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{{trope}}
[[File:
▲[[File:fallout3headshot_447.jpg|link=Fallout 3|right|[[Bloody Hilarious|I don't think that a medkit is going to do him much good now.]]]]
▲'''"Any situation that would reduce a character's head to the consistency of chunky salsa dip is fatal, regardless of other rules."'''
An exception to the [[Hit Points]] system common to virtually all role playing games, in that massive head trauma is automatically lethal to a character regardless of the number of hit points they have. This is a fairly common house rule in many [[Tabletop Games]] groups, but a few systems have it explicitly built in, particularly those on the cynical side of the [[Sliding Scale of Idealism Versus Cynicism]].
The
The [[Chunky Salsa Rule]] exists specifically to avoid [[Critical Existence Failure]]. Compare [[Boom! Headshot!]].
Please note that this trope is not about the splatter itself. For that, see [[Ludicrous Gibs]].
{{deathtrope}}
{{examples}}
== Anime and Manga ==
* In ''[[Mahou Sensei Negima]]'', [[The Medic|Konoka]] warns the rest of the heroes that she can't heal them if they get their heads squashed like a tomato.
* [[Mobile Fighter G Gundam
== Tabletop Games ==
* [[Trope Namer]]: ''[[Shadowrun]]'' actually has a rule ''named'' "the chunky salsa effect", although it deals with the effect of explosives in enclosed spaces, rather than massive head trauma. The end results are, of course, similar. Note, though, that the "chunky salsa effect" is actually named after a WWI/WWII tactic in which fragmentation or concussive grenades would be thrown into a tank. The armor of the tank causes the force or shrapnel to "rebound" within the chamber, drastically increasing the effectiveness of the grenade. What's left inside the tank afterward resembles...yeah.
** This leads to the Chunky Salsa Grenade, which exploits this effect by combining an ordinary frag grenade with a powerful (but short-duration) Force Wall spell. This creates a closet-sized, contained explosion, to hideously lethal effect. It is specifically noted that the ''top'' of the cylinder is open, leading to a rain of gore.
*** And now there's a grenade that uses the force wave mechanic classified as a [[Blatant Lies|nonlethal weapon]], it releases a force wave that does stun damage that reflects off of a surface
* The [[Arms Law]] combat system used by ''Role Master'', ''Space Master'', and ''[[The History of Middle Earth
** Another hilarious, though wince-inducing result from a crushing injury (don't remember exactly where it was) was "Blow to [[Groin Attack|foe's groin]] pulverizes the pelvis and any squishy bits. Foe is immobilized and unable to do anything except writhe in pain for THIRTY rounds, then dies as a relief."
* Though noted for a system that increases hit points for every level, ''[[Dungeons
** In 3rd Edition it forces a Fortitude save if a character suffers massive damage, which is any single attack or other source of damage (such as a long fall) that does fifty or more [[Hit Points]] of damage to a character. Failing the save kills the character regardless of hit points. Of course, by the time any character reaches the point where 50 [[Hit Points]] of damage isn't sufficient to kill them, they're likely to have a fairly decent fortitude save.
*** Averted for constructs, plants, undead and other creatures without discernable anatomies though, along with them being immune to [[Back Stab|sneak attacks]] and [[Critical Hit|critical hits]].
*** Frequently ignored in high-level play, when just about every hit is likely to do at least fifty damage, since saving throws have at least a 5% chance of failure (except for a handful of rare situations when they don't).
** 1st Edition apparently did not have this rule. Second Edition did have an "Inescapable Death" clause (if "50-ton ceiling descending to crush him") and similar rule which forced any character who suffered more than 50 HP damage in a single attack to make a System Shock roll.
*** The phrasing of this rule creates the amusing image of [[The Grim Reaper]] forgoing [[Chess
** 2nd Edition's ''Player's Options
*** Amusing and partly on-topic, it was also possible to deal triple damage even ''
{{quote|
4: Knockdown, stunned for 1d4 rounds [...]
12: Torso crushed, victim killed
13+ : As 12 above ''with tripled damage dice'' }}
*** ''Player's Options: Spells & Magic'' did the same for spell effects, but with multiple hits taken from area effects, and uber- Severity also affected how much of body was left (which can be important for resurrection):
{{quote|
4: Victim singed, -1 to attack rolls [...]
12: Abdomen incinerated, immediate death
13+ : As 12 above with additional torso or leg hit (50% chance of each) }}
**
** In d20 Modern, which uses many rules from D&D, the Massive Damage Threshold is much lower, equal to the character's Constitution, though it can be increased by the feat Improved Damage Threshold. A failed save, however, only drops a creature to -1 hit points. This rule is there to make gunshot wounds dangerous regardless of level.
** They also have Vorpal Blades. Regardless of how many hit points you have, removing your head will kill you (Unless you're a zombie or golem or something else that isn't strictly speaking alive to begin with or have extra heads)
** There are also Illithids, who can extract the brain of an enemy when grappling (assuming it has one, and actually uses it - Zombies, Golems and such are excluded again) as an instant-kill and an snack between meals.
* While most models in any given ''[[Warhammer Fantasy Battle]]'' or ''[[Warhammer
** Averted for anyone with the "Eternal Warrior" special rule.
** The above is only 40K. In WFB many high-strength attacks do a random (usually D3 or D6) amount of damage instead. Which means yes, a level 1 mage with 2 wounds can survive being hit with a cannonball. Chariot bodies, on the other hand, go pop when hit with one. There's also an Instant Death rule - Killing Blow - in FB, but that is a special rule, not a general one.
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** Taken to ridiculous extremes with the Apocalypse Rules in 40k, where many weapons forgo the normal "to wound" and "Armor Save" rolls, because they ''atomize whatever they hit!'' Appropriately, these weapons also have a huge blast radius. This can even turn the most heavily armored vehicles and Star-Gods into (metal)chunky salsa in one blast.
*** Even without Apocalypse rounds, some weapons like the [[Tele Frag|shokk attack gun]] can [[Critical Hit|randomly]] kill any infantry in the blast radius (though it may just as randomly have said blast radius around the shooter), or a particularly angry [[The Ogre|Ogryn]] can one-shot a Commissar who executed the wrong guy.
* ''[[Warhammer Fantasy Roleplay]]'' and ''[[Dark Heresy]]'' has a few instant-kill conditions (mostly involving magic or psychic powers), but they are rare: Because most characters in both settings are very fragile, there is little point to an instant-kill caveat because any attack with a reasonable strength will kill anyway. What they ''do'' have, however, are effects on massive damage on the player characters' bodies. Especially ''[[Dark Heresy]]'' (''WHFRP'''s are more random), where any attack in excess of your wounds +10 kills you in a way that ensures at least one exploding body part. A [[
* The ''[[
* The ''Call of Cthulhu'' RPG:
** If Cthulhu himself appears, he eats 1D4 investigators ''per round'', with no saving throw of any kind. You get a roll to survive so long as there are 1d4+ 1 in the party. Technically, Cthulhu does have a damage roll, but he rolls more dice than humans can get hit points.
** The Dhole (the impossibly huge Lovecraftian worm monster, not the wild dog) has an attack where it just crawls over the character. If they are actually hit by this, the only roll they're entitled to is a Luck roll to see if there's enough of them left to fit in a
** Yig the snake god has a bite attack causing "1d8 damage + ''Instant Death''". Which is more sensible than it sounds, as if you block his bite with a weapon then the weapon will take 1d8 damage. If he bites you somewhere armoured then 1d8 may not be enough to actually bite into your skin. Once you take
** In the d20 variation of Call of Cthulhu, if your character ever takes ten or more damage from any one attack you must make a fortitude save against instant death.
* In ''[[GURPS]]'', if a character hits -10 times their maximum HP, their body is destroyed utterly if at all plausible for the damage source, and if not they're not just dead, but in terrible
** ''[[GURPS]]'' also mentions the example of being held down and
** Amusingly, creatures with Supernatural Durability can pretty much only die this way.
** Beheading is also instant death unless you have no head to begin with or have extras.
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* In another Steve Jackson game, Car Wars, the "confetti" rule specifically exists describing the effects of a car being hit [[For Massive Damage]]: the car is removed from the map, a quantity of debris counters proportional to the car's weight are selected, and the counters are dropped from a given height over the former position of the car.
** What's fun about that rule is that the confetti is treated as obstacles for the remaining vehicles. So while it can be quite satisfying to completely shred an opponents vehicle, the end result is that you've made things harder on yourself.
** Arguably applies to characters in cases of steamrolling, where a large vehicle just drives over a small one. Going by the rules, say an 80,000
* In the classic ''Cyberpunk 2020'' taking more than 8 points of damage to any extremity would cause its loss, and losing one's head in this way was instantly fatal, no save. Another rule said that any damage to a character's head was doubled, and most weapons did about 20-30 points of damage per average hit. Suffice to say, a helmet was a smart investment.
** Even the punches of any reasonably skilled martial artist (skill 4 or above) are enough to invoke this rule and kill you automatically on any hit to the head.
* No matter how much armor a 'Mech carries elsewhere in [[
** Three hits to the engine is also guaranteed death: the fusion engine shuts itself down to prevent a catastrophic explosion. Standard engines take up 6 slots, but they were all in the center torso (behind the heaviest armor, unless you get hit from behind). Extra-Light engines take up half the weight of standard engines, but add an additional 6 slots (four if it's Clan-tech). And these slots are in the side torsos, which are more vulnerable.
*** There is an optional rule that, if you get three engine hits, there is a chance that the engine will fail to shut down in time. This totals the 'Mech, as well as doing terrible, terrible splash damage.
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* If a player of ''[[Tabletop Game/Vampire The Masuerade|Vampire: The Masquerade]]'' faces Caine in combat, there's only one rule : You Lose. Even if you win, You Lose.
** Later elaborated thusly: Caine has: A) [[All Your Powers Combined|All the Disciplines of every vampire line all at their max abilities]] and he cannot be damaged by any other vampire's Discipline, B) Generation 1, giving him a blood pool and blood expenditure per round that is unmatched, and C) If everything else fails, he has the Mark of God promising sevenfold vengeance on anyone who should slay him.
* ''[[Paranoia (
* The sourcebook ''Armory'' for the ''[[
** Another [[Reality Is Unrealistic]] because there were people who survived the initial immediate blast from the two nuclear attacks on Japan. They didn't live long afterwards, and there's a bigger instance of there being nothing left of a person but their silhouette on a wall behind them, but a nuclear attack is survivable.
** Then, there's the man who survived both nuclear blasts in Japan, and still lives to this day. Even [[Chuck Norris]] fears him...
*** [
* The Chunky Salsa Rule was the ''[[Phoenix Command]]'' system's '''selling point'''... From their original literature: ''"Are you tired of your current small arms combat system? Tired of inconsistencies and rules that simply don't work? If so, we invite you to conduct a short test: Using your current small arms combat system, place the muzzle of a large caliber pistol between your character's eyes. Squeeze the trigger. Continue squeezing the trigger until he falls unconscious. Then have a friend put a band-aid over that nasty .45 caliber dent in his skull, and try not to get him shot too often in the week or two it takes to heal. Now, using Phoenix Command, place the same pistol in the same place. Squeeze the trigger. You now have a choice: you can either roll up a new character or rush the body to a very sophisticated medical facility and discover the joys of role-playing a vegetable.''
* Both Rolemaster and the Middle-Earth Roleplaying Game use a combination of hitpoints and additional "critical hits" tables on efficient attacks. The latter go from benign, to broken bones & heavy bleeding, to instant death stuff like decapitation, skull crushing, arrows through the ears or being mashed into a bloody pulp. The magical tables (Impact, fire, cold, electricity...) are even merrier, with vaporizations and liquefactions galore. Not to mention the instakills on critical ''fumbles''. You want to swing a flail in ''Rolemaster'', you're taking your life into your own hands, friend.
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* ''[[Rifts]]'' uses a system called "Mega Damage" to account for the huge power of supernatural and super-technological weaponry. A single point of Mega Damage is enough to blow a car or small building into smithereens. Many starting characters can do several dice of Mega Damage ''per attack.'' The rules take time to explain what happens when that sort of thing hits an unarmored human; about the best you can hope is that it just winged you and severed a limb instead of killing you outright.
** Other games by Palladium that don't use the Mega-Damage rules have another form of massive damage. All characters have Hit Points, and SDC (Structural Damage Capacity). SDC is considered to be minor damage that can be easily healed, cuts and scrapes. Hit Point damage is considered life-threatening. Any character getting shot in the head or heart takes double damage direct to hit points. On the off chance the character survives the attack, a chart is provided to assign penalties to the character for the massive trauma he just suffered.
* The ''[[Starship Troopers (
* ''[[
* A ''[[
* ''[[Deadlands]]'' tracks damage by location; 5 damage points to the head or guts is fatal, 5 damage points to a limb means it's chopped off or crushed or otherwise busted-and-will-not-heal. There's also a "gizzards" result, which counts as worse damage to the guts (the attack hits a vital organ, not just muscle or bone).
* Inverted in ''[[World Tree RPG|World Tree]]'', Life Points are God: an arrow through your eye into your brain won't kill you instantly (usually), but will hurt like hell and cost you the use of that eye (until you get it magically repaired).
* In the d20 Stargate setting, a character who was merely dead could be brought back via any combination of the Sarcophagus or other random applied phlebotinum the GM allowed, unless said character was reduced to -
* Extras in ''[[Exalted]]'' instantly die if hit with an attack that has seven dice after soak is removed. (Technically, this is because of their lack of narrative importance and resultant fragility, but the effect is the same.) UnExalted characters may also be targeted by a number of powers and abilities that automatically kill as a free action.
* The 3rd party parody product Fire And Brimstone: a Guide to Lava, Magma, and Superheated Rock promises to have rule sets which take into account the full complexity of lava and magma in all its forms. The rules promise they are completely compatible with all gaming systems. After a few pages of background information on lava and magma, you can find this gem. "If you fall into lava, you die. No save." There is a sidebar: "If you fall into lava and you are immune to fire, you don't die." The rest of the guide consists of charts and diagrams for those too thick to get it.
* [[New Horizon]] has wound levels which effect the rolls of characters. The highest wound level is Severe; anything beyond that is Critical, which either costs you a limb or your LIFE.
* The 1980s FASA ''[[
* In ''[[Mekton]]'', the rules for nukes are heavy on this sort of thing; if you're in the hex where it goes off, you're dead. The same applies to supernovae, except that every hex within about 100 AU of the star is treated as 'where it goes off'.
== Video Games ==
* Action games typically make [[Boom! Headshot!|the head]] a weak spot [[For Massive Damage]], regardless of the enemy's other protection (except some sort of sparkly all-surrounding shield, which would have to be knocked down).
** ''[[Unreal Tournament
** ''[[Gears of War]] 2'' is notable in that the
** In ''[[Perfect Dark]]'''s story missions, headshots to unshielded enemies (and friendly NPCs) are always instantly fatal, even if the player has used the game's [[Harder Than Hard|customizable "Perfect Dark" difficulty setting]] to increase enemies' health to 1000%.
* In the ''[[
** Ditto for characters who fail their saving throw against the spell 'Disintegrate'; no matter how much health you had left, if you blow that roll, you ([[Disadvantageous Disintegration|and your equipment]]) are dust in the wind.
* In ''Wasteland'', a [[After the End|post-apocalyptic]] [[Role
** [[Spiritual Successor]] ''[[Fallout]]'' continues the tradition; [[Critical Hit
*** Instant death critical hits, which are the highest result from the critical hit table, can also happen if you do 0 damage in ''[[Fallout]]'' and ''[[Fallout 2]]''. This can lead to a [[Game Breaking Bug]] since the game engine will consider the character dead, meaning that you can no longer interact with him/her, but scripting which depends on the death of the said character will not fire. Examples include the boxing ring in Fallout 2 where the fight will never end if you kill your opponent with a 0 damage instant death critical.
*** In ''[[Fallout 3]]'', the aforementioned perk is the [[Rule of Cool]] taken to [[Serial Escalation]] normally, good hits will pulp limbs in ''[[Bullet Time|slow motion]]'' - with ''Bloody Mess'', a powerful hit will '''blow off the target's arms, legs and head''', and when you prove [[There Is No Kill Like Overkill]] the target will '''''[[Ludicrous Gibs|explode into blood splattering hamburger!!!]]''''' And it makes weapons more powerful to better cause those effects!
**** It doesn't even have to be a powerful hit sometimes- if your enemy is at low enough health, a single shot, punch, or swing of a pool cue can turn your target into giblet fireworks.
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* Many [[Platform Game|platformers]] with a hitpoint system (or a powerup system where you lose a powerup when hit) will have situations that instantly kill you regardless of circumstances. Apart from [[Bottomless Pits]], these situations usually involve getting crushed between solid objects thanks to [[Malevolent Architecture]].
** In the old ''[[Prince of Persia]]'' games, falling damage was always fatal when the fall was three stories or more. Falling onto [[Spikes of Doom]] also meant instant death, and so did taking a hit from a [[Mooks]] when your sword was sheathed.
** In ''[[
** In ''[[
*** If you die normally, you scream and then collapse. If you get hit by the Phantom Hammer, your entire body instantly turns to dust and is blown away.
** In the ''[[Mega Man (
** In ''[[Sonic the Hedgehog 2]]'' and ''[[Sonic 3 and Knuckles]]'', where it's possible to achieve [[Super Mode]] in the normal stages, the otherwise invincible Super Sonic can still be killed by crushing or drowning (or [[Bottomless Pits]]). (Hyper Sonic in ''S3&K'' is immune to drowning at least.)
*** In ''[[Sonic CD]]'''s Stardust Speedway zone, the boss battle is a race against Metal Sonic, with Dr. Robotnik using a laser as a pacemaker. If you touch the laser, you die, ''even if you have rings left.''
** In ''[[Spelunky]]'', spikes will kill any dumb spelunker in a gruesome way even if he has [[Cap|99]] [[Hit Points]]. Shopkeepers and other [[
** Averted in ''Donkey Kong Jungle Beat'', where anything can be survived with enough points and fast hands. Even the classic "smashed between two walls" can be [[Super Strength|pushed apart]], since the challenge comes from a getting high score, rather than survival.
* [[Role Playing Games]] and [[Survival Horror]] games also feature this more or less frequently, though in rpgs it's usually the player who gets to use instakill technique, while in survival horror it's usually enemies. For example, in ''[[Resident Evil]] 4'' (and 5, for that matter) a chainsaw-wielding enemy can decapitate you in one swing independent of your health bar.
** Technically, having a lot of health makes a difference in Resident Evil 4 when hit with a chainsaw: low health is instant decapitation, while high health means that the guy has to ''work the chainsaw'' to take off your head. Either way results in death, of course.
** There's also the second (CHOMP!) and third stage Plagas, and most of the cutscene-based [[Action Commands]] (CURSE YOU, KNIFE FIGHT!).
** Getting caught by a [[Demonic Spider|Reaper]] ([[Big Creepy
** There's also the hunters in previous games, which can decapitate the player, some faqs say that this can only happen when your health is at "Caution" level. Not true, it's just far more likely to happen at "Caution," but they can do it anytime.
** The plant monsters in ''RE 2'' can also bite/dissolve your head off.
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* Although there are many ways to die in ''[[Nethack]]'' irrespective of how many HP you have, most involve poison, disease, magic, or oxygen deprivation. Some purely physical deaths that come to mind involve being decapitated by one artifact sword, [[Half the Man He Used To Be|bisected by another]], crushed by an opening or closing drawbridge, or pulped by an exploding one. The castle drawbridge is so dangerous, in fact, that many players destroy it with a force bolt and take their chances with the moat. If a mind flayer eats your brains, you will be unable to do anything but quit, even if you're playing in Wizard mode.
* Bad Girl from ''[[No More Heroes]]'' has an attack where she feigns crying; if you get close to her during this time, she'll trip you, leap on top of you, and beat you repeatedly about the head with a baseball bat until you have a fountain of [[High-Pressure Blood]] coming out of your nose and mouth. This is an automatic kill. Sometimes, however, she really ''is'' crying and thus open to attack. {{spoiler|Watch her hands. If both are on her face, go for it. If only the left one is up, she's faking.}}
* In ''[[
* Classic FPS games ''[[Doom (
** In some versions, the Doomguy's head explodes when he is killed with explosives or his health goes a certain amount below zero.
** All the major ''Doom'' engine games (Doom, Heretic, Hexen, and Strife) use this rule, where heavy damage from projectile weapons or a powered-up melee attack will "gib" lower-level monsters (or any monster with a second death animation defined). Due to Strife's upgrade mechanic, a late-game player can consistently gib Order acolytes with his punch-dagger. Doom also allowed you to gib low-level enemies by punching if you got the Berserk powerup.
*** You can even [[Finger
** All Build engine games (''[[
*** Or crushed by closing doors.
** Likewise in Bungie's old title ''[[Marathon
*** And a crushing death, with the same scream as death by fire.
*** The Invincibility shield can be penetrated by the fusion pistol. If a player gets blasted by a fusion overcharge shot and their health is low enough, they will gib.
* In ''[[Starsiege]]'', the Cybrids get a weapon that does no damage to HERCs; the weapon shoots radiation that can kill a human pilot if the HERC doesn't have the right upgrade installed. As Cybrids are AIs, the weapons doesn't affect them (at least, not in single-player; the manual clearly states that for gameplay reasons, Cybrid players are just as vulnerable to that weapon as humans in multiplayer matches, assuming that the target doesn't equip that upgrade).
** ''Cyberstorm 2'' also has this radiation gun, as you fight primarily against other HERCs. Also, an (excessively rare) direct hit to the life support of a HERC with a normal weapon can kill the pilot outright or expose them to the potentially-hazardous atmosphere of the planet.
* ''[[Cortex Command]]'' has a physics engine which dictates that if a dropship engine lands on your head, you gib. [[Ludicrous Gibs|Little itty bitty pixel gibs]]. Also, clones can survive numerous gunshot wounds to the body. One correctly applied sniper rifle shot to the head? [[Pink Mist|SPLURCKRCH.]]
* ''[[Star Wars: Dark Forces
* ''Accidentally'' averted in ''[[
** For example: the Soldier's taunt attack (he holds a grenade and [[Suicide Attack|detonates it]]) where any foe standing in the immediate vicinity of the player pulling the pin will find his spleen on the underside of another player's boot. However, if using a Rocket Jumper and the Gunboats, ''the Soldier himself'' can survive the blast ''and'' landing damage.
** Played straight with environmental kills and telefrags, which can kill someone even if they have an [[Limit Break|Ubercharge]] active.
* In ''[[Dwarf Fortress]]'', proper use of the
** Bronze colossi in particular are immune to everything but this rule. You can pound on them for a game week, fracture every part of their body, but they'll still keep ticking until a single hit that can decapitate or bisect them. Beasts made of metals or minerals are similarly [[Implacable Man|implacable]].
** Additionally, drawbridges can be used to obliterate almost '''''anything'''''; if it's opened on top of something that isn't too large, it will erase every trace of whatever got crushed by it from existence.
* While it is quite possible and legitimate to win in PVP through traditional [[Hit Point]] depletion, in the [[Iron Realms]] MUD game Aetolia: The Midnight Age, it is far more fun and effective to use one of the various
* In ''[[Syphon Filter]]'', enemies can take headshots at you too, resulting in [[One-Hit Kill]], needless to say.
** Being anywhere in a grenade's blast radius or [[Man On Fire|touching fire]] is always lethal, no matter how much health you have.
* All AT weapons in the ''[[Battlefield (
* ''[[Warhammer
* In the first ''Battlefront'' game, Jedi were invincible to common soldiers, no matter how much firepower you poured into them (it didn't let you play as them, though). The only way to kill a Jedi is to land a starfighter on top of them (which kills anything),or on cloud city throw them off with a nade or any splosion . Also, when riding a speeder bike at full throttle any time you hit an enemy infantryman he dies, whenever you hit anything else you die, and whenever you hit a Destroyer Droid with its shields up you both die.
* In ''[[
** In ''4'', if you're standing in the wrong place when the ship lands, it crushes you. In ''[[Doom (
* ''[[Tabula Rasa]]'' had a fun game mechanic where the Bane would stagger in place after losing all of their life, opening themselves up to a decapitating roundhouse kick that had the added bonus of giving additional experience points.
* Presumably the result of being caught underneath a moving [[Half Life|Combine]] [[Malevolent Architecture|Smart Barrier]] (gigantic siege walls that slowly expand outward by raising columns up, inching them forward, and slamming them down with building-shattering force). Understandably this is a [[One-Hit Kill]] regardless of Gordon's hit points.
* In the first two ''[[Soldier of Fortune]]'' games, any shot that [[Boom! Headshot!|destroys the head]] or severs a limb (or spills the enemy's guts) is a [[One-Hit Kill]]. In ''Payback'', enemies can still fight back for a bit after losing a limb.
* In ''[[Grim Fandango]]'', everybody is already dead, so there's no way to kill anyone, right? Wrong. The conventional means of "death" in the Land of the Dead is by getting "sprouted": shot with special bullets that make flowers grow rapidly in the victim's bones, condemning him or her to what amounts to [[A Fate Worse Than Death|an eternity of]] [[Nightmare Fuel|painful immobility]]. However, at one point in the game, Manny defeats his rival Domino by {{spoiler|knocking him into the grinders of a large steamship and reducing him to bone meal.}}
* ''[[Sacrifice]]'' has a gibbing mechanism, where if an enemy is just killed, their body remains until its soul is collected and the soul itself has to be converted by the opposing side to get it. Hitting an enemy with an attack that does enough damage, and the enemy explodes in a shower of [[Ludicrous Gibs]], leaving behind a blue soul that anyone can snag, with no hope of revival without use of the [[Animate Dead]] spell.
* In ''[[
* In ''[[Lost Planet]]'', the Rifle, the Plasma Gun, and the Revolver is an instant kill if one gets a headshot, regardless of remaining health.
* In ''[[Quake]] I'' and ''II'' both the player and enemies gib if they take enough fatal damage. In the second game, enemies can be [[No Kill Like Overkill|gibbed after they are killed]] (even before they hit the ground), which is required to prevent Medics from resurrecting them.
* ''[[Doom (
* Mentioned in, of all things, ''[[
{{quote|
* In ''[[Dead Island]]'', a point-blank shotgun blast tears extremities off zombies and humans alike, even if it deals proportionally small amounts of damage. This means that one 420-damage shot to the face can kill a
* The medics in ''[[Grand Theft Auto: San Andreas]]'' can revive dead people, unless their heads have been blown off.
{{reflist}}
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[[Category:Injury Tropes]]
[[Category:Laws and Formulas]]
[[Category:
[[Category:
[[Category:
|