Contested Sequel: Difference between revisions

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* ''[[Imperium Galactica]] II'' upgrades the series to 3D graphics. However, battle mechanics have changed as well and, in most fans' opinion, were dumbed down. [[Space Fighters]] can no longer be directly controlled. Instead, the player can adjust the Attack-Defend behavior scale. However, fighters are also almost useless in this installment. The first game focused the fleet on the flagships, a special class of powerful ships that were the only ones who could carry invasion forces. The sequel removes the flagships and instead allows each capital ship to carry a certain number of tanks.
* Oh dear lord, ''[[Diablo III]]''...[[Rule of Cautious Editing Judgment|No more needs to be mentioned beyond the title.]]
* ''[[Homeworld]]:'' Both the sequels released to date have been quite polarising within the fandom. ''[[Mission Pack Sequel|Cataclysm]]'' (later re-released as ''Emergence'') replaced the original game's [[Arbitrary Headcount Limit]] with a "[[Construct Additional Pylons|Support Unit]]" mechanic and significantly nerfed the player's ability to capture enemy ships, and took the storyline in [[Cosmic Horror|a very different direction]]. ''Homeworld 2'' almost completely ignored ''Cata''<nowiki/>'s plot and stuck to the original's [[Space Opera]] roots, but went through a long and troubled development process that led to a lot of content being cut or scaled back and some noticeable issues with game balance, and had a storyline that introduced some controversial retcons and was widely seen as being a lot weaker than the original.