Combat Clairvoyance: Difference between revisions

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{{trope}}
{{trope}}
{{quote|''"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it."''|'''Eldrad Ulthran''', ''[[Warhammer 40000]]''}}
{{quote|''"He who sees his own doom can better avoid its path. He who sees the doom of others can deliver it."''|'''Eldrad Ulthran''', ''[[Warhammer 40,000]]''}}


Sometimes, the most powerful fighter will not be equipped with such [[Stock Super Powers]] as super-strength, or [[Nigh Invulnerable|nigh invulnerability]]. Instead, they have the power to see into the future.
Sometimes, the most powerful fighter will not be equipped with such [[Stock Super Powers]] as super-strength, or [[Nigh Invulnerable|nigh invulnerability]]. Instead, they have the power to see into the future.
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== [[Comic Books]] ==
== [[Comic Books]] ==
* Midnighter in [[The Authority]], a result of [[Awesomeness By Analysis]].
* Midnighter in [[The Authority]], a result of [[Awesomeness By Analysis]].
* The second [[Batgirl]] has this. They try to justify it via [[Training From Hell]], but it doesn't take very well. It's less of a psychic ability and more of the ability to judge her opponents' body language.
* The second [[Batgirl]] has this. They try to justify it via [[Training from Hell]], but it doesn't take very well. It's less of a psychic ability and more of the ability to judge her opponents' body language.
* [[Birds of Prey]] villain Archer Braun
* [[Birds of Prey]] villain Archer Braun
* In ''[[Doom Patrol]]'' Negative Man (''nee'' Flash Forward) can see the immediate future but due to his relative wimpiness his only use in a fight is coordinating his teammates based on his visions. Eventually he loses control of it and can't stop seeing the ''distant'' future, before being given medication that suppresses his powers altogether.
* In ''[[Doom Patrol]]'' Negative Man (''nee'' Flash Forward) can see the immediate future but due to his relative wimpiness his only use in a fight is coordinating his teammates based on his visions. Eventually he loses control of it and can't stop seeing the ''distant'' future, before being given medication that suppresses his powers altogether.
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== [[Tabletop Games]] ==
== [[Tabletop Games]] ==
* ''[[Dungeons and Dragons]]'' has a few spells that do this by giving their caster damage resistance.
* ''[[Dungeons & Dragons]]'' has a few spells that do this by giving their caster damage resistance.
** Not just spells, but various feats, class/race abilities, skills and item properties work as boosts to Initiative rolls, keep you from being subject to surprise attacks, be able to use interrupting abilities, move out of the way, have someone else take the damage, or otherwise ticking off the GM.
** Not just spells, but various feats, class/race abilities, skills and item properties work as boosts to Initiative rolls, keep you from being subject to surprise attacks, be able to use interrupting abilities, move out of the way, have someone else take the damage, or otherwise ticking off the GM.
** This is also what numerical "insight" bonuses represent—knowing where an opponent's attack will land makes a character harder to hit, and knowing where an opponent's weak spots are going to be positioned makes a character better at hitting him.
** This is also what numerical "insight" bonuses represent—knowing where an opponent's attack will land makes a character harder to hit, and knowing where an opponent's weak spots are going to be positioned makes a character better at hitting him.
* In the [[RPG]]s ''[[GURPS]]'' and ''[[Champions]]'' the advantage Danger Sense covers this, though usually players don't spend enough points to make it monstrous. Spider-Man, is (of course) the inspiration.
* In the [[RPG]]s ''[[GURPS]]'' and ''[[Champions]]'' the advantage Danger Sense covers this, though usually players don't spend enough points to make it monstrous. Spider-Man, is (of course) the inspiration.
* In ''[[Warhammer 40000]]'' this is part of the reason that Eldar psykers are effective in close combat. The other reason is the rest of their repertoire of powers usually involve eldritch lightning or psychic flames.
* In ''[[Warhammer 40,000]]'' this is part of the reason that Eldar psykers are effective in close combat. The other reason is the rest of their repertoire of powers usually involve eldritch lightning or psychic flames.
* Averted for the Oracle of Tzeentch - he is possibly the greatest seer of the universe but his powers are only useful in long-term Xanatos Roulettes; he is actually blind to the present (one head sees the future and the other the past) and so physically a pushover by greater demon standards.
* Averted for the Oracle of Tzeentch - he is possibly the greatest seer of the universe but his powers are only useful in long-term Xanatos Roulettes; he is actually blind to the present (one head sees the future and the other the past) and so physically a pushover by greater demon standards.
* In ''[[The Dresden Files (game)|The Dresden Files]]''' RPG, the custom power "A Few Seconds Ahead" that canon character Abby has allows her to see a few seconds into the future. The in-game effect of this is that it allows her to use her high Lore skill to dodge attacks rather than her lower physical skills.
* In ''[[The Dresden Files (game)|The Dresden Files]]''' RPG, the custom power "A Few Seconds Ahead" that canon character Abby has allows her to see a few seconds into the future. The in-game effect of this is that it allows her to use her high Lore skill to dodge attacks rather than her lower physical skills.
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== [[Video Games]] ==
== [[Video Games]] ==
* Psycho Mantis from ''[[Metal Gear Solid]]'' does this by reacting to your controller input. {{spoiler|He becomes a much easier opponent if you plug your controller into the P2 port so that he can't read you.}}
* Psycho Mantis from ''[[Metal Gear Solid]]'' does this by reacting to your controller input. {{spoiler|He becomes a much easier opponent if you plug your controller into the P2 port so that he can't read you.}}
* The [[Our Vampires Are Different|Vyrewatch]] in ''[[Runescape]]'' have the ability to predict what move an opponent will make with a normal weapon. This allows them to dodge all attacks, making them immune to all weapons, except the one you make during the quest they're introduced in.
* The [[Our Vampires Are Different|Vyrewatch]] in ''[[RuneScape]]'' have the ability to predict what move an opponent will make with a normal weapon. This allows them to dodge all attacks, making them immune to all weapons, except the one you make during the quest they're introduced in.
* Lambda of ''[[Wild Arms 4]]'' has the Blue Destiny ability, which lets him calculate the future and allows him to completely avoid the attacks of anyone in his sight most of the time, even if the attack is normally unavoidable.
* Lambda of ''[[Wild ARMs 4]]'' has the Blue Destiny ability, which lets him calculate the future and allows him to completely avoid the attacks of anyone in his sight most of the time, even if the attack is normally unavoidable.
* In ''[[Warcraft]]'', this is part of why it's a bad idea to fight Nozdormu, Aspect of Time. The others are his colossal other [[Time Master|temporal based powers]], such as the fact that even if you did manage to kill him he could rewind time and try again, and of course the fact that he's a giant dragon.
* In ''[[Warcraft]]'', this is part of why it's a bad idea to fight Nozdormu, Aspect of Time. The others are his colossal other [[Time Master|temporal based powers]], such as the fact that even if you did manage to kill him he could rewind time and try again, and of course the fact that he's a giant dragon.
** Actually Nozdormu is destined to die, although where, when and how is unknown. He was gifted with the knowledge of his own death to keep him from misusing his powers over time. Basically unless you're the destined one, you can't kill him.
** Actually Nozdormu is destined to die, although where, when and how is unknown. He was gifted with the knowledge of his own death to keep him from misusing his powers over time. Basically unless you're the destined one, you can't kill him.
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{{reflist}}
{{reflist}}
[[Category:Stock Super Powers]]
[[Category:Stock Super Powers]]
[[Category:Combat Clairvoyance]]
[[Category:Alliterative Trope Titles]]
[[Category:Alliterative Trope Titles]]
[[Category:{{PAGENAME}}]]