Clown Car Grave: Difference between revisions

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{{trope}}
{{trope}}
[[File:Castlevania_Coffin_6701.png|link=Circle of the Moon|right|They're all mostly hot air is why.]]
[[File:Castlevania_Coffin_6701.png|link=Circle of the Moon|frame|They're all mostly hot air is why.]]




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Compare [[Hammerspace]], [[Mook Maker]], [[Clown Car Base]].
Compare [[Hammerspace]], [[Mook Maker]], [[Clown Car Base]].
{{examples|Examples:}}
{{examples}}


== [[Film]] ==
== [[Film]] ==
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** ''Symphony of the Night'' has actual zombies who endlessly reform in a beginning area from ooze.
** ''Symphony of the Night'' has actual zombies who endlessly reform in a beginning area from ooze.
** The same goes for ''Aria of Sorrow''.
** The same goes for ''Aria of Sorrow''.
** ''Portrait of Ruin'' [[Averted Trope|averts]]; the zombies only ''seem'' like they endlessly reform. You have to wait until no more zombies spawn to let the Wraith appear. If you want [[Hundred Percent Completion]] of the bestiary, this is the only way.
** ''Portrait of Ruin'' [[Averted Trope|averts]]; the zombies only ''seem'' like they endlessly reform. You have to wait until no more zombies spawn to let the Wraith appear. If you want [[Hundred-Percent Completion]] of the bestiary, this is the only way.
* Occurred in the second stage of Kasandora in ''[[Actraiser]]'', with mummies walking out of the walls every few seconds.
* Occurred in the second stage of Kasandora in ''[[Actraiser]]'', with mummies walking out of the walls every few seconds.
* The Mummy Sarcophagi in ''[[Diablo (Video Game)|Diablo]] 2'' constantly opens to bring out new Mummies to fight you. The [[All There in the Manual|official website]] [http://classic.battle.net/diablo2exp/monsters/act2-mummysarcophagus.shtml says] that the Mummy Sarcophagi aren't really used to house Mummies but instead produce soldiers to defend the tombs.
* The Mummy Sarcophagi in ''[[Diablo (Video Game)|Diablo]] 2'' constantly opens to bring out new Mummies to fight you. The [[All There in the Manual|official website]] [http://classic.battle.net/diablo2exp/monsters/act2-mummysarcophagus.shtml says] that the Mummy Sarcophagi aren't really used to house Mummies but instead produce soldiers to defend the tombs.
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*** After a while, the Ghinis stop spawning, but that is more due to hardware limitations than anything else (proven in that you can keep spawning invincible Ghinis after dispatching the leader).
*** After a while, the Ghinis stop spawning, but that is more due to hardware limitations than anything else (proven in that you can keep spawning invincible Ghinis after dispatching the leader).
** And in ''[[The Legend of Zelda Links Awakening (Video Game)|The Legend of Zelda Links Awakening]]'' two screens just keep pouring out zombies ad infinitum, just slightly northeast of the first village.
** And in ''[[The Legend of Zelda Links Awakening (Video Game)|The Legend of Zelda Links Awakening]]'' two screens just keep pouring out zombies ad infinitum, just slightly northeast of the first village.
** Hyrule Field for young Link in ''[[The Legend of Zelda Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]''. For as long as night lasts, it endlessly spawns Stalchildren, and every time you kill a certain number of them a bigger one spawns.
** Hyrule Field for young Link in ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]''. For as long as night lasts, it endlessly spawns Stalchildren, and every time you kill a certain number of them a bigger one spawns.
* In ''[[Arcanum]]'', a sidequest in Ashbury centers around a necromantic artifact under the graveyard that causes the dead to rise. Until you go down and fetch the item, zombies will continuously crawl out of the ground with no apparent upper limit to the number. This makes for wonderful XP spamming.
* In ''[[Arcanum]]'', a sidequest in Ashbury centers around a necromantic artifact under the graveyard that causes the dead to rise. Until you go down and fetch the item, zombies will continuously crawl out of the ground with no apparent upper limit to the number. This makes for wonderful XP spamming.
* The original arcade game ''Gauntlet''. The monsters spawned fast enough on some levels where, if the player didn't start for (and kill) the monster spawn points immediately upon entering a level, the ''entire level'' would be wall-to-wall monsters, making the level Unwinnable on a single coin. The fact that the player's "health" decreased as a factor of both taking damage AND time didn't help, either.
* The original arcade game ''Gauntlet''. The monsters spawned fast enough on some levels where, if the player didn't start for (and kill) the monster spawn points immediately upon entering a level, the ''entire level'' would be wall-to-wall monsters, making the level Unwinnable on a single coin. The fact that the player's "health" decreased as a factor of both taking damage AND time didn't help, either.
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* ''[[Resident Evil]]'' tends to respawn zombies when returning to new locations. It suggests the new zombies are freshly re-animating or else just now bothering to get up and stalk you.
* ''[[Resident Evil]]'' tends to respawn zombies when returning to new locations. It suggests the new zombies are freshly re-animating or else just now bothering to get up and stalk you.
* In ''[[Zombies Ate My Neighbors]]'', there's an infinite supply of zombies, though fortunately, there seems to be a limit as to how many of them can be on the map at any given time. The same goes for various other monsters in the game.
* In ''[[Zombies Ate My Neighbors]]'', there's an infinite supply of zombies, though fortunately, there seems to be a limit as to how many of them can be on the map at any given time. The same goes for various other monsters in the game.
** This is a quirk that is exploited in [[Hundred Percent Completion]] runs to prevent fast-moving enemies from killing the civilians before you can reach them.
** This is a quirk that is exploited in [[Hundred-Percent Completion]] runs to prevent fast-moving enemies from killing the civilians before you can reach them.
* In the computer strategy game ''[[Majesty]]'', graveyards on the map serve as spawn points for zombies and various other undead monsters. Although only a limited number of graves are shown in any given cemetery, graveyards will still continue to spawn monsters until they are destroyed.
* In the computer strategy game ''[[Majesty]]'', graveyards on the map serve as spawn points for zombies and various other undead monsters. Although only a limited number of graves are shown in any given cemetery, graveyards will still continue to spawn monsters until they are destroyed.
* ''[[Nexus War]]'' has Nifleheim, an entire [[Clown Car Grave]] ''world''.
* ''[[Nexus War]]'' has Nifleheim, an entire [[Clown Car Grave]] ''world''.
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[[Category:Hyperspace Index]]
[[Category:Hyperspace Index]]
[[Category:Clown Car Grave]]
[[Category:Clown Car Grave]]
[[Category:Trope]]