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== Tabletop Games ==
== Tabletop Games ==
* ''[[Warhammer]]'''s [[Our Orcs Are Different|Orcs]] have the Animosity special rule, meaning that each turn there's a chance that any given greenskin mob might ignore orders and squabble amongst itself, shoot at or even charge a friendly unit making funny faces at them, or let loose a mighty "WAAAGH!" and charge at the enemy. If the army's general can't predict how it's going to behave, how can the enemy?
* ''[[Warhammer Fantasy Battle]]'''s [[Our Orcs Are Different|Orcs]] have the Animosity special rule, meaning that each turn there's a chance that any given greenskin mob might ignore orders and squabble amongst itself, shoot at or even charge a friendly unit making funny faces at them, or let loose a mighty "WAAAGH!" and charge at the enemy. If the army's general can't predict how it's going to behave, how can the enemy?
* The tradition continues with the [[Xtreme Kool Letterz|Orks]] of ''[[Warhammer 40000]]''. The dreaded [[Tele Frag|Shokk Attack Gun]] has a lengthy table for both [[Critical Failure|critical failures]] ''and'' [[Critical Hit|critical successes]], meaning that whenever it fires something interesting is going to happen. Looted vehicles have a chance of jolting forward each turn when their drivers hit the wrong button. Hitting a ramshackle Trukk dead-on with a lascannon might make it clatter apart comically without injuring its occupants, or send the flaming wreck veering off like a missile. Madboyz might tear the enemy general apart with their bare hands or stand around picking grubs out of each others' noses...
* The tradition continues with the [[Xtreme Kool Letterz|Orks]] of ''[[Warhammer 40000]]''. The dreaded [[Tele Frag|Shokk Attack Gun]] has a lengthy table for both [[Critical Failure|critical failures]] ''and'' [[Critical Hit|critical successes]], meaning that whenever it fires something interesting is going to happen. Looted vehicles have a chance of jolting forward each turn when their drivers hit the wrong button. Hitting a ramshackle Trukk dead-on with a lascannon might make it clatter apart comically without injuring its occupants, or send the flaming wreck veering off like a missile. Madboyz might tear the enemy general apart with their bare hands or stand around picking grubs out of each others' noses...
** If an [[Inquisitor]] calls in an orbital bombardment both sides get edgy, and not just because it's starship-grade ordnance being fired at the table. Because the targeting is taking place miles above the battlefield, accuracy is somewhat compromised, so the most you can say is that ''something'' within 24" of a landmark is about to have a very bad day.
** If an [[Inquisitor]] calls in an orbital bombardment both sides get edgy, and not just because it's starship-grade ordnance being fired at the table. Because the targeting is taking place miles above the battlefield, accuracy is somewhat compromised, so the most you can say is that ''something'' within 24" of a landmark is about to have a very bad day.
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** We might as well add Hong Meiling's final opponent. You've been fighting against typical opponents, all the while the background gradually becomes more simple in style. Then a giant catfish shows up. You already know the entire battle will be random.
** We might as well add Hong Meiling's final opponent. You've been fighting against typical opponents, all the while the background gradually becomes more simple in style. Then a giant catfish shows up. You already know the entire battle will be random.
** [[Master of Illusion|Reisen Udongein Inaba]] has shades of this in both shooters and fighting games. In shooters, she uses bullets that can shift, turn, multiply, stop and/or become invisible mid-flight. In fighting games, her moveset is similarly built around deceptive attacks, like a missile whose explosion appears ahead of the missile itself, two physical attacks that look the exact same on startup, or a movement technique that creates copies of herself.
** [[Master of Illusion|Reisen Udongein Inaba]] has shades of this in both shooters and fighting games. In shooters, she uses bullets that can shift, turn, multiply, stop and/or become invisible mid-flight. In fighting games, her moveset is similarly built around deceptive attacks, like a missile whose explosion appears ahead of the missile itself, two physical attacks that look the exact same on startup, or a movement technique that creates copies of herself.
* ''[[Punch Out]]'''s [[Oireland|Aran Ryan]], Wii version. He never holds still and slides all about the ring throwing in random punches. He's also a [[Combat Pragmatist|foul stinking cheat]] and incorporates headbutts, elbow strikes, horseshoes in his gloves and perhaps most blatantly of all a ''boxing glove on a rope'' that he swings around like a flail, into his attacks. Also, [[Ax Crazy|he's fucking crazy]]. We mentioned the crazy, right?
* ''[[Punch-Out!!]]'''s [[Oireland|Aran Ryan]], Wii version. He never holds still and slides all about the ring throwing in random punches. He's also a [[Combat Pragmatist|foul stinking cheat]] and incorporates headbutts, elbow strikes, horseshoes in his gloves and perhaps most blatantly of all a ''boxing glove on a rope'' that he swings around like a flail, into his attacks. Also, [[Ax Crazy|he's fucking crazy]]. We mentioned the crazy, right?
** Every Minor (except Disco Kid) and Major Circuit fighter in Title Defense has some sort of feint, delayed attack, or other unpredictable movement, which is the main source of the mode's [[Nintendo Hard]] reputation.
** Every Minor (except Disco Kid) and Major Circuit fighter in Title Defense has some sort of feint, delayed attack, or other unpredictable movement, which is the main source of the mode's [[Nintendo Hard]] reputation.
* ''[[Blaz Blue]]'' has the insane [[Eldritch Abomination]] Arakune, who fights much like you'd expect an insane blob-thing to fight. He can teleport, turn invisible, glide, fire out projectile clouds with random properties, and some of his moves are actually ''fake-outs'' for teleports.
* ''[[Blaz Blue]]'' has the insane [[Eldritch Abomination]] Arakune, who fights much like you'd expect an insane blob-thing to fight. He can teleport, turn invisible, glide, fire out projectile clouds with random properties, and some of his moves are actually ''fake-outs'' for teleports.
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** The Scout can double jump. This doesn't sound impressive, but a good Scout is a nightmare to deal with, being able to change direction while in the air and be impossible to hit, or SEE. And because of his high speed, you can never be sure whether a Scout is genuinely running away or circling around to ambush you again.
** The Scout can double jump. This doesn't sound impressive, but a good Scout is a nightmare to deal with, being able to change direction while in the air and be impossible to hit, or SEE. And because of his high speed, you can never be sure whether a Scout is genuinely running away or circling around to ambush you again.
** An increasingly common tactic with the Engineer is to put his mini-sentries in random places that make no sense outside of how unexpected they are, and then put up a new one in a different location as soon as the old one is destroyed.
** An increasingly common tactic with the Engineer is to put his mini-sentries in random places that make no sense outside of how unexpected they are, and then put up a new one in a different location as soon as the old one is destroyed.
* Peacock from ''[[Skullgirls]]'' is an [[Ax Crazy]] [[Toon]] who uses a huge variety of weapons and absurd objects pulled out of Hammerspace to attack her foe with. She pulls out pies, [["BANG!" Flag Gun|Bang Flag Guns]], mallets, chainsaws and more for close-range hits. She shoots [[Abnormal Ammo]] out of her revolver, tosses [[Cartoon Bomb|walking bombs]] around, and can pull out a full-fledged cannon for long-ranged hits. On top of that, she has a veritable cornuciopia of random items she can summon from the sky to fall on her foe, from flower pots to [[Piano Drop|pianos]] to [[Jo Jo's Bizarre Adventure|steamrollers]] and more. And that's just the tip of the iceberg.
* Peacock from ''[[Skullgirls]]'' is an [[Ax Crazy]] [[Toon]] who uses a huge variety of weapons and absurd objects pulled out of Hammerspace to attack her foe with. She pulls out pies, [["BANG!" Flag Gun|Bang Flag Guns]], mallets, chainsaws and more for close-range hits. She shoots [[Abnormal Ammo]] out of her revolver, tosses [[Cartoon Bomb|walking bombs]] around, and can pull out a full-fledged cannon for long-ranged hits. On top of that, she has a veritable cornuciopia of random items she can summon from the sky to fall on her foe, from flower pots to [[Piano Drop|pianos]] to [[JoJo's Bizarre Adventure|steamrollers]] and more. And that's just the tip of the iceberg.
* You're practically forced to fight this way in ''[[The Legend of Zelda: Skyward Sword]]''; sword-wielding enemies are very good at blocking deliberate sword strikes from any direction. To hit them, you must either fool them into thinking you're swinging in one direction and then actually swing in a different direction (which is pretty tricky), or swing randomly like a maniac until you hit them.
* You're practically forced to fight this way in ''[[The Legend of Zelda: Skyward Sword]]''; sword-wielding enemies are very good at blocking deliberate sword strikes from any direction. To hit them, you must either fool them into thinking you're swinging in one direction and then actually swing in a different direction (which is pretty tricky), or swing randomly like a maniac until you hit them.
* ''In [[World of Tanks]]'', one of the best ways to use the nimblest light tanks, especially the T-50-2, is being as "random" as possible in maneuvering once shots start firing. Hitting them becomes incredibly difficult, and they're known for their ability to sneak past large columns of tanks to strike at the weak artillery in the rear.
* ''In [[World of Tanks]]'', one of the best ways to use the nimblest light tanks, especially the T-50-2, is being as "random" as possible in maneuvering once shots start firing. Hitting them becomes incredibly difficult, and they're known for their ability to sneak past large columns of tanks to strike at the weak artillery in the rear.