ColecoVision: Difference between revisions
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=== Specifications === |
=== Specifications === |
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Processors= |
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* The main processor was the venerable (and, in 1983, still quite formidable) Zilog Z80, running at 4 MHz. The ADAM added several Motorola 6801s for running the keyboard, printer and tape drives. |
* The main processor was the venerable (and, in 1983, still quite formidable) Zilog Z80, running at 4 MHz. The ADAM added several Motorola 6801s for running the keyboard, printer and tape drives. |
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* Both systems used the same [[GPU]], the TI 9928, which was also used in MSX consoles and (in slightly improved forms) in the [[Sega Master System]] and [[Sega Genesis]]. |
* Both systems used the same [[GPU]], the TI 9928, which was also used in MSX consoles and (in slightly improved forms) in the [[Sega Master System]] and [[Sega Genesis]]. |
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** Sega's SG-1000, the ancestor of both the Master System and Genesis, was virtually identical to the Colecovision, to the extent that at least one clone console could play both Colecovision and SG-1000 cartridges. |
** Sega's SG-1000, the ancestor of both the Master System and Genesis, was virtually identical to the Colecovision, to the extent that at least one clone console could play both Colecovision and SG-1000 cartridges. |
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Memory= |
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* The main CPU was somewhat starved of RAM unless you had ADAM, but both systems had a very generous 16K of dedicated VRAM, making them two of the most powerful consoles of their time. |
* The main CPU was somewhat starved of RAM unless you had ADAM, but both systems had a very generous 16K of dedicated VRAM, making them two of the most powerful consoles of their time. |
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* ADAM itself had a full complement of 64K, as well as two different operating systems in ROM. (Or one OS and a word processor.) |
* ADAM itself had a full complement of 64K, as well as two different operating systems in ROM. (Or one OS and a word processor.) |
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Sound= |
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* Used a TI three-channel programmable sound generator, the same as in TI's own machines and the IBM PCjr, and similar in capabilities to the GI/Microchip AY-3-89xx used by the Intellivision and MSX. |
* Used a TI three-channel programmable sound generator, the same as in TI's own machines and the IBM PCjr, and similar in capabilities to the GI/Microchip AY-3-89xx used by the Intellivision and MSX. |
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=== Games available for the Colecovision included === |
=== Games available for the Colecovision included === |