]].
* ''[[Transformers: War for Cybertron]]'' has [[Common Character Classes|Soldiers, Scouts, Scientists, and Leaders]].


== [[Tabletop Games]] ==
== [[Tabletop Games]] ==
* ''[[Dungeons and Dragons (Tabletop Game)|Dungeons and Dragons]]'' is the most famous, and the [[Trope Maker]].
* ''[[Dungeons and Dragons]]'' is the most famous, and the [[Trope Maker]].
** The third edition of D&D gave the world the d20 system, allowing other publishers to use the same general mechanics of the tabletop rpg [[Ur Example]]. Many - but not all - d20 rpgs also used classes.
** The third edition of D&D gave the world the d20 system, allowing other publishers to use the same general mechanics of the tabletop rpg [[Ur Example]]. Many - but not all - d20 rpgs also used classes.
*** ''[[Pathfinder (Tabletop Game)|Pathfinder]]'', a spinoff of d20, is a [[Character Class System]] as well.
*** ''[[Pathfinder]]'', a spinoff of d20, is a [[Character Class System]] as well.
* Both ''[[Old World of Darkness (Tabletop Game)|Old World of Darkness]]'' and ''[[New World of Darkness (Tabletop Game)|New World of Darkness]]'' effectively use a [[Character Class System]], with your [[Vampire: The Masquerade (Tabletop Game)|clan]], [[Werewolf: The Apocalypse (Tabletop Game)|auspice]], [[Mage: The Ascension (Tabletop Game)|tradition]], etc acting as your class.
* Both ''[[Old World of Darkness]]'' and ''[[New World of Darkness]]'' effectively use a [[Character Class System]], with your [[Vampire: The Masquerade|clan]], [[Werewolf: The Apocalypse|auspice]], [[Mage: The Ascension|tradition]], etc acting as your class.
* ''[[Rifts]]'' has a system that can get a bit confusing at times. There's O.C.C.s (Occupational Character Class), as well as R.C.C.s (Racial Character Class) for non-human characters. Where it gets confusing is that sometimes a character's R.C.C. doubles as his O.C.C, and sometimes a player has to pick an O.C.C. as well as an R.C.C. Then there's P.C.C.s, for Psychic Character class, but that terminology is barely ever used in the books since functionally they're no different from O.C.C.s.
* ''[[Rifts]]'' has a system that can get a bit confusing at times. There's O.C.C.s (Occupational Character Class), as well as R.C.C.s (Racial Character Class) for non-human characters. Where it gets confusing is that sometimes a character's R.C.C. doubles as his O.C.C, and sometimes a player has to pick an O.C.C. as well as an R.C.C. Then there's P.C.C.s, for Psychic Character class, but that terminology is barely ever used in the books since functionally they're no different from O.C.C.s.
* [[Earthdawn]] calls them Disciplines. They're somewhat more fleshed out than in many cases, with social context given, as well as how the worldviews of different disciplines work together (or don't). Also, if you act against your discipline (wizards not thinking things through if they have the time, beastmasters hurting animals that aren't attacking them), you may lose some of your powers.
* [[Earthdawn]] calls them Disciplines. They're somewhat more fleshed out than in many cases, with social context given, as well as how the worldviews of different disciplines work together (or don't). Also, if you act against your discipline (wizards not thinking things through if they have the time, beastmasters hurting animals that aren't attacking them), you may lose some of your powers.
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* ''[[Final Fantasy]]'' has used classes, usually called Jobs, from the very beginning. They run the gamut of "no class changes whatsoever" to "can change classes at will" to "can have all classes' abilities at once" to "[[Dissimile|doesn't actually uses classes]]".
* ''[[Final Fantasy]]'' has used classes, usually called Jobs, from the very beginning. They run the gamut of "no class changes whatsoever" to "can change classes at will" to "can have all classes' abilities at once" to "[[Dissimile|doesn't actually uses classes]]".
* A staple of ''[[Dragon Quest]]'' as well, at least after the first game (where there was only one character in your party).
* A staple of ''[[Dragon Quest]]'' as well, at least after the first game (where there was only one character in your party).
* Completely inverted in ''[[The Last Remnant (Video Game)|The Last Remnant]]''; the main character can use every ability in the game, and a character's class is based off the abilities they use, rather than the other way around. Using only item arts, for example, will change Rush to a class that does extra damage with items. Different character classes have different bonuses, so it can be worth only using certain skills in order to obtain a desired class.
* Completely inverted in ''[[The Last Remnant]]''; the main character can use every ability in the game, and a character's class is based off the abilities they use, rather than the other way around. Using only item arts, for example, will change Rush to a class that does extra damage with items. Different character classes have different bonuses, so it can be worth only using certain skills in order to obtain a desired class.


== [[Western RPG|Western RPGs]] ==
== [[Western RPG|Western RPGs]] ==
* Many games based on the ''[[Dungeons and Dragons]]'' [[Game System]].
* Many games based on the ''[[Dungeons and Dragons]]'' [[Game System]].
** ''[[Baldurs Gate]]''
** ''[[Baldur's Gate]]''
** ''[[Icewind Dale]]''
** ''[[Icewind Dale]]''
** ''[[Neverwinter Nights]]''
** ''[[Neverwinter Nights]]''
** ''[[Planescape Torment]]''
** ''[[Planescape: Torment]]''
** ''[[Knights of the Old Republic]]'', using the ''[[Star Wars]]'' d20 variant
** ''[[Knights of the Old Republic]]'', using the ''[[Star Wars]]'' d20 variant
* ''[[Diablo]]''
* ''[[Diablo]]''
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=== Non-game examples: ===
=== Non-game examples: ===
== [[Literature]] ==
== [[Literature]] ==
* ''[[The True Game]]'' features twelve different inborn magical "talents".<ref>The full list is [[Voluntary Shapeshifting|shapeshifting]], [[Seers|precognition]], [[Mind Over Matter|telekinesis]], [[Power Floats|self-levitation]], [[Teleportation Tropes|self-teleportation]], [[Healing Hands|healing]], [[Animate Dead|raising the dead]], [[Telepathy]], [[Playing With Fire|pyrokinesis]], [[Energy Absorption|storing energy for use by others]], and [[Mind Manipulation|beguiling others to follow you]].</ref> These are mixed in myriad combinations to create literally hundreds of character classes like Herald, Bonewalker and King, used in the chess-like battles of the setting. People without a talent (normal humans) are called "pawns".
* ''[[The True Game]]'' features twelve different inborn magical "talents".<ref>The full list is [[Voluntary Shapeshifting|shapeshifting]], [[Seers|precognition]], [[Mind Over Matter|telekinesis]], [[Power Floats|self-levitation]], [[Teleportation Tropes|self-teleportation]], [[Healing Hands|healing]], [[Animate Dead|raising the dead]], [[Telepathy]], [[Playing with Fire|pyrokinesis]], [[Energy Absorption|storing energy for use by others]], and [[Mind Manipulation|beguiling others to follow you]].</ref> These are mixed in myriad combinations to create literally hundreds of character classes like Herald, Bonewalker and King, used in the chess-like battles of the setting. People without a talent (normal humans) are called "pawns".


== [[Web Comics]] ==
== [[Web Comics]] ==
* ''[[Homestuck (Webcomic)|Homestuck]]'' has a system for SBURB players, which creates a mythological role for a character that forms the basis of their personal arc within a session and determines their powers. It combines a Class, such as Thief or Bard, with an aspect such as Light or Rage, leading to such combinations as Heir of Breath, Seer of Light, Knight of Time, and Witch of Space.
* ''[[Homestuck]]'' has a system for SBURB players, which creates a mythological role for a character that forms the basis of their personal arc within a session and determines their powers. It combines a Class, such as Thief or Bard, with an aspect such as Light or Rage, leading to such combinations as Heir of Breath, Seer of Light, Knight of Time, and Witch of Space.
** The Aspects and Classes also don't always correspond to the literal translation. Light, for example, denotes [[Winds of Destiny Change|luck]] instead of [[Light'Em Up|literally light]], and Bard is a destructive class.
** The Aspects and Classes also don't always correspond to the literal translation. Light, for example, denotes [[Winds of Destiny Change|luck]] instead of [[Light'Em Up|literally light]], and Bard is a destructive class.