Cinematic Platform Game: Difference between revisions

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One main way in which cinematic platformers are distinguished from other platform games is that their game mechanics and visual style have a greater degree of realism, closer to that of [[Beat'Em Up]] games than other [[Platform Game|platform games]]. Some examples of this:
One main way in which cinematic platformers are distinguished from other platform games is that their game mechanics and visual style have a greater degree of realism, closer to that of [[Beat'Em Up]] games than other [[Platform Game|platform games]]. Some examples of this:
* Human characters will have realistic proportions, unlike the [[Super-Deformed]] characters in (for example) [[Super Mario Bros]].
* Human characters will have realistic proportions, unlike the [[Super-Deformed]] characters in (for example) [[Super Mario Bros.]].
* Many such games had their character animation made by [[Rotoscoping]].
* Many such games had their character animation made by [[Rotoscoping]].
* Characters cannot instantly stop moving or instantly accelerate to their maximum walking/running speed; it takes time for them to decelerate or accelerate. Nor can they make an [[Instant 180 Degree Turn]].
* Characters cannot instantly stop moving or instantly accelerate to their maximum walking/running speed; it takes time for them to decelerate or accelerate. Nor can they make an [[Instant 180 Degree Turn]].
* Characters have a maximum [[Jump Physics|jump]] height that is about the same as that of real people, unlike in (again) [[Super Mario Bros]] where characters can jump higher than they are tall.
* Characters have a maximum [[Jump Physics|jump]] height that is about the same as that of real people, unlike in (again) [[Super Mario Bros.]] where characters can jump higher than they are tall.
* [[Not the Fall That Kills You|A sufficiently long fall]] will kill a character.
* [[Not the Fall That Kills You|A sufficiently long fall]] will kill a character.
* Characters cannot [[Jump Physics|change their direction of motion while they are in midair]].
* Characters cannot [[Jump Physics|change their direction of motion while they are in midair]].
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* Generally use [[Le Parkour]].
* Generally use [[Le Parkour]].


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* [[Trope Maker]]: the original ''[[Prince of Persia]]''.
* [[Trope Maker]]: the original ''[[Prince of Persia]]''.
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** The same developer's earlier game ''[[Karateka]]'' featured rotoscoping and similar combat mechanics, but lacked the platforming elements, thus making it more of a [[Beat'Em Up]] or an early [[Fighting Game]].
** The same developer's earlier game ''[[Karateka]]'' featured rotoscoping and similar combat mechanics, but lacked the platforming elements, thus making it more of a [[Beat'Em Up]] or an early [[Fighting Game]].
** ''[[Assassin's Creed]]'' takes a lot from the ''Sands of Time'' trilogy, and is made by the same developer.
** ''[[Assassin's Creed]]'' takes a lot from the ''Sands of Time'' trilogy, and is made by the same developer.
* ''[[ICO (Video Game)|ICO]]''.
* ''[[Ico]]''.
** ''[[Shadow of the Colossus]]''
** ''[[Shadow of the Colossus]]''
* ''[[Another World (Video Game)|Another World]]'' was particularly notable for its complete lack of on-screen user interface elements during gameplay, and for its use of 2D vector graphics to achieve a much more detailed / less repetitive level design than its contemporaries.
* ''[[Another World (video game)|Another World]]'' was particularly notable for its complete lack of on-screen user interface elements during gameplay, and for its use of 2D vector graphics to achieve a much more detailed / less repetitive level design than its contemporaries.
** ''[[Heart of Darkness (Video Game)|Heart of Darkness]]'', by the same developer.
** ''[[Heart of Darkness (video game)|Heart of Darkness]]'', by the same developer.
** ''Heart of the Alien'', a sequel to ''Another World'' that wasn't by the original developer. Many fans of the original treat it as [[Fanon Discontinuity]].
** ''Heart of the Alien'', a sequel to ''Another World'' that wasn't by the original developer. Many fans of the original treat it as [[Fanon Discontinuity]].
* ''[[Flashback (Video Game)|Flashback]]'', frequently considered a [[Spiritual Successor]] to ''Another World''.
* ''[[Flashback]]'', frequently considered a [[Spiritual Successor]] to ''Another World''.
** ''Fade to Black'', a 3D sequel to ''Flashback''
** ''Fade to Black'', a 3D sequel to ''Flashback''
* ''[[Blackthorne]]'', which also includes some elements of graphical [[Adventure Game|adventure games]], such as an item inventory system.
* ''[[Blackthorne]]'', which also includes some elements of graphical [[Adventure Game|adventure games]], such as an item inventory system.
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* The first two ''[[Oddworld]]'' games. Your main character can't even directly harm anything.
* The first two ''[[Oddworld]]'' games. Your main character can't even directly harm anything.
* The ''[[Tomb Raider]]'' series, although it uses a 3D third-person perspective, has similar gameplay.
* The ''[[Tomb Raider]]'' series, although it uses a 3D third-person perspective, has similar gameplay.
* ''[[Mirrors Edge (Video Game)|Mirror's Edge]]'', one of the biggest games to try this in a first-person viewpoint.
* ''[[Mirror's Edge]]'', one of the biggest games to try this in a first-person viewpoint.
* ''[[Wet]]'' combines cinematic platforming with [[Third-Person Shooter]] action.
* ''[[Wet]]'' combines cinematic platforming with [[Third-Person Shooter]] action.
* ''[[Uncharted]]''. Maybe the most "cinematic" game series ever made.
* ''[[Uncharted]]''. Maybe the most "cinematic" game series ever made.
* ''[[Enslaved Odysseytothe West]]''
* ''[[Enslaved: Odyssey to the West]]''
* ''[[Tintin (Comic Book)]] in Tibet'' was [[Infogrames]]' attempt at this. It didn't go as well as their more classic platformers like ''The Smurfs''.
* ''[[Tintin]] in Tibet'' was [[Infogrames]]' attempt at this. It didn't go as well as their more classic platformers like ''The Smurfs''.
* ''Nosferatu'' on the SNES fits the majority of the criteria of this.
* ''Nosferatu'' on the SNES fits the majority of the criteria of this.