Class and Level System: Difference between revisions

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* In ''[[Diablo]]'' and its sequel, you select one of several different character classes, but how you develop the character is up to you. In the first game, leveling up gives you five stat points you can add to your strength, dexterity, life or magic however you see fit. In Diablo 2, you also get one skill point with each level, and can add it to any accessible skill on one of your skill trees.
 
== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ==
* ''[[World of Warcraft]]'' uses this. There are point buy systems (talents) but these are exclusive to each class.
* ''[[City of Heroes]]'' has a fairly traditional Class and Level System, in that it has classes and levels, though the classes themselves are more exotic than just the standard warrior, mage and cleric. Unusually for a MMORPG, it also lacks a [[Point Buy System]] entirely, instead offering new power (skill) choices on some levels, and slots for enhancements on others. It even avoids the traditional act of taking the same skill multiple time to get better versions of it, relying instead on the enhancement system for skill improvement.