Chest Monster/Video Games: Difference between revisions

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{{trope}}
{{Video Game Examples Need Sorting}}
 
Examples of [[{{BASEPAGENAME}}]] in [[Video Games]] include:
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* ''[[Dark Souls]]'' has them and if you try and open them, they'll devour you instantly. What's worse, they're hiding 6-foot arms and legs inside their chest-shaped "head," and if you attack them they'll unfold their bodies and try to beat you to death, [[Hell Is That Noise|softly giggling all the while.]]
 
* ''[[Desire Dungeon]]'' has Mimic, the manager (and self-proclaimed goddess) of the titular dungeon's chests. She ensures that adventurers are skilled enough to properly disarm trapped chests, considering the effects of the traps to be punishment for those not skilled enough. She occasionally takes the place of a chest and is fought if you fail to disarm it.
 
* ''[[Delve Deeper]]'' has Lumber Mimics, which disguise themselves as treasure chests and then attack when your dwarfs try to pick them up. They [[Glass Cannon|have relatively low HP, but high attack power]].
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* ''[[Dungeon Siege|Dungeon Siege 2]]'' had Mimics that were ''nightmarish''. They were uncommon but unbelievably dangerous. Luckily they did drop a bunch of good loot.
 
==ME==
 
* In ''[[Enter the Gungeon]]'', Mimics are rare<ref>After three total hours of play time, there is a base 2.25% that any chest will be replaced by a Mimic, plus a cumulative increase of 2.1% for each point of curse the player has, if any.</ref> [[Elite Mook]]s that sometimes take the place of a chest, and they are ''nasty''. After making their initial ambush attack, they pull out two Mangums (rapid-fire guns that erratically home in on the player) and attack. Fortunately, there are ways to tell the difference between them and regular chests, and they do yield a lot of treasure if defeated. They come in five varieties, brown, blue, green, red, and black, in ascending difficulty and treasure value.
** Even worse are Wall Mimics, who imitate part of the wall and come to life if struck by a bullet (and given [[Bullet Hell| the type of game this is]], means most of the time) and the Pedestal Mimic, who imitates the pedestal with treasure that appears after you defeat a boss, a brutal [[Kaizo Trap]] there.
** There are also friendly mimics, like Gun Munchers (who give you a good weapon in exchange for two you don’t need) and Mimic Guns, which are indeed mimics who take the form of a moderately useful weapon.
** They even have a Boss version, the Door Lord, who might disguise itself as the (already evil-looking) door to the Boss arena on levels 2, 3, or 4. If so, it takes the place of the regular boss, and is, in fact, easier than most bosses.
 
==F==
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* ''[[Golden Axe (series)|Golden Axe Warrior]]''.
 
* The ''[[Ghosts 'n Goblins|Ghosts N Goblins]]'' series had many of these, including living treasure chests, beartraps, and magicians who turned Arthur into a frog otheror other creature.
** Spiritual successor ''Maximo'' has mimics which look like treasure chests with giant teeth and wizards hiding in chests which will turn you into an old man or baby if they hit you with their spells.
 
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* ''[[Luigi's Mansion]]'', as well as fake doors and ghosts attacking from various hiding places, has Jarvis, who's quite literally a jar monster. Approach the jar looking for treasure, cue mini-game and mini-boss battle.
 
* Mimics in ''[[Lust Grimm]]'' are more humanoid than usual, consisting of succubi sitting in treasure chests filled with aphrodisiac fluid.
==M==
 
==M==
* ''[[Mabinogi (video game)|Mabinogi]]'' has monsters called [http://wiki.mabinogiworld.com/index.php?title=Mimic Mimics], which look exactly like chests in the dungeon they appear in. Every room (or section of corridor) with more than one chest means that all but one is a mimic. And the [[Mind Control Device|fomor scrolls]] they commonly drop are [[Money Spider|quite lucrative]]. Unlike most examples on this page, these mimics are ''fun'' to encounter!
 
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* ''[[Magicka]]'' has chest monsters in the Challenge mode, though their disguise is a bit illogical since the game has no ''real'' treasure chests. Like most things in the game, they were only added as a [[Reference Overdosed|referential joke]].
 
* In ''[[Maple Story]]'', mimics are [[Helpful Mook]]s who appear after an Elite Boss has been defeated to distribute treasure, XP, and items to the victorious players. Sometimes they fly around and drop the rewards, requiring you to catch them, other times, they walk back and forth and give out the rewards when struck by your weapon.
 
* Played with by the "Trashure" enemy from ''[[Mario & Luigi: Bowser's Inside Story]]''. The enemy looks like a treasure chest on the overworld. However, the player is not fooled because 1. it has eyes and moves around 2. treasure in this game comes in blocks, not chests. It's a great enemy to fight as it opens up at low health and Bowser can use his vacuum to suck in a ''lot'' of money. However, it [[Metal Slime|tends to run away often]].
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** Foongus and Amoongus - mushroom mons with Poké Ball designs on their caps - are these in ''[[Pokémon Black and White]]'', as Voltorb and Electrode aren't native to the region. The worst part, their Ability (Effect Spore, a carryover from Gen III) can give negative status effects to any enemy who hits them! Their 'Dex entry suggests they evolved their cap design in an attempt to fool their prey; [[I'm a Humanitarian|this is less likely to fool the Pokemon than it is to fool the trainer.]] At least they're slow, unlike Voltorb and Electrode, so if you want you can run away. Unless you want stick around to catch or defeat one they're not a huge deal.
** Sudowoodo from Gen II pretends to be one of the trees that you're supposed to use Cut on. Instead, you have to water it because they're Rock-types. Used again in ''Emerald's'' Battle Frontier.
** ''[[Pokémon Scarlet and Violet]]'' introduces Gimmighoul, a Pokémon that pretends to be an actual chest. It's not likely the player will fall for this ruse more than once, but it is still worth finding and battling them, as [https://www.serebii.net/pokedex-sv/gholdengo/ the evolved form] (which can be obtained via a thousand of the coins they drop) is very powerful.
 
* ''[[PowerSlave]]'', per its [[Adventurer Archaeologist]] in [[Ancient Egypt]]ian ruins theme, has plenty of ancient vases [[Rewarding Vandalism|filled with health/ammo refills]]. However, also true to the game's theme, many of these vases contain small monsters like scorpions if broken. Normally these monsters are of minimal threat due to their lack of range, but if a player low on health is whacking vases with the melee weapon and happens to spawn one, it could be deadly.
 
* In Level 12 of ''[[Prince of Persia]] 2'', there's a sword lying on the ground at one point, which you may think is a weapon upgrade, but when you approach it, it [[Flaming Sword|bursts into flames]] and attacks you. Run!
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** [[Inexplicable Treasure Chests|Treasure chests]] may sometimes contain ''a bomb''. Very annoying if you're carrying a damsel.
 
* Pandorites<ref>Apparantly named for Pandora's Box</ref> in ''[[Super Mario RPG]]'' are so brutal they're practically minibosses. They have high attack, defense, magic attack, can sometimes heal or summon, and are immune to just about all spells except for Mario's jump. in the remake, there are four types of them, and they have [[Punny Name]]s: Huhwhat, Whuhoh, Pleaseno, and Comeon.
** ''[[Super Paper Mario]]'' had Zombie Shrooms, which resemble normal restorative items, but come to life and attack the player after a brief delay.
 
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[[Category:Video Games]]