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* Rattata and Pidgey in ''[[Pokémon]]'', as well as [[Expy|all the others based on them.]] (Yes, Hoothoot, Sentret, Poochyena, Taillow, Zigzagoon, Starly, Bidoof, Patrat, Lillipup and Pidove, we mean ''you.'') Also [[Goddamned Bats|Zubat]] and Geodude, which can be caught early on in all generations (excluding ''[[Pokémon Black and White]]'') and ''continue'' to show up in every single cave you enter throughout the game.
* Rattata and Pidgey in ''[[Pokémon]]'', as well as [[Expy|all the others based on them.]] (Yes, Hoothoot, Sentret, Poochyena, Taillow, Zigzagoon, Starly, Bidoof, Patrat, Lillipup and Pidove, we mean ''you.'') Also [[Goddamned Bats|Zubat]] and Geodude, which can be caught early on in all generations (excluding ''[[Pokémon Black and White]]'') and ''continue'' to show up in every single cave you enter throughout the game.
** On the subject of ''Black'' and ''White'', Roggenrola (and its evolution, Boldore) and Woobat are pretty much Unova's equivalent of Geodude (or Graveler in Boldore's case) and Zubat, respectively. The fact that Woobat's name rhymes with its Gen I-IV counterpart's makes it more obvious that it's the latter's counterpart.
** On the subject of ''Black'' and ''White'', Roggenrola (and its evolution, Boldore) and Woobat are pretty much Unova's equivalent of Geodude (or Graveler in Boldore's case) and Zubat, respectively. The fact that Woobat's name rhymes with its Gen I-IV counterpart's makes it more obvious that it's the latter's counterpart.
** However, almost all of these pokemon will stay as useful party members for a long time if you train them up. On the other hand, many Bug-types like Caterpie, Weedle, and their various [[Expy|Expies]] can also be caught very early on and evolve quickly (they reach their final evolution at level 10. Your starter generally won't get there until level '''36'''). But they are just as quickly out-paced in terms of stat growth and movesets by other pokemon, so many players will just pass them up entirely.
** However, almost all of these pokemon will stay as useful party members for a long time if you train them up. On the other hand, many Bug-types like Caterpie, Weedle, and their various [[Expy|Expies]] can also be caught very early on and evolve quickly (they reach their final evolution at level 10. Your starter generally won't get there until level '''36'''). But they are just as quickly out-paced in terms of stat growth and movesets by other pokemon, so many players will just pass them up entirely.
** And definitely [[Magikarp Power|Magikarp]], at least until it evolves.
** And definitely [[Magikarp Power|Magikarp]], at least until it evolves.
*** Full [[Averted Trope|aversion]] with Starly and its evolutions, which are incredibly useful at all stages of the game, and can be caught on the very first Route.
*** Full [[Averted Trope|aversion]] with Starly and its evolutions, which are incredibly useful at all stages of the game, and can be caught on the very first Route.
**** Also an [[Averted Trope|aversion]] with Lilipup and it's evolutions which becomes an incredible attacker/tank as Stoutland and has great abilities in Intimidate and Sand Rush. Just like the Starly example above, it can also be caught on the first route.
**** Also an [[Averted Trope|aversion]] with Lilipup and it's evolutions which becomes an incredible attacker/tank as Stoutland and has great abilities in Intimidate and Sand Rush. Just like the Starly example above, it can also be caught on the first route.
* Mocchi in ''[[Monster Rancher]] 2'', however ''Monster Rancher'' is built on [[Magikarp Power]], so it can become quite badass.
* Mocchi in ''[[Monster Rancher]] 2'', however ''Monster Rancher'' is built on [[Magikarp Power]], so it can become quite badass.
** Specificaly Knight Mocchi (Mocchi/Durahan), due to installshield (I think, it might be another major installation program) based installation discs shrining as them, with Melon Suezo (Suezo/Zuum) comming in a close second.
** Specificaly Knight Mocchi (Mocchi/Durahan), due to installshield (I think, it might be another major installation program) based installation discs shrining as them, with Melon Suezo (Suezo/Zuum) comming in a close second.
** The catch ? In Monster Rancher 2 Melon Suezo is alvailable from the start, has awesome offensive stats, +1 life, good lifetype, decent lifespan, lots of spammable move with decent damage, and easily combined for awesome monster with normal Suezo. Mocchi on the other hand have stats that outclass every other species bar none. YES, the monster you can get by going to the market is after all the strongest monster in the game. Sadly the movepool is horrible
** The catch ? In Monster Rancher 2 Melon Suezo is alvailable from the start, has awesome offensive stats, +1 life, good lifetype, decent lifespan, lots of spammable move with decent damage, and easily combined for awesome monster with normal Suezo. Mocchi on the other hand have stats that outclass every other species bar none. YES, the monster you can get by going to the market is after all the strongest monster in the game. Sadly the movepool is horrible
** ''Hares''. At least in [[Monster Rancher Evo|Evo]]. It seems like you get one every couple of disks or so. That doesn't mean they're any weaker than, say, a [[Olympus Mons|Phoenix]] however.
** ''Hares''. At least in [[Monster Rancher Evo|Evo]]. It seems like you get one every couple of disks or so. That doesn't mean they're any weaker than, say, a [[Olympus Mons|Phoenix]] however.
* Romby and Ramby from [[Robopon]]. Even in high-level dungeons, you'll still find them. And because the game is [[Nintendo Hard]], they'll still kick your ass.
* Romby and Ramby from [[Robopon]]. Even in high-level dungeons, you'll still find them. And because the game is [[Nintendo Hard]], they'll still kick your ass.
* Slimes in the ''[[Dragon Quest]]'' series. A basic slime will always follow you into every world or island you visit, no matter how tough the natives are. However, thanks to [[Hot Skitty-On-Wailord Action]], you could use some REAL [[Magikarp Power]].
* Slimes in the ''[[Dragon Quest]]'' series. A basic slime will always follow you into every world or island you visit, no matter how tough the natives are. However, thanks to [[Improbable Species Compatibility]], you could use some REAL [[Magikarp Power]].
** Slimes do have a few things going for them -- First, in every [[Dragon Quest]] Monsters game, you can breed a King slime using basic slimes and a ''lot'' of patience; King slimes tend to be pretty powerful (they are basically given skills similar to the main series' heroes -- lightning, healing, revive, etc). Slimes themselves make good mates for other monsters -- in the original two games, Slime + anything meant a special kind of Slime, like Wingslime, Rockslime, Drakslime, all of which tended to be somewhat useful. But the thing slimes ''really'' had going for them is that, if you leveled them up enough, they learn [[Earthshattering Kaboom|Ma]][[Energy Ball|n]][[Game Breaker|da]][[Kamehame Hadoken|n]][[Ki Attacks|te]] -- Megamagic in the US version, a spell that uses up all your [[Mana]] at once to hit the enemy with a ''huge'' blast.
** Slimes do have a few things going for them -- First, in every [[Dragon Quest]] Monsters game, you can breed a King slime using basic slimes and a ''lot'' of patience; King slimes tend to be pretty powerful (they are basically given skills similar to the main series' heroes -- lightning, healing, revive, etc). Slimes themselves make good mates for other monsters -- in the original two games, Slime + anything meant a special kind of Slime, like Wingslime, Rockslime, Drakslime, all of which tended to be somewhat useful. But the thing slimes ''really'' had going for them is that, if you leveled them up enough, they learn [[Earthshattering Kaboom|Ma]][[Energy Ball|n]][[Game Breaker|da]][[Kamehame Hadoken|n]][[Ki Attacks|te]] -- Megamagic in the US version, a spell that uses up all your [[Mana]] at once to hit the enemy with a ''huge'' blast.
*** Two slimes plus total + level (That's deliberate.) of 5 or more = King Slime. Damn, DQM took HSOWA to bizarre levels.
*** Two slimes plus total + level (That's deliberate.) of 5 or more = King Slime. Damn, DQM took HSOWA to bizarre levels.
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** Guard/Reflect * . The one chip you're guaranteed to have 99 of at some point in the game. Lampshaded at least twice - in ''[[EXE 2]]'', when in a foreign country, a kid asks you to get him a Guard * , because they're super rare there. However, all your spare chips have been stolen; if you don't have one in your folder, you can talk to a tourist from your country, who gives you 30 Guard * chips! If you talk to her again, she says: "No need to thank me, I still have over 1000 'Guard *' chips". Later in the sixth [?] game, someone gives you a good chip in exchange for '''30''' Reflect * as part of a mission.
** Guard/Reflect * . The one chip you're guaranteed to have 99 of at some point in the game. Lampshaded at least twice - in ''[[EXE 2]]'', when in a foreign country, a kid asks you to get him a Guard * , because they're super rare there. However, all your spare chips have been stolen; if you don't have one in your folder, you can talk to a tourist from your country, who gives you 30 Guard * chips! If you talk to her again, she says: "No need to thank me, I still have over 1000 'Guard *' chips". Later in the sixth [?] game, someone gives you a good chip in exchange for '''30''' Reflect * as part of a mission.
*** While Shock Wave and Guard chips in early games are mediocre at best, Reflector chips in Battle Network 6 can be incredibly useful while in good hands. They are easy to get (and S busting rank on Rare Mettaur 2 nets you a Reflector 3 chip in * code. You can put four in one folder and one deals 200 damage). What makes them so good is that unlike in older games, where guard chip reflected a shock wave at the opponent, in [[BN 6]] they reflect a very fast shot instead. This means that with correct timing you can block enemy attack AND get a counter hit easily, which puts you into full synchro mode (next attack deals double damage) and the enemy is stunned for a few seconds, turning the flow of battle heavily in your favor. And ff you follow it with multi-hit chip like Super Vulcan, Risky Honey or Bass chip and some Attack+ and Color/Double point chips (which add massive damage on multi hit chips, and all of this is doubled with full synchro), you can instantly kill ANY BONUS BOSS with a single attack chip!
*** While Shock Wave and Guard chips in early games are mediocre at best, Reflector chips in Battle Network 6 can be incredibly useful while in good hands. They are easy to get (and S busting rank on Rare Mettaur 2 nets you a Reflector 3 chip in * code. You can put four in one folder and one deals 200 damage). What makes them so good is that unlike in older games, where guard chip reflected a shock wave at the opponent, in [[BN 6]] they reflect a very fast shot instead. This means that with correct timing you can block enemy attack AND get a counter hit easily, which puts you into full synchro mode (next attack deals double damage) and the enemy is stunned for a few seconds, turning the flow of battle heavily in your favor. And ff you follow it with multi-hit chip like Super Vulcan, Risky Honey or Bass chip and some Attack+ and Color/Double point chips (which add massive damage on multi hit chips, and all of this is doubled with full synchro), you can instantly kill ANY BONUS BOSS with a single attack chip!
* ''[[Disgaea]]'' provides Prinnies ([[Verbal Tic|dood!]]), which are a waste of time to level up and train. However, if you keep their HP high, they make excellent [[Action Bomb|grenades]] in a pinch.
* ''[[Disgaea]]'' provides Prinnies ([[Verbal Tic|dood!]]), which are a waste of time to level up and train. However, if you keep their HP high, they make excellent [[Action Bomb|grenades]] in a pinch.
** They're also useful because, in combos, damage increases with each hit. Prinnies in combos [[Death of a Thousand Cuts|hit a hell of a lot]]. Therefore, adding any to a combo quickly ranks the combo up to especially high damage.
** They're also useful because, in combos, damage increases with each hit. Prinnies in combos [[Death of a Thousand Cuts|hit a hell of a lot]]. Therefore, adding any to a combo quickly ranks the combo up to especially high damage.
** Not to mention, cheap to maintain. No matter how strong they are, it's still only 1 HL to restore them to full health, even if they used up all of their SP and then got killed.
** Not to mention, cheap to maintain. No matter how strong they are, it's still only 1 HL to restore them to full health, even if they used up all of their SP and then got killed.
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*** The password is "Madeka Ueno"
*** The password is "Madeka Ueno"
* The lowest-level basic types in ''[[Gotcha Force]]'' all behave like this - the Normal Ninja, the Revolver Gunman, the Battle Girl, the Wing Soldier, the Normal Tank, the Normal Knight, and the Normal Samurai will clog your collection before you know it.
* The lowest-level basic types in ''[[Gotcha Force]]'' all behave like this - the Normal Ninja, the Revolver Gunman, the Battle Girl, the Wing Soldier, the Normal Tank, the Normal Knight, and the Normal Samurai will clog your collection before you know it.
* Obscure Game Boy RPG ''[[Lil' Monster]]'' has numerous ones, available from the start. They're spawned from the "basic attack" gems, like Punch, Kick, Needle, Catcher, and Heal. They can be fought in lots of different ways, their attack is unremarkable, and you'll have a million of their gems in no time.
* Obscure Game Boy RPG ''[[Lil' Monster]]'' has numerous ones, available from the start. They're spawned from the "basic attack" gems, like Punch, Kick, Needle, Catcher, and Heal. They can be fought in lots of different ways, their attack is unremarkable, and you'll have a million of their gems in no time.
* Applies to [[Final Fantasy Tactics]], in the form of Invited enemies and soldiers. The only human enemies you can invite are ones with Squire as their base class (as opposed to certain characters having Holy Swordsman, etc). Likewise, unless you're lucky with random battles, the most common monster types are the least useful.
* Applies to [[Final Fantasy Tactics]], in the form of Invited enemies and soldiers. The only human enemies you can invite are ones with Squire as their base class (as opposed to certain characters having Holy Swordsman, etc). Likewise, unless you're lucky with random battles, the most common monster types are the least useful.
** Although this is averted when you reach hell. All the characters you can invite are actually useful and have a decent amount of good skills. Of course by that point in the game, who cares?
** Although this is averted when you reach hell. All the characters you can invite are actually useful and have a decent amount of good skills. Of course by that point in the game, who cares?
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== Western RPGS ==
== Western RPGS ==
* If you're playing ''[[Geneforge]]'' as a [[Squishy Wizard|Shaper]], the cute little lizards known as Fyoras will be your first [[Monster Allies]], and will almost inevitably be replaced with [[Our Dragons Are Different|Drakons]] or the like by game's end. This is averted if you're a more physical class, though--either you'll do a [[Solo Character Run]], or you'll get a Fyora and [[Magikarp Power|level it until it can nibble a Drakon to death]].
* If you're playing ''[[Geneforge]]'' as a [[Squishy Wizard|Shaper]], the cute little lizards known as Fyoras will be your first [[Monster Allies]], and will almost inevitably be replaced with [[Our Dragons Are Different|Drakons]] or the like by game's end. This is averted if you're a more physical class, though--either you'll do a [[Solo Character Run]], or you'll get a Fyora and [[Magikarp Power|level it until it can nibble a Drakon to death]].




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* Played straight in the ''[[Final Fantasy VIII]]'' card game, where you start with a crappy collection of cards and then have to play other people and sift through their horde of bad cards to get one of the few worth having.
* Played straight in the ''[[Final Fantasy VIII]]'' card game, where you start with a crappy collection of cards and then have to play other people and sift through their horde of bad cards to get one of the few worth having.
** However, the whole point of playing cards in the game is for refining said cards into items, so every card has some sort of use.
** However, the whole point of playing cards in the game is for refining said cards into items, so every card has some sort of use.
* About a third of the iconically bad cards in ''[[Magic: The Gathering]]'' are common. Almost all of them are creatures that would have been fair at half their mana cost.
* About a third of the iconically bad cards in ''[[Magic: The Gathering]]'' are common. Almost all of them are creatures that would have been fair at half their mana cost.
** In Time Spiral's bonus Timeshifted set, the old "Squire" card, legendary common of badness, was treated by players as a curse at worst, a booby prize at best.
** In Time Spiral's bonus Timeshifted set, the old "Squire" card, legendary common of badness, was treated by players as a curse at worst, a booby prize at best.