Chasing Your Tail: Difference between revisions

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** The circle-strafe tactic soon became known as the "circle of death," in ''Mechwarrior 2'''s multiplayer element, since opponents would use the same tactic, resulting in both players running around a circle shooting across it at each other. To be clear, one distinguishing point is that this wasn't really circle-strafing: In ''Mechwarrior'', it's actually possible to rotate your mech's torso to aim in other directions while walking straight forward.
** The circle-strafe tactic soon became known as the "circle of death," in ''Mechwarrior 2'''s multiplayer element, since opponents would use the same tactic, resulting in both players running around a circle shooting across it at each other. To be clear, one distinguishing point is that this wasn't really circle-strafing: In ''Mechwarrior'', it's actually possible to rotate your mech's torso to aim in other directions while walking straight forward.
** Shadowcat is without fail one of the earliest mechs you are given. It is quite weak, and has very little support for add-ons or weapons. However, it's the fastest in the game. It's made even more effective in Vengeance when you're given the option of installing a 'tracking beacon' which when fired makes every missile a homing missile.
** Shadowcat is without fail one of the earliest mechs you are given. It is quite weak, and has very little support for add-ons or weapons. However, it's the fastest in the game. It's made even more effective in Vengeance when you're given the option of installing a 'tracking beacon' which when fired makes every missile a homing missile.
** Such tactics are [[Older Than They Think]]: see [http://en.wikipedia.org/wiki/Cantabrian_circle The Cantabrian circle] on [[The Other Wiki]].
** Such tactics are [[Older Than They Think]]: see [[wikipedia:Cantabrian circle|The Cantabrian circle]] on [[The Other Wiki]].
* A well-known example from ''[[The Legend of Zelda Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' is the mid-boss battle in the third dungeon, namely, the Big Octo fight. The player must run around a small circular arena, chasing the boss, trying to hit its back. The middle part of the arena has a rotating platform with spiked walls.
* A well-known example from ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' is the mid-boss battle in the third dungeon, namely, the Big Octo fight. The player must run around a small circular arena, chasing the boss, trying to hit its back. The middle part of the arena has a rotating platform with spiked walls.
** Also from '' Ocarina of Time'' is the King Dodongo fight, which takes place in a small square-shaped hallway with a lava pit at its center. The player must run away from the boss until it becomes vulnerable. (Hunkering down under the Hylian shield works too.)
** Also from '' Ocarina of Time'' is the King Dodongo fight, which takes place in a small square-shaped hallway with a lava pit at its center. The player must run away from the boss until it becomes vulnerable. (Hunkering down under the Hylian shield works too.)
*** Or you can just stand on an inside corner, and watch as he rolls around you...
*** Or you can just stand on an inside corner, and watch as he rolls around you...
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[[Category:Boss Battle]]
[[Category:Boss Battle]]
[[Category:Chasing Your Tail]]
[[Category:Chasing Your Tail]]
[[Category:Trope]]