Conspicuous CG: Difference between revisions

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{{examples}}
== Anime ==
* Trumping any of the below examples of unconvincing 2D/3D meshing are the helicopters from ''[[Golgo 13]]: The Professional''. Of course, those helicopters have a good excuse—theyexcuse: they were the first use of CG in anime history. [http://www.youtube.com/watch?v=PJxPjUo5-cI You can see it here.]
* In ''[[Code Geass]]'', CG was mainly used for the trains in the Tokyo Settlement and for the ''Ikaruga'' vessel during ''R2''.
* In ''[[Beck (manga)|Beck]]'': Mongolian Chop Squad'', in some sequences where Ryusuke, Koyuki and Taira play their instruments, there is a CG close up of their hands on the fretboards and strumming.
** The performance close-ups were done by filming people playing, and then rotoscoping the footage to blend it with the show.
* The ''[[Lensman]]'' anime used CG for some of the spaceships and the titular Lens.
* Almost ''anything'' by Studio GONZO. Really.:
** ''[[Gankutsuou]]'' took this as an artistic choice. About the only things that ''don't'' look CG are the character's bodies and faces. This helps to humanize them in the context of their gaudy, artificial, futuristic surroundings.
** ''[[Blue Submarine No. 6]]'' was one of the first anime to use CG ''extensively''. It looked less visually jarring than pretty much any other Gonzo series, due to the widespread use of blur filters to simulate DOF and that almost anything that wasn't a character was CG.
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* ''[[Vandread]]'' actually had all ''scenes'' of mecha as 100% CG and all scenes with humans cell-shaded. This meant that the jarring disconnect of 3D CG and 2D characters interacting was very successfully avoided.
* ''[[Karas]]'' averts the living hell out of this trope. The CG is obvious, but extremely well-integrated, not to mention [[Visual Effects of Awesome|extremely good-looking.]]
* ''[[Tekkon Kinkreet]]''<nowiki>'</nowiki>s CGI similarly succeeds in avoiding this trope by incorporating traditional elements. Textures of cityscape rendered in 3D are hand-drawn, and cel shading works remarkably well with the simplistic art style of characters, especially when applied to vehicles. Even while moving vehicles tend to be cel shaded, bits of shading look handmade, and static vehicles are either rendered with irregular lines or simply drawn from scratch.
* It happens a few times in ''[[Tiger and Bunny]]'', but [http://i56.tinypic.com/2rescbq.jpg these bananas] are an especially bad example.
* ''[[GaoGaiGar]]'' used CG for when the Mirror Coating was applied to the robots, and for the Zonders morphing their bodies. Since CG wasn't used extensively yet at the time, it tended to really look out of place.
* ''[[Lost Universe]]'' used CG for ''some'' of the scenes involving the spaceships, with fairly good results (though sometimes the frame rate of the CG sequences was very low giving quite a jarring effect. Other times they were smooth as silk). What was unusual is that the ships were just as often rendered with normal cel-animation which was... just not as cool-looking.
* The [[Transformation Sequence|transformation sequences]]s in ''[[Futari wa Pretty Cure]]'', the Queen of Light, and the Dark King have 3D CG which looks rather odd, since everything else is normal animation.
* The third ''[[Fushigi Yuugi]]'' OVA has rather horrific CGI used for the fake Suzaku and Seiryuu dieties; it's made even stranger when the fake Byakko and Genbu dieties are traditionally animated.
* All the ''[[Pokémon (film)|Pokémon]]'' movies have made use of CG, with varying amounts of success. Poké Balls began to be animated using CG during the Johto era and other CG effects began to be used more often in the main series from the start of the ''Battle Frontier'' saga.
** Not exactly true. The original Japanese theatrical release of ''[[Pokémon: The First Movie|Pokémon the First Movie]]'' contained NO CGI whatsoever - the CGI effects seen in the American release were added on afterwards, to a special DVD edition of the movie.
* In the various ''[[Digimon]]'' series, the evolution [[Transformation Sequence|transformation sequences]]s of two of however-so-many heroes will have a CGI [[Transformation Sequence]], usually the main hero and [[The Lancer]]. All the other characters, without exception will have regular animated evolutions. It got most ridiculous in ''[[Digimon Tamers]]'' <ref>where there were three main heroes and just two of them got the CG treatment, leaving out just ONE</ref> and ''[[Digimon Savers]]''.<ref>where all four main heroes got the CG treatment for all their evolutions... until [[Super Mode|Burst Mode]] came along and only two of them got it as usual</ref> ''[[Digimon Xros Wars]]'' finally brought this usage of the trope to a rest - all DigiXros and evolution sequences are traditionally animated - and overall did a better job in avoiding it, with it only noticeably appearing in the first episode.
** In one of the seasons of ''[[South Park]]'', this is parodied. Mmm, yes!
** The effect is [[Invoked Trope|invoked]] for the [[Eldritch Abomination|D-Reaper]] in Tamers (like it wasn't scary enough) and the Spirits in Frontier.
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** In the [[Abridged Series]], Kurz comments on how cheesy in looks and how he [[Shout-Out|can't wait to switch over to Kyoto Animation.]]
* The [[Instant Runes]] in ''[[Fullmetal Alchemist (anime)|Fullmetal Alchemist]]'' and ''[[Lyrical Nanoha]]''.
** The helicopters and a few other machines in ''[[Magical Girl Lyrical Nanoha StrikerS|Magical Girl Lyrical Nanoha Striker S]]''.
* In ''[[Fullmetal Alchemist (manga)|Fullmetal Alchemist: Brotherhood]]'', {{spoiler|homunculus Envy}}'s true form.
** Scarier. It almost makes sense for an [[Eldritch Abomination]] to be conspicuously out of sync with reality.
* ''[[Sakura Taisen]] IV'' and ''V'', as well as the ''ST'' movie, all have CG ''kohbu'' and some CG backgrounds.
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** The dice used in Dungeon Dice Monsters, too, in the edited dub.
** When the Nesbitt of the Big Five destroys one of Tristan's monsters, his Machine King's arm has a ridiculous amount of CG.
** Let's not forget the stark contrast in ''[[Yu-Gi-Oh! 5D's|Yu-Gi-Oh 5 Ds]]'' between the Conspicuous CG Riding Duel segments and the rest of the series.
*** And the monsters that tend to be more bi-dimensional in the CGI than in the handmade drawings.
** And let's not forget season zero, which tended to use this trope more commonly.
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* ''[[Duel Masters]]'' features CGI effects for the monsters. This, [[Affectionate Parody|being Duel Masters]], is [[Lampshade Hanging|lampshaded]] [[No Fourth Wall|by the characters]] quite often.
* While later episodes use cel-shading, the cars in early episodes of ''[[Initial D]]'' stand out extremely oddly from the background, especially as the frame rate used for the CG is much higher than that of the animation. This gimmick is so well-known, parodies of it often reproduce this exactly, even if the show is otherwise traditionally animated.
** The image at the top is from ''[[Lucky Star]]'', and comes from part of a parody of ''[[Initial D]]'', both in animation style and dramatic racing action.
* The ''[[Gundam]]'' spinoff MS IGLOO is a whole ''series'' of conspicuous CGI, which is quite a feat.
* Happens in the various ''[[Zoids]]'' anime series as well, with varying degrees of success. Oddly, the least successful and most jarring integration occuredoccurred in the ''last'' series, ''Genesis''.
** Generally forgivable as the CG [[Animal Mecha|Zoids]] and animated humans are rarely in the same non-cockpit shot, given the [[Giant Mecha|size difference]] between them the Zoids are usually in the background when humans are at the fore, or vice versa. And the Zoids looked cool.
* ''[[Rebuild of Evangelion]]'' utilizes CG for a few of the angels, with Ramiel and Sahaqiel being the most obvious examples. This trope was probably intended, though; the CG just makes them look all the more alien compared to the rest of the world.
* The ''[[Kirby]]'' [[Kirby of the Stars|anime]] had this a lot. King Dedede and Escargo(o)n frequently switched from being CG'd to being animated regularly, and Kirby is never shown any other way. This also sometimes happened with other characters, such as Fumu/Tiff, Bun/Tuff, Lololo/Fololo, and Lalala/Falala. And, of course, various machines and vehicles (the monster transporter, Dedede's tank, {{spoiler|the Halberd}}, etc.) were almost always CG'd.
** Dyna Blade, the giant armor-covered Bird God, was completely CGI in her appearance. She was also rendered pretty realistically compared to the rest of the CGI, with gradual shading, more muted colors and highlights. Though a bit jarring seeing her with the other CGI and hand-drawn portions, it did lend her an otherworldly feel.
* In the 2008 adaptation of the anime ''[[Mahou Tsukai ni Taisetsu na Koto: Natsu no Sora|Someday's Dreamers <nowiki>[[Summer Skies]]</nowiki>]]'', the backgrounds are so [[Scenery Porn|realistic]] that they might as well be [[GIS Syndrome|photographs]]. Unfortunately, they contrast sharply with the much less detailed character designs, accentuating the lower quality of the moving animation.
* Seen in the last few (more serious) episodes of ''[[Excel Saga (anime)|Excel Saga]]''. Parodied earlier in the episode "Bowling Girls", which animates a scene of a character attacking another character with conspicuously ''bad'' CG that stands out because it's so crappy-looking.
* The Anti-Spirals' Mugann mechs from ''[[Tengen Toppa Gurren Lagann]]'' are the only thing in the series done in CG, [[They Plotted a Perfectly Good Waste|which seemingly deliberately adds to]] [[Eldritch Abomination|just how alien they are]].
* In a fairly trippy sequence in ''[[Fate/stay night]]'' where Shiro faces down a very badly animated CGI dragon.
* ''[[Moonlight Mile]]''. CG hallway. Man, it really looklooks out of place.
* In the ''[[Nodame Cantabile]]'' anime, CGI is used for most close-ups of instruments being played.
* Cel-shaded versions were used in ''[[Transformers Energon|Transformers Super Link]]'' (''[[Transformers Energon]]'' in America) and ''[[Transformers Cybertron|Transformers Galaxy Force]]'' (''[[Transformers Cybertron]]'') except in places in ''Super Link'' where fine movements and great detail was required, which is when they went with normal animation. Human characters were animated normally, effectively "hiding" the CG artifacts as affectations of mechanical lifeforms, but this resulted in the robot characters' [[Dull Surprise|chronic inability to facially emote]].
* ''[[Super Dimension Fortress Macross|Macross]]'' has used CG ever since [[Macross Plus|Plus]] to help flesh out the increasingly complicated transformations of it'sits trademark variable fighters.
** ''[[Macross Plus]]'' was, as stated, the first to use CG—the most conspicuous would be the sequences where you see what the YF-21 is inputting to Bowman's brain and the space fold tunnel.
** ''[[Macross Zero]]'' had CG that was so awesome that it couldn't help but stand out and play this trope straight.
** ''[[Macross Frontier]]'' uses cel-shaded CG for the mecha, spacecraft, and their requisite battle sequences. If they hand drawn the mechas, the transformation sequence of a single episode would probably drain the budget for the whole season...
* ''[[Sousei no Aquarion]]'' and ''Koutetsushin Jeeg'' used CG for some machines, and occasionally, a character would have to interact with a CG environment (Apollo entering a wide shot of Aquarion's cockpit in the first episode, Kenji riding his motorcycle also in the first episode). The characters would then be rendered in fairly obvious CG along with whatever they were riding.
* The 2000 Anime adaptation of ''[[Metropolis]]'' used CG effects for the ziggurat at any time where it wasn't being shown head-on.
* The gigantic camel cricket in one episode of ''[[The Melancholy of Haruhi Suzumiya]]''.
** Also, the reconstruction of the classroom after {{spoiler|the Yuki/Asakura battle.}} {{spoiler|Note that this is more-or-less accurate to the novel}}
*** {{spoiler|Note that this is more-or-less accurate to the novel}}
* Used a lot during the battle sequences in ''[[Divergence Eve]]'', flipping back and forth between 3D and 2D animation every few seconds.
** And it is VERY conspicuous, owing to the terrible quality of the CGI.
* The ''[[Animal Crossing (anime)|Animal Crossing]]'' movie had some CGI during the opening (Kapp'n's cab) and the ending {{spoiler|1=(the UFOs)}}. A small amount compared to some other examples, but it ''really'' clashed with the otherwise-beautiful art.
* ''[[Dennou Coil]]'' has an inversion—we're able to accept the CG Satchiis because they're computer programs. The weirding out happens when, in one of the final episodes, a Satchii is inexplicably hand-drawn.
* Many of the battle scenes in ''[[Utawarerumono]]''.
* In ''[[Baccano!]]'', a good percent of scenes in the halls of the Flying Pussyfoot have incredibly conspicuous CG'd backgrounds.
* ''[[Keroro Gunsou|]]'': Keroro's]] ceiling fan. That's all.{{context}}
* Very prominent in ''[[Puni Puni Poemy]]''; the [[Star Wars|Death Star-ripoff]] spaceship comes to mind, but given that they [[Medium Blending|mix live-action along with this and traditional animation]], and the OVA itself is a [[Widget Series]], this is probably intentional.
* Some of the scenes involving giant or many warships in ''[[Last Exile]]'' are CG-animated and, while they look pretty good, it's a noticeable change in style.
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* In ''[[Tegami Bachi]]'', the Gaichuu—large, mechanical insects—are obviously CG. Even with the [[Steampunk]] / [[Cyberpunk]] feel of the series, it can still be a bit hard to accept.
* ''[[Gundam]]'' examples: both the [[Gundam Seed|Archangel]] and the [[Mobile Suit Gundam 00|Ptolemaios]] are often, if not always, in 3D.
** Fun fact: The first usage of 3D in ana Gundam anime? The Sweetwater colony in ''[[Mobile Suit Gundam: Char's Counterattack]]'', animated a mere five years after the 3D in ''[[Golgo 13]]''.
** In ''00'', every spaceship is CG. Also, the ELS in [[The Movie]] are pure CG to emphasize how [[Starfish Alien|alien]] they are.
* Probably one of the reasons ''[[Fushigi Yuugi]]'''s third OVA ''Eikou Den'' is hated so much is the fact that the Four Gods stand out way too much. It gets ironic when you consider that everything takes place inside a very much two-dimensional book.
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* ''[[Texhnolyze]]'' makes use of CG effects when showing Ichise's Texhnolyze arm and leg before they're attached.
* Each of the ''[[Sailor Moon]]'' [[The Movie|movies]] includes an exterior shot of the [[Big Bad]]'s base rendered in CG. Even with a grainy filter added to make it blend in, it's still very noticeable.
** Also, the CGI [[Idiosyncratic Wipes]] that [[Di CDiC]] added into the dub. It looks terrible next to the first season's [[Limited Animation|(not all that great)]] traditional cel animation.
* Unfortunately ''[[Darker than Black]]''<nowiki>'</nowiki>s cars have a nasty habit of sticking out like a bruised pinky.
* The leaves of the willow tree in episode 2 of ''[[Requiem from the Darkness]]'' look obviously computer generated.
* ''[[Cowboy Bebop]]'' has a lot of this throughout, mostly for the hyperspace gates.
** TheAlso apparent in the "Pierrot le Fou" episode.
* ''[[Clannad]]'' uses CG for the alternative world. It looks convincingly classic but still sticks out. One of the few cases were the CG looks like the rest of the anime, only smoother.
* The film ''[[Arashi no Yoru ni]]'' uses CGI for the rocky territory in the gorges. It stands out a bit, since the rest of the movie is otherwise animated in a very soft, watercolor-esquev storybook style.
* The 2008 film ''[[The Sky Crawlers]]'' featured CGI airplanes and other items, to the point where it is absolutely distracting and makes you wonder why these bits wherewere not traditionally animated.
* The monsters appearing in the film adaptation of ''[[King of Thorn]]'' were almost always CG-modeled, whilst the main characters were mostly hand-drawn (with some CG added for the action scenes). It's forgivable for the first half hour but it eventually gets in the way of the drawn animation as the film drags on.
* [[Bakugan]] uses CG to animate the titular spheres, ''flocks of pigeons and a pudding falling down''.
* ''[[Slayers]]'': The second opening sequence onward had some computer-generated effects, but they were subliminal (as in, they lasted between one to three seconds), so the explosion from ''Next'' and the map of the world from ''Try'' are often overlooked. The fourth and fifth season openings, on the other hand, don't even hide them.
** Also the last [[Non-Serial Movie]], ''Slayers Premium'', was the first in the franchise to utilize CG in the feature itself; the jars that the octopioctopuses carry stick out, as do giant ocean waves and some of the spells.
* The floating castle {{spoiler|projection}} from ''[[Revolutionary Girl Utena]]''. {{spoiler|Justified in that it's a projection in-universe.}}
* [[Bamboo Blade]]: The first sequence where the kendo teacher is driving his car is CG'd to the point where it came out of something else entirely.
* ''[[Madoka Magica]]'': The train tracks at the beginning of episode 9 are rather obviously a flat CG surface.
** Also {{spoiler|Walpurgisnacht's}} gears, though each witch has [[Art Shift|a distinct art style]], so it may be intentional.
* The [[Tenchi Muyo!]] : Ryo-Ohki OVA (the third OVA season, basically) had some of this. The scene where Ryo-Ohki is fighting the {{spoiler|Kuramitsu}} spaceship, for example, looks like a cutscene from an early CD-based videogame.
* ''[[Stellvia of the Universe]]'' used CG for exterior shots of the spacecraft. Usually, these shots didn't have any 2D elements at all. Like ''[[Vandread]]'', the 2D and 3D animation was used in separate scenes.
* In ''[[Lupin III]]: Return of Pycal'', the animators didn't even ''try'' to make the CG mesh with the surrounding animation.
* ''[[Infinite Stratos]]'' manages to avoid this. The 2D and 3D art (latter used for all IS sequences) are quite consistent, with only a few noticeable spots due to the unyielding rigidity of the 3D meshes.