ColecoVision: Difference between revisions

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=== Specifications ===
=== Specifications ===
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== Processors ==
Processors=
* The main processor was the venerable (and, in 1983, still quite formidable) Zilog Z80, running at 4&nbsp;MHz. The ADAM added several Motorola 6801s for running the keyboard, printer and tape drives.
* The main processor was the venerable (and, in 1983, still quite formidable) Zilog Z80, running at 4&nbsp;MHz. The ADAM added several Motorola 6801s for running the keyboard, printer and tape drives.
* Both systems used the same [[GPU]], the TI 9928, which was also used in MSX consoles and (in slightly improved forms) in the [[Sega Master System]] and [[Sega Genesis]].
* Both systems used the same [[GPU]], the TI 9928, which was also used in MSX consoles and (in slightly improved forms) in the [[Sega Master System]] and [[Sega Genesis]].
** Sega's SG-1000, the ancestor of both the Master System and Genesis, was virtually identical to the Colecovision, to the extent that at least one clone console could play both Colecovision and SG-1000 cartridges.
** Sega's SG-1000, the ancestor of both the Master System and Genesis, was virtually identical to the Colecovision, to the extent that at least one clone console could play both Colecovision and SG-1000 cartridges.
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== Memory ==
Memory=
* The main CPU was somewhat starved of RAM unless you had ADAM, but both systems had a very generous 16K of dedicated VRAM, making them two of the most powerful consoles of their time.
* The main CPU was somewhat starved of RAM unless you had ADAM, but both systems had a very generous 16K of dedicated VRAM, making them two of the most powerful consoles of their time.
* ADAM itself had a full complement of 64K, as well as two different operating systems in ROM. (Or one OS and a word processor.)
* ADAM itself had a full complement of 64K, as well as two different operating systems in ROM. (Or one OS and a word processor.)
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== Sound ==
Sound=
* Used a TI three-channel programmable sound generator, the same as in TI's own machines and the IBM PCjr, and similar in capabilities to the GI/Microchip AY-3-89xx used by the Intellivision and MSX.
* Used a TI three-channel programmable sound generator, the same as in TI's own machines and the IBM PCjr, and similar in capabilities to the GI/Microchip AY-3-89xx used by the Intellivision and MSX.
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=== Games available for the Colecovision included ===
=== Games available for the Colecovision included ===