Color-Coded Timestop: Difference between revisions

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{{trope}}
{{trope}}
[[File:warudo2 2691.png|link=JoJo's Bizarre Adventure|frame|If you had to bet, in which image has time stopped moving?]]
[[File:warudo2 2691.png|link=JoJo's Bizarre Adventure|frame|If you had to bet, in which image has time stopped moving?]]



{{quote|''"Time stopped. Coates faded, in a world made up of shades of gray."'' |''[[Discworld/Night Watch|Night Watch]]'' }}
{{quote|''"Time stopped. Coates faded, in a world made up of shades of gray."'' |''[[Discworld/Night Watch|Night Watch]]'' }}
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It's hard for authors to make it clear that time has [[Time Stands Still|stopped moving]] or merely slowed down from the character's point of view, and that's because...well, because it doesn't happen in [[Real Life]], time being, in fact, famous for waiting for no man.
It's hard for authors to make it clear that time has [[Time Stands Still|stopped moving]] or merely slowed down from the character's point of view, and that's because...well, because it doesn't happen in [[Real Life]], time being, in fact, famous for waiting for no man.


This brings forth a problem: how will the viewers know time has stopped? Well, we could just have everything freeze in place, but it would work only in areas where there are a lot of actions (or at least a single movement we can see clearly) to be interrupted at once.
This brings forth a problem: how will the viewers know time has stopped? Well, we could just have everything freeze in place, but it would work only in areas where there are a lot of actions (or at least a single movement we can see clearly) to be interrupted at once.


Sometimes, however, the plot demands time to freeze during a scene with no cops shooting bullets to stop in mid-air or falling debris that refuses to fall or clumsy waitresses who drop glasses of water and are comically frozen in an awkward pose trying to catch it. Movies can avoid this easily; they may just refrain filming a timestopped sequence without these visual aids, or perhaps zoom the camera in a bug that froze above the hero's head. Videogames that offer timestop as an ability have no such luxury; a player could try and stop time anywhere from a crowded street to a small empty room, and, as such, a new visual representation is needed.
Sometimes, however, the plot demands time to freeze during a scene with no cops shooting bullets to stop in mid-air or falling debris that refuses to fall or clumsy waitresses who drop glasses of water and are comically frozen in an awkward pose trying to catch it. Movies can avoid this easily; they may just refrain filming a timestopped sequence without these visual aids, or perhaps zoom the camera in a bug that froze above the hero's head. Videogames that offer timestop as an ability have no such luxury; a player could try and stop time anywhere from a crowded street to a small empty room, and, as such, a new visual representation is needed.


One common solution for that is to simply colour the area affected by the timestop with a filter, and thus we have a convenient [[Colour-Coded Timestop]].
One common solution for that is to simply colour the area affected by the timestop with a filter, and thus we have a convenient [[Color-Coded Timestop]].


These usually come in two flavors: either the timestopped area changes from colourful to a grayscale or sepira-toned zone, or it may have all of its colours turned negative. These are ''not'' the only kind of [[Colour-Coded Timestop]], but are certainly the ones that get used the most.
These usually come in two flavors: either the timestopped area changes from colourful to a grayscale or sepira-toned zone, or it may have all of its colours turned negative. These are ''not'' the only kind of [[Color-Coded Timestop]], but are certainly the ones that get used the most.


Please note that this trope applies to any [[Colour-Coded for Your Convenience|Colour-Coded]] [[Bullet Time]] as well
Please note that this trope applies to any [[Color-Coded for Your Convenience|Colour-Coded]] [[Bullet Time]] as well
{{examples}}
{{examples}}


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* ''[[Devil May Cry]] 4'': Using the devices to slow down time results in a grayscale effect and goes frther by making it seem like you're watching an old-timey movie.
* ''[[Devil May Cry]] 4'': Using the devices to slow down time results in a grayscale effect and goes frther by making it seem like you're watching an old-timey movie.
* ''[[Discworld|Night Watch]]'': Vimes sees the world as grey during a brief timestopped sequence.
* ''[[Discworld|Night Watch]]'': Vimes sees the world as grey during a brief timestopped sequence.
* ''[[Super Mario Galaxy 2]]'': Slowing down time makes everything fade into greyscale, and the music matches it by changing into a tinny, flat-sounding version of the normal BGM.
* ''[[Super Mario Galaxy 2]]'': Slowing down time makes everything fade into greyscale, and the music matches it by changing into a tinny, flat-sounding version of the normal BGM.
* ''[[The Legend of Zelda: Phantom Hourglass|The Legend of Zelda Phantom Hourglass]]'' used the grayscale version.
* ''[[The Legend of Zelda: Phantom Hourglass|The Legend of Zelda Phantom Hourglass]]'' used the grayscale version.
** [[The Legend of Zelda: The Wind Waker|Its predecessor]] also rendered {{spoiler|Hyrule Castle}} in grayscale while it was frozen in time.
** [[The Legend of Zelda: The Wind Waker|Its predecessor]] also rendered {{spoiler|Hyrule Castle}} in grayscale while it was frozen in time.
* ''[[Baldur's Gate]] II'': The Time Stop spell renders everything affected by it gray.
* ''[[Baldur's Gate]] II'': The Time Stop spell renders everything affected by it gray.
* ''[[Pokémon Mystery Dungeon Explorers]]'' has areas of stopped time portrayed in grayscale.
* ''[[Pokémon Mystery Dungeon Explorers]]'' has areas of stopped time portrayed in grayscale.
* ''[[Time Hollow]]'': (I-I've stopped time...)
* ''[[Time Hollow]]'': (I-I've stopped time...)
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* In ''[[Inazuma Eleven]]'', the Heaven's Time hissatsu technique turns nearly everything gray for the duration of its [[Bullet Time]] effect. Exceptions are the user, who simply gets a [[Motion Blur]], and the slowed-down opponents, who merely look dimmer.
* In ''[[Inazuma Eleven]]'', the Heaven's Time hissatsu technique turns nearly everything gray for the duration of its [[Bullet Time]] effect. Exceptions are the user, who simply gets a [[Motion Blur]], and the slowed-down opponents, who merely look dimmer.
* The Time Stop spell in the various [[Tales (series)]] games, such as ''[[Tales of Phantasia]]'' and ''[[Tales of Vesperia]]'', make the affected enemies turn grey.
* The Time Stop spell in the various [[Tales (series)]] games, such as ''[[Tales of Phantasia]]'' and ''[[Tales of Vesperia]]'', make the affected enemies turn grey.
* In ''[[Rosenkreuzstilette]]'', this happens when Sichte Meister uses her [[Time Stands Still|Time Stop]] ability.
* In ''[[Rosenkreuzstilette]]'', this happens when Sichte Meister uses her [[Time Stands Still|Time Stop]] ability.
* Primarily used for the Chrono Samurai's power in ''[[Gotcha Force]]''. The projectiles were affected by the Negative Color version, however, to signal that the Chrono Samurai could still be hurt by colliding with them.
* Primarily used for the Chrono Samurai's power in ''[[Gotcha Force]]''. The projectiles were affected by the Negative Color version, however, to signal that the Chrono Samurai could still be hurt by colliding with them.
* [[Justice League]] episode ''Only A Dream'' part 2; the Flash's nightmare where he sped up too much, so that, to him, the world was frozen. Once he understands what is happening, the world changes to grayscale.
* [[Justice League]] episode ''Only A Dream'' part 2; the Flash's nightmare where he sped up too much, so that, to him, the world was frozen. Once he understands what is happening, the world changes to grayscale.
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== Negative Colour Timestop ==
== Negative Colour Timestop ==
* ''[[Super Smash Bros Brawl]]'': Luigi's [[Limit Break|Final Smash]] is a ball of negative colors, inside which time slows down. Also adds random status effects.
* ''[[Super Smash Bros Brawl]]'': Luigi's [[Limit Break|Final Smash]] is a ball of negative colors, inside which time slows down. Also adds random status effects.
* ''[[Devil May Cry]] 3'': Quicksilver ability.
* ''[[Devil May Cry]] 3'': Quicksilver ability.
* ''[[Castlevania]] [[Aria of Sorrow]]'' and ''[[Dawn of Sorrow]]''.
* ''[[Castlevania]] [[Aria of Sorrow]]'' and ''[[Dawn of Sorrow]]''.
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{{reflist}}
{{reflist}}
[[Category:Amazing Technicolor Index]]
[[Category:Amazing Technicolor Index]]
[[Category:Color-Coded Timestop]]
[[Category:Color-Coded for Your Convenience]]
[[Category:Color-Coded for Your Convenience]]
[[Category:{{PAGENAME}}]]