Contractual Boss Immunity: Difference between revisions
→Tabletop Games: Added example
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* ''[[Dungeons & Dragons]]''
** Golems are flat-out immune to spells that allow spell resistance unless otherwise stated, and even then, it usually either slows it or heals/hastes it. Oh, and we can't forget epic-level golems! The Mithral Golem is only DE-HASTED by an actual slow spell, and the Adamantine Golem is straight-up immune to everything (most epic monsters have a ton of immunities on their own). Even this though doesn't stop creative wizards who can bypass the immunities by not targeting the golem itself. Image creating illusions like silent image (mindless creatures don't have the reasoning capacity to disregard out of hand the river dancing gnolls that just appeared), buffing the meatshield and simply "greater invisibility"ing past them are all accepted methods to defeat golems.
*** In 3rd Edition onward, this is simplfied by assigning types to monsters and stating that certain types are immune to certain things. For example, Contructs (of which golems are a part of)
** But then any wizard can bypass SR if they're properly prepared, and there's a ton of spells that ignore SR anyways.
** There's also the psion-killer (psions basically being wizards using MP instead of [[Vancian Magic]]), a golem specifically designed, as one might infer, to kill psions (and by extension wizards/sorcerers).
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