Chest Monster/Video Games: Difference between revisions

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* In ''[[Dragon Slayer]]'', treasure chests would sometimes contain [[Shinigami]] that followed you around and prevented spellcasting.
* In ''[[Dragon Slayer]]'', treasure chests would sometimes contain [[Shinigami]] that followed you around and prevented spellcasting.


* The ''[[Dragon Quest]]'' series, which is the trope popularizer. (The tabletop game ''[Dungeons and Dragons]]'' was the [[Trope Makers|Trope Maker]].) It started the idea of always being a chest.
* The ''[[Dragon Quest]]'' series, which is the trope popularizer. (The tabletop game ''[Dungeons and Dragons]]'' was the [[Trope Maker]].) It started the idea of always being a chest.
** [[Dragon Quest VII|VII]] mixed things up a bit with monsters disguised as pots, books, and ''wine bottles''. The only destroyable objects missing a monster were barrels.
** [[Dragon Quest VII|VII]] mixed things up a bit with monsters disguised as pots, books, and ''wine bottles''. The only destroyable objects missing a monster were barrels.
** ''[[Dragon Quest VIII]]'' has a [[Chest Monster]] ''boss''.
** ''[[Dragon Quest VIII]]'' has a [[Chest Monster]] ''boss''.
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==S==
==S==


* ''[[Saga Frontier]]'' featured evil chests that spawned monsters. However, a lot of them dropped awesome prizes when defeated, so if you knew which were booby-trapped, you could grind and then go kick the chest's butt for loot.
* ''[[SaGa Frontier]]'' featured evil chests that spawned monsters. However, a lot of them dropped awesome prizes when defeated, so if you knew which were booby-trapped, you could grind and then go kick the chest's butt for loot.


* An unusual case of of a monster disguised as a ''harmful'' item, the spike enemies in the Marble Garden Zone of ''[[Sonic 3 and Knuckles]]'' imitates the spikes you see in the level until you get near, after which they show themselves and start shooting. Interestingly, they're actually more ''useful'', as their apparent spikes actually work like a spring. If it's possible for a nonsentient, mass-produced robot to [[Minion with an F In Evil|have an F in evil]]...
* An unusual case of of a monster disguised as a ''harmful'' item, the spike enemies in the Marble Garden Zone of ''[[Sonic 3 and Knuckles]]'' imitates the spikes you see in the level until you get near, after which they show themselves and start shooting. Interestingly, they're actually more ''useful'', as their apparent spikes actually work like a spring. If it's possible for a nonsentient, mass-produced robot to [[Minion with an F In Evil|have an F in evil]]...
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** ''[[Wario Master of Disguise]]'' also has [[Chest Monster|Chest Monsters]].
** ''[[Wario Master of Disguise]]'' also has [[Chest Monster|Chest Monsters]].


* In addition to having mimics of varying strength scattered throughout, the ''[[Wild Arms]]'' games have a recurring [[Chest Monster]] ''superboss'' called the Black Box that you can only fight after opening every other chest in the game.
* In addition to having mimics of varying strength scattered throughout, the ''[[Wild ARMs]]'' games have a recurring [[Chest Monster]] ''superboss'' called the Black Box that you can only fight after opening every other chest in the game.
** At least in ''[[Wild Arms 3]]'' and ''[[Wild Arms 4]]'' the mimics were indistinguishable from regular boxes giving you some unexpected encounters. The payoff was decent enough to make it worthwhile.
** At least in ''[[Wild ARMs 3]]'' and ''[[Wild ARMs 4]]'' the mimics were indistinguishable from regular boxes giving you some unexpected encounters. The payoff was decent enough to make it worthwhile.


* Wolfenstein 3d had a variation on this concept with some of the exit elevators. You may be given more than one door to choose, and if you pick the "wrong" one, then you find an elevator filled with guards, usually of the most difficult variety. Sometimes, the phony elevator may contain a secret wall that reveals rewards for your effort.
* Wolfenstein 3d had a variation on this concept with some of the exit elevators. You may be given more than one door to choose, and if you pick the "wrong" one, then you find an elevator filled with guards, usually of the most difficult variety. Sometimes, the phony elevator may contain a secret wall that reveals rewards for your effort.