Chest Monster/Video Games: Difference between revisions

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* ''[[Dungeon Siege|Dungeon Siege 2]]'' had Mimics that were ''nightmarish''. They were uncommon but unbelievably dangerous. Luckily they did drop a bunch of good loot.
 
==E==
 
* In ''[[Enter the Gungeon]]'', Mimics are rare<ref>After three total hours of play time, there is a base 2.25% that any chest will be replaced by a Mimic, plus a cumulative increase of 2.1% for each point of curse the player has, if any.</ref> [[Elite Mook]]s that sometimes take the place of a chest, and they are ''nasty''. After making their initial ambush attack, they pull out two Mangums (rapid-fire guns that erratically home in on the player) and attack. Fortunately, there are ways to tell the difference between them and regular chests, and they do yield a lot of treasure if defeated. They come in five varieties, brown, blue, green, red, and black, in ascending difficulty and treasure value.
** Even worse are Wall Mimics, who imitate part of the wall and come to life if struck by a bullet (and given [[Bullet Hell| the type of game this is]], means most of the time) and the Pedestal Mimic, who imitates the pedestal with treasure that appears after you defeat a boss, a brutal [[Kaizo Trap]] there.
** There are also friendly mimics, like Gun Munchers (who give you a good weapon in exchange for two you don’t need) and Mimic Guns, which are indeed mimics who take the form of a moderately useful weapon.
** They even have a Boss version, the Door Lord, who might disguise itself as the (already evil-looking) door to the Boss arena on levels 2, 3, or 4. If so, it takes the place of the regular boss, and is, in fact, easier than most bosses.
 
==F==