Console RPG Cliches 25 to 48: Difference between revisions
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Back to [[Console RPG Cliches 1 to 24]] |
Back to [[Console RPG Cliches 1 to 24]] |
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#'''[[Units Not to Scale|Dimensional Transcendence Principle]]:''' ''Buildings are much, much [[Bigger on the Inside|larger on the inside]] than on the outside, and that doesn't even count the [[Elaborate Underground Base|secret maze of tunnels]] [[Final Fantasy VI|behind the clock in the basement]].'' |
#'''[[Units Not to Scale|Dimensional Transcendence Principle]]:''' ''Buildings are much, much [[Bigger on the Inside|larger on the inside]] than on the outside, and that doesn't even count the [[Elaborate Underground Base|secret maze of tunnels]] [[Final Fantasy VI|behind the clock in the basement]].'' |
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#'''[[Sorting Algorithm of Evil|Local Control Rule:]]''' ''Although the [[Improbable Power Discrepancy|boss monster terrorizing the first city in the game is less powerful than the non-boss monsters that are only casual nuisances to cities later in the game]], nobody from the first city ever thinks of hiring a few mercenaries from the later cities to kill the monster.'' |
#'''[[Sorting Algorithm of Evil|Local Control Rule:]]''' ''Although the [[Improbable Power Discrepancy|boss monster terrorizing the first city in the game is less powerful than the non-boss monsters that are only casual nuisances to cities later in the game]], nobody from the first city ever thinks of hiring a few mercenaries from the later cities to kill the monster.'' |