Contractual Boss Immunity: Difference between revisions

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* The end boss in ''[[Prototype 2 (Video Game)|Prototype 2]]'' has a bad case of this - he cycles between being immune to each of your five attack types without warning, and doesn't let the player fly around or consume lesser enemies in a game based on using mobility and healing breaks and stealth
* In ''[[Syphon Filter]] 1'', the [[Big Bad]] is mysteriously immune to all attacks except gas grenades. Likely
[[Story -Driven Invulnerability]]. Justified with the second boss, Girdeux, who wears full body armor, except for his [[Exploding Barrels|flamethrower tank]].
** The sequel's fully-armored final boss is immune to all weapons, defeating him requires using an auto-shotgun to knock him into a helicopters blades.
* The [[Ludicrous Gibs|Harmonic]] [[One Hit KO|Combos]] of ''[[Jade Empire]]'' don't work on boss characters.
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* [[Difficult but Awesome|Cyrus]] in the ''[[Dawn of War]] II'' campaign gains an ability to use [[Cold Sniper|his sniper rifle]] to instantly kill any infantry unit. While it makes sense that it doesn't work on vehicles or Monstrous creatures like [[Boss in Mook Clothing|Carnifexes]], it makes less sense that it doesn't work against bosses which are just more powerful infantry units (though it does do a lot more damage than his regular attack). Bosses are also immune to stun and knockback effects in the [[Dawn of War]] II campaign, making it impossible to disrupt them; this is removed in the expansion Chaos Rising, where most bosses, particularly infantry, can be stunned and knocked around at your leisure.
* The final four bosses in ''[[Fire Emblem Tellius (Video Game)|Fire Emblem: Radiant Dawn]]'' all come equipped with either the Nihil or Mantle skills, which prevents attacking units from using their own skills against the boss (and in Mantle's case, Critical Hits). This is mainly to prevent them from being quickly dispatched by the Mastery Skills, many of which can reach ridiculous amounts of damage when used by a high-level character with an SS weapon. The majority of other bosses are still vulnerable to them, however, and the player even gets a few Nihil scrolls of their own.
** Assassins, in the games that have the class, are able to randomly [[Single -Stroke Battle|kill their opponent instantly]], even if the attack would otherwise have dealt 0 damage. In the [[Fire Emblem Elibe|GBA]] [[Fire Emblem the Sacred Stones|games]] everything but the final boss is fair game to be assassinated, but as of ''[[Fire Emblem Tellius|Path of Radiance]]'', all enemies classified as bosses have contracted the immunity.
* In ''[[Final Fantasy Tactics Advance (Video Game)|Final Fantasy Tactics Advance]]'', bosses and some leaders of enemy armies usually have ribbons marked by their names. Said ribbons make them immune to the ''laws'' that are constantly hounding your own characters (and any enemies without ribbons by their names). Characters who break the laws badly enough are carted off to jail - a "mission failed" scenario if it happens to main character Marche - and enemies without ribbons will never deliberately break the laws. But thanks to the ribbons, bosses can (and will) do anything they want without penalty.
 
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[[Category:Boss Battle]]
[[Category:Contractual Boss Immunity]]
[[Category:Trope]]