Character Tiers: Difference between revisions

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{{quote|Po Yi sat down to play Talisman with his generals. He said: ''At this moment, each of us has an equal chance of winning. When we choose our character cards, then we will no longer have equal chances.''|[http://www.chimeramag.com/features/tenpoints.html General Tso: The Ten Points]}}
 
So the game's been out for a while. It's been beaten and [[New Game+|re-beaten]]. The secrets have all been discovered, the items have all been [[Hundred-Percent100% Completion|collected]], the [[Easter Egg]] has been unearthed, and the [[Urban Legend of Zelda|ridiculous rumors]] have been debunked. For all intents and purposes, the game is solved. That means there's only one thing left to do...
 
...That's right. It's time to get on the Internet and argue about which characters are the best.
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** And, despite those years of testing, still fail, with Puzzle Strike being a particularly bad offender pre-errata thanks to one character being clearly better than all the rest thanks to their ability to take an extra turn AND get rid of a character chip at the same time, extremely early in the game, leading to a game-long advantage.
* ''[[Marvel vs. Capcom 2]]'' has 56 characters, and therefore tiers are inevitable. The unique thing is that the current god tier <ref>listed on the quote on the top of the page</ref> isn't banned, but are actually favoured for tournament play simply because all the options and tactics available to them mean that they're also the most interesting characters to play in the game. There's also the fact that the game is less dependent on individual characters and more on team synergy. Some good teams aren't totally dependent on the god tiers, but instead team them with lower tiered characters who have really good assists that make the overall team stronger.
* In ''[[TatsunokovsTatsunoko vs. Capcom]]'', the Japanese developed a different tier list for the characters (partially because unlike in the United States, the players didn't stop thinking that [[Karas]] was a broken character), using two tier lists - one for the overall character performance being the point (combat) character and another for the character's assist. Roll isn't considered the lowest tier (she's mid), and her assist is ranked high in the tier list, upping her rank as a [[Joke Character]] to [[Lethal Joke Character]].
* [[Guilty Gear]] XX had a very unusual tier setup -- partially because the game is so well-balanced that tiers rarely affect a match significantly, but unusual in that the top tier consisted of only ONE character -- Eddie. Mainly because of his ability to destroy you on wake-up due to unblockables. Eddie was crippled somewhat in ''Slash'', but he recovered in ''Accent Core'' (with a triple unblockable sequence) and now shares his spot with Testament. The catch? All of the characters have a ''steep'' learning curve, and it can take several months (or even ''years'') of practice to use them effectively in [[Tournament Play]].
* ''[[Blaz Blue]]'' has 3 characters in the Top Tier spot: Rachel, Nu, and Arakune. In that order. Rachel is extremely good, but VERY hard to use effectively unless you know how to control her wind. Nu has magical flying swords which enable ridiculously long and damaging combos, but she has very low health and defense. Arakune has '''[[Bee-Bee Gun|BEEEEEEEEEEEEEEEEEEES]]'''.
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** In fact, until a almost world conquest by a native american faction in a AAR in EU3 [http://forum.paradoxplaza.com/forum/showthread.php?384744-The-Audacity-of-Hope-An-Iroquois-IN-AAR (Here it is)], it was considered impossible to become a world power with them, merely surviving being already a lot.
*** Note: in the third game, the scripted events disappear, monarchs are no longer pre-determined (which means that you are no longer certain if you start in the 1600's as France that Louis XIV is going to live as long as he did - and it brings up the possibility that he might be succeeded by a douché with a weak claim due to sudden heir deaths and after the succession, crisis after crisis) and non-European powers can "Westernize" and thus increase their tech rate - reducing the gap to the Europeans.
* ''[[EveEVE Online]]'' goes through this with every major patch. Each of the four races has had a turn at being the Flavor of the Month depending on who boasts the current [[Scrappy Mechanic]]; maybe it's the Caldari with ECM jammers being overpowered, Minmatar dominating because of unbalanced speed tanking, Gallente hurting because their close range ships suffered from the super-speed nerf or players calling for a boost to the Amarr all around. Fortunately, the EVE devs generally listen to the community....even if they swing the [[Nerf|Nerf Bat]] a little to hard at times.
* ''[[GoldenEye 007 (1997 video game)|GoldenEye]]'' for Nintendo 64 included at least 2 playable characters in multiplayer that were considerably shorter than other characters, specifically including Odd Job. When attacked by one of these shorter models, you very often wouldn't see him without looking down. It got so bad that tournaments (and friends) banned use of Odd Job and the Moonraker Female (the other short character) from use.
* The [[Gundam vs. Series]] has its tiers built into the game; the Universal Century and Cosmic Era games use a five-star system (with half-stars), typically following technical progress (which means in the ''[[Gundam Seed Destiny]]''-based game, most of the returning ''SEED'' machines are downgraded). In ''Gundam Vs. Gundam'' the system is simplified to three levels (3000 for hero machines, 2000 for middle-of-the-roaders, and 1000 for [[Mooks]]); ''Gundam Extreme Vs.'' adds a 2500 tier consisting mostly of [[The Rival|Rival]] and [[The Lancer|Lancer]] machines.