Chip 'n Dale Rescue Rangers (video game): Difference between revisions

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* [[Anticlimax Boss]]: While the game as a whole isn't too hard, a number of the bosses (including [[Big Bad|Fat Cat]]) barely move at all, and are highly predictable.
* [[Ascended Glitch]]: In the first game on rare occasions thrown blocks would fly in a zigzag. It became a chargable attack in the sequel.
* [[Crate Expectations]]: The first game had crates as a primary means of defeating enemies (either by throwing them, or hiding inside and waiting for an enemy to trip over it). They came in two varieties—disposable wooden crates and stackable metal ones. All small enough for a chipmunk to lift.