Cloning Blues: Difference between revisions

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** Not too surprisingly, the original psycho-jealous-killer-clone rule still applies in the [[Ravenloft]] setting, even in the 3E products.
** In [[Forgotten Realms]] Manshoon's many clones still went on a rampage against each other, but seem to have stabilized at three; they stay away from each other.
** Other ways of "cloning"—such as Simulacrum—don't have this problem. And dwarves used deepspawn to quickly churn out lots of adult and skilled troops during [http://www.candlekeep.com/fr_faq.htm#_Toc16090581 The Spawn Wars]. This had more insidious side-effects, though.
** The dwarves used deepspawn to quickly churn out lots of adult and skilled troops during [http://www.candlekeep.com/fr_faq.htm#_Toc16090581 The Spawn Wars]. This may have more insidious side-effects, though. From Eric Boyd's Q&A on ''Drizzt Do'Urden's Guide To The Underdark'':
{{quote|In those days, the dwarven gods were each associated with a particular clan. The Spawn Wars saw the use of deepspawn to produce vast numbers of dwarven troops quickly which were then hurled into battle against each other. Eventually, the dwarven kingdoms abandoned their internecine strife and came together, although not all the deepspawn were destroyed. It should be noted that the Spawned (as they were called) were treated as second-class citizens at best and banned from breeding. However, a few did, and some suspect that a taint of weakness was introduced into the dwarven race in this fashion that now contributes to the declining birth rate.}}
* In ''[[Paranoia (game)|Paranoia]]'', all PCs are clones, and on death are replaced with duplicate clones with the character's memories and personality. They have much reason to get the blues, as repeated cloning can lead to personality quirks and full-blown psychoses. Oh, and being a mutant is treason—this leads to the situation of mutants executed by other clones for treason when discovered, but their replacement clone instantly arriving can't be executed again until it's proven to also be a mutant. Due to inherent problems with the cloning system, they may come back with a ''different'' mutation!
** Getting the Cloning Blue is Treason. (Unless you're Level Blue or higher.)
* ''[[Warhammer 40,000]]''
** In ''[[Warhammerthe 40,000]]''Imperium reproductive cloning is outlawed by the Adeptus Mechanicus (unless you ''are'' the AdMech) due to certain ...bad experiences with the technology in the setting's pre-history. Given the nature of the "current" 40K universe, they must have been ''really'' bad. However, if you are a clone in this universe, it's OK because you probably won't be aware of this fact because you will have been created specifically so that you can have one or more of your limbs surgically replaced with crude-but-effective bionic augmentations and have your brain hard-wired with programming circuitry so that you can be used as a disposable assembly line robot/slave, or in order to be used as a growth-bed for reproducing the genetically engineered organs that are used to create the Space Marines, a painful procedure that usually amounts to vivisection, ''twice''. Unless you were '''really''' unlucky and were created by the bad guys.
** There also is the Death Corp of Krieg, who are more or less just like the [[Star Wars]] clones only its more than one template (what was left after their civil war) they hide this by wearing [[Gas Mask Mooks|Gas masks]] all the time. Maybe...
** Kabals of the Dark Eldar use vats to make sure they always have enough of high-quality cannon fodder and slaves, since with their way of life actual pregnancies are… not very affordable. Thus the "Half-Born" are the Kabalite rank-and-file warriors (if they prove capable enough), while the "Trueborn" are effectively nobles, more valued and better trained.
* In ''[[Changeling: The Lost]]'', a 'clone' is left so the original won't be missed. This clone must be killed for the original to reclaim their place in the real world.
** Another ''[[New World of Darkness]]'' game, ''[[Promethean: The Created]]'', states that lab-made human clones have not yet been created by conventional science. Unconventional science, however, has been able to create them since some point in the 20th century, by capturing Prometheans, stealing their internal fire (or Azoth), and using that to fuel the growth of a clone. In fact, this particular kind of clone can go from embryo to mature adult (about twenty-five years old) in a few days. These particular types of clones are definitely not seen as people, not having a soul (which, as might be expected in a supernatural horror setting, is a very real concern).