Clown Car Grave: Difference between revisions

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{{trope}}
[[File:Castlevania_Coffin_6701Castlevania Coffin 6701.png|link=Circle of the Moon|frame|They're all mostly hot air is why.]]
 
 
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If it's a spawn point rather than a set number of enemies (inflated though it may be) then the only logical conclusion is that the Cemetery's owner is leasing space to several despots for mass graves. Then again, any movie [[Zombie Apocalypse]] worth its ''braaaains'' will inevitably have zombies spawn in infinite numbers, so thematically it's [[Incredibly Lame Pun|dead on.]]
 
Note that this trope may be justifiable in settings a few centuries before modern times, as mass graves were more common in the past. Where burial space (graves, tombs) is at a premium, bodies may be buried only until they completely skeletonize -- thenskeletonize—then the bones will be removed and stored in an ossuary (hence the Biblical expression "X died and was gathered to his fathers"). The [http://www.sedlecossuary.com/ Sedlec Ossuary], in the Czech Republic, is an atypical but ''striking'' example of this.
 
Compare [[Hammerspace]], [[Mook Maker]], [[Clown Car Base]].
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== [[Literature]] ==
* In ''Gil's All Fright Diner'', the characters notice this and track down the thing that's generating the zombies from out of thin air.
* [[Older Than Print]]: In Dante's ''[[Divine Comedy]]'', the Heretics in the ''Inferno'' lie in flaming tombs, each of which may contain ''thousands'' -- in—in fact, those tombs contain the souls of every single unrepented heretic since the resurrection of Jesus.
 
== [[Live Action TV]] ==
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== [[Tabletop RPG]] ==
* The ''Keep On The Shadowfell'' adventure for 4th edition [[Dungeons and& Dragons]] features this in one of its encounters.
** A 1E compilation pack of one-off set piece encounters justified this trope, as its undead foes weren't actually arising from the spooky graveyard's plots, but from a cursed gate to a [[Zombie Apocalypse]]-style world that was built into one of its crypts.
* In ''[[GURPS]]'' the Mass Zombie spell raises "(R*R)/2 undead(round down), where R is the radius of the spell in meters" when cast in graveyards. Not sure if that's played straight or an aversion.
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** The same goes for ''Aria of Sorrow''.
** ''Portrait of Ruin'' [[Averted Trope|averts]]; the zombies only ''seem'' like they endlessly reform. You have to wait until no more zombies spawn to let the Wraith appear. If you want [[100% Completion]] of the bestiary, this is the only way.
* Occurred in the second stage of Kasandora in ''[[Act RaiserActRaiser]]'', with mummies walking out of the walls every few seconds.
* The Mummy Sarcophagi in ''[[Diablo (series)|Diablo]] 2'' constantly opens to bring out new Mummies to fight you. The [[All There in the Manual|official website]] [http://classic.battle.net/diablo2exp/monsters/act2-mummysarcophagus.shtml says] that the Mummy Sarcophagi aren't really used to house Mummies but instead produce soldiers to defend the tombs.
** The zombies in the same game's second quest spawn like crazy out of a few broken plots. [[Justified Trope|Slightly justified]] in that there's a mausoleum and a crypt right by the main graveyard itself.
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** ''[[Heroes of Might and Magic]] V'' initially had this as well, but the reworked necromancy system averts it, as you can't raise more undeads after fight than there are enemy corpses (that is, if you have the limited power required to raise them all in the first place). Instead, you can also raise higher level undead types depending on the enemy you fought. Then again, the necropolis buildings seem to work as Clowncar Graves considering the considerable amount of undeads you can hire per week.
*** In [[Might and Magic]] III, there are coffins said to be far too narrow to hold a human. Yet if you open them three mummies manage to pop out to kill you.
* In ''[[Warcraft]] III,'' a necromancer can animate two skeletons from the bones of a single corpse--evencorpse—even the corpse of a small animal like a crab (which logically shouldn't have bones). The Undead also have buildings like graveyards that spawn skeletons and undead units out of nowhere.
** On that note, graveyards in ''[[World of Warcraft]]'' tend to be treated in one of two ways: either they're the location of a spirit healer (who resurrects dead players) and therefore safe havens, or they're avoided like the Plague (pun not intended) because they're zombie factories.
*** There are a few dangerous graveyards that have small, safe pockets where you can resurrect.
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** This is a quirk that is exploited in [[100% Completion]] runs to prevent fast-moving enemies from killing the civilians before you can reach them.
* In the computer strategy game ''[[Majesty]]'', graveyards on the map serve as spawn points for zombies and various other undead monsters. Although only a limited number of graves are shown in any given cemetery, graveyards will still continue to spawn monsters until they are destroyed.
* ''[[Nexus War]]'' has Nifleheim, an entire [[Clown Car Grave]] ''world''.
* Although they at least always start in actual graveyards, the ''Onechanbara'' games feature zombies who will visibly crawl out of the ground even inside buildings, and in one case onboard a moving vehicle. Although it is possible to clear areas of zombies, they will almost always respawn on re-entering an area, and in some instances will spawn infinitely until a particular zombie is killed. Remarkably, after three games of not giving a damn that all of this makes no sense at all, the fourth title in the series attempts to lampshade it by revealing the zombies are not actual corpses, but creatures spontaneously generated by the Earth itself.
* In ''[[King's Quest IV]]'' not only was it instant death if you walked in there without the scarab, but there were way more zombies than graves. The whole mess got [[Lampshaded]] during the fan remake of ''[[King's Quest II]]''.
* In ''[[StarcraftStarCraft]] 2,'' Meinhoff has that problem. Initially, it makes sense: A refugee camp-turned city will have a lot of people. Hence the waves and waves and waves of infested terrans are understandable. But when there are a few buildings left and they still spawn hundreds of infested terrans ''every night''...well things get a bit odd.
* Oh, ''[[Plants vs. Zombies]],'' how I love thee... what with your virtually endless supply of zombies that can be beaten by [[Punny Name|peashooters, Snow peas,]] and the like, you provide hours of entertainment for those of us with nothing better to do. Also, tombstones regularly pop up in the player's backyard (sometimes behind your own lines of defense) during nighttime levels.
** Actually, this is mostly subverted. Each grave only spawns ''one'' zombie, at the end of a level on the final wave. It's played completely straight in "Whack a Zombie", where each gravestone can spawn lots of zombies.
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* ''[[City of Heroes]]'' has Dark Astoria, which originally was a section of the city with a large graveyard as its defining feature. Now, it's overrun with undead, and ''always will be'', no matter how many die.
* "The Zombie Island of Dr. Ned" DLC for ''[[Borderlands]],'' despite being a logging camp that looks like it could only hold a few hundred workers has a hundreds of ''thousands'' of zombies that just keep crawling out of the swamps. Somewhat averted with {{spoiler|Dead Haven, as a good deal of corpses were already there (back when it was Old Haven), especially after you tore through there in the main story.}}
* In ''[[Dragon Slayer]]'', tombstones functioned as [[Mook Maker|Mook Makers]]s.
* [[Clive Barker's Undying]] had a spell where you yanked skulls out of the ground and fired them like a rocket launcher. The [[All There in the Manual|manual]] [[Justified Trope|explained]] that the area you were in had been a battleground for centuries, and there basically was not one square inch that ''something'' hadn't died on.
* ''[[Drakensang]]'': In the swamps of Moorbridge you find an evil necromancer who has enchanted the local tombs, so that they now spawn zombies to no end.
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* In ''[[Final Fantasy XII]]-2'', [[Our Zombies Are Different|C'ieth]] spawn constantly in Academia 400 AF, everywhere in the city, sometimes ''seconds'' after you've already killed the last group. Justified in a deeply disturbing way, ''the city's '''entire population''' [[Fridge Horror|(which is probably millions)]] is being slowly transformed into C'ieth, one by one.''
* One level of ''[[Quake (series)|Quake]]'' has a zombie-generating graveyard.
* In ''[[House of the Dead|House of the Dead 4]]'', James even remarks, "What is this, a clown car?" in response to the [[Zerg Rush]] of zombies.
 
{{reflist}}
[[Category:Hyperspace Index]]